Points Limit.

By player1130419, in Star Wars: Armada Off-Topic

Seeing as 400pts is becoming the new go to for game size, I was wondering what size people have tried?

How long before we see games of 1,000pts being played?

Essentially I am wondering how well the game scales up. seeing as I tend to buy 2 of all the Imperial ships I think it is safe to say I will amass a sizeable fleet, which understandable I'll be wanting to use.

I've tried 600 pts, Reb vs Imp, 3 hour limit.

It was fun, but exhausting.

I've played a 900 vs 900. 3 Rebel players vs 2 Imperial Players.

With custom objectives.

Never again.

I haven't played any, but I think for games >700 points you need to streamline some rules, especially for the squadrons.

I played 750 pts with 20+ squadrons a side using Contested Outpost, it didn't require anything special and didn't take significantly longer than a regular game (maybe 2.5 hours). Squadron commands were just as important as ever, base rules worked fine, they had a few really upgraded ships, I didn't, etc. It worked fine. Now I'm just waiting for my preorders to come in so I can hit up a 1K match, though I might see if I can get a 2 vs. 2 1K match going some time.

Basically, I don't think it requires much in the way of special consideration... though word to the wise, if you're planning on taking more than a dozen squadrons, throwing them all in at once is asking for a prowling Raider or something smearing them across the pavement (15 wounds in 1 turn was a wake up).

We need a 1218 point limit.

I want to use all my painted TIEs.

We need a 1218 point limit.

I want to use all my painted TIEs.

I love how specific this is:)

We need a 1218 point limit.

I want to use all my painted TIEs.

I think someone needs more TIEs.

We need a 1218 point limit.

I want to use all my painted TIEs.

I think someone needs more TIEs.

I'm sorry, I keep getting them blowed up :(

On the up side, I haven't had to pay a credit in pensions. :)

I've played a 2v2 with 1600 points on the table (each player had 400 points). We expanded the setup area to the ends of the table (made for a rough ride for my "flanking" CR90s with no table left).

Great fun, took forever. Every turn (save #1) involved a great deal of tension and the fate of the game wasn't set until the very end.

Some memorable moments:

- Wolfpack of four(!) CR90s attempting to flank and realizing it was the edge of the table or going toe-to-toe with an ISD.

Admiral Ackbar : At that close range we won't last long against those Star Destroyers!

Lando Calrissian : We'll last longer than we will against that Death Star Table Edge! And we might just take a few of them with us!

- A VSD who'd strayed too far from the Imperial battle line getting vaporized in one turn.

- Rhymer ball of villains getting the better of an MC80

One rule we did add - if a player lost all their ships their fighters stayed on the table. Had we dropped that the tide would have turned in favor of the Rebels much earlier.

Edited by SomeKittens

A friend and I have tried 700 points right when wave one released. The game took about 4 hours, but we were also very new to the game.

In a couple of weekends from now we'll be playing a 1500+ point per side game. We made a couple adjustments to the rules to streamline the game, so I think it'll scale up fine. I'll try to take some cool pics and post them around here.