Struct

By Gregor Eisenhorn, in Dark Heresy Rules Questions

Hi all,

I feel like I am missing something obvious here but I need to ask and it's probably going to be very important in my next session. When in structured time/combat, why ever spend a Full Action moving when you can Run as a Full Action and cover much greater ground?

Thanks,

Eisenhorn

EDIT: Looks like my thread title didn't copy/paste correctly. For some reason I forgot how to computer today

Edited by Gregor Eisenhorn
Run special: "Until the beginning of the character’s next turn, ranged attack made against him suffer a –20 penalty to Ballistic Skill tests, but melee attacks against him gain a +20 bonus to Weapon Skill tests. "

Move special: "If the active character ends his movement adjacent to an opponent, he may engage that opponent in melee."

Excellent thank you, so whilst there's distance between them and the enemy it's always better to run until you're up close and personal. Gotcha ;)