Laetin A'shera and TLTs

By darkdooku, in X-Wing

I thought I had found the best new answer to TLTs the other day in Laetin A'shera and then I was once again reminded that green dice suck... Anyone found success with Laetin in the TLT meta or are green dice keeping this pilot from being any good still?

Ran him with Stealth, Heavy Scyk and HLC, died after 2 rounds of TLT fire and very bad dice rolls.

Edited by darkdooku

I'd use Mangler instead of HLC. That just paints a target on him that means he will die.

If I knew I'd be going against TLT, then I'd try Drea w/ Plasma Torps and Unhinged in the list, too. Just something else that's a threat. Graz the Hunter w/ Glitterstim and Homing Missile?

With so few hit points, I think what M3As really need are autothrusters to be viable against TLTs.

Stealth Device paired with Laetin's ability is great, but eventually some damage will get through and it's all downhill from there.

it's a Tie fighter in terms of survivability.

keep him a troll, but not a pointsink

Troll is right. You want Laetin to be a pest, not a pointsink. A ship that your opponent doesn't want to ignore, but his (potential) defense puts them off attacking. Laetin should be causing problems, but the bulk of your damage output should be coming from elsewhere.

Anything above a Mangler is probably too much. I'd even be tempted by an Ion Cannon.

Try and stay at long range, take the Evade action every round you think he might be targeted. If you get lucky on the first attack and start stacking Evade tokens

I thought I had found the best new answer to TLTs the other day in Laetin A'shera and then I was once again reminded that green dice suck... Anyone found success with Laetin in the TLT meta or are green dice keeping this pilot from being any good still?

Ran him with Stealth, Heavy Scyk and HLC, died after 2 rounds of TLT fire and very bad dice rolls.

a pal of mine uses her, either really "pimped up" with an hlc, shield or stealth (and somebody else i REALLY like to shoot first) or cheap with an ion-cannon-and-that's-it.

the trick is to not fly her offensively. R3 is your friend, a focus/evade your action - and you really need some more offensive wingmen. make her threat-nr1 and she dies. fast.

make her a little pest (and pain to remove) and she lives longer than she deserves to ;-)

Serissu?

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

I feel like you could slap an HLC and Stealth/Hull on him and try and keep him as a long range pest, as others have said. The problem is that filling out the rest of your list to shore up the fragility of Laetin is going to be a problem for Scum.

I feel like you could save yourself some points and accomplish the same thing with a Cartel Spacer loaded out the same way.

I think the best way to fly quad TLT is to not fly 4 of them, and to only fly 2 TLT Y-Wings with some heavy hitters like FCS B-Wings or Glitter Crack PS 5 Kirhdbndndndxz's.

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

when the dice are good

which you have no control over

auto-thrusters help counter TLTs, not Latein's rng nonsense

Laetin is a guy. His ability can help evade TLT's. Might not be as good as Autothrusters, but what is?

sensor jammers

Better buy a metric crap ton of Pearlescent Void Manatees then.

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

when the dice are good

which you have no control over

auto-thrusters help counter TLTs, not Latein's rng nonsense

Edited by nikk whyte

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

when the dice are good

which you have no control over

auto-thrusters help counter TLTs, not Latein's rng nonsense

Fickle, have you considered taking actions? I hear those help modify dice, i.e. Provide a level of control over the dice. Maybe that's your problem. I'd look into it.

if those were enough, we'd probably seeing Scyks in somewhere other than the bargain bin

this is quite possibly--but only possibly--because the enemy can do actions too. Inconceivable, I know, but true

your sarcasm is duly noted, regardless

Edited by ficklegreendice

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

when the dice are good

which you have no control over

auto-thrusters help counter TLTs, not Latein's rng nonsense

Fickle, have you considered taking actions? I hear those help modify dice, i.e. Provide a level of control over the dice. Maybe that's your problem. I'd look into it.

if those were enough, we'd probably seeing Scyks in somewhere other than the bargain bin

this is quite possibly--but only possibly--because the enemy can do actions too. Inconceivable, I know, but true

your sarcasm is duly noted, regardless

Well you got me there. I suppose I'll stop running Push The Limit on interceptors, and just skipping my actions phase any time the enemy also takes an action.

Man, why haven't you won worlds yet?

if those were enough, we'd probably seeing Scyks in somewhere other than the bargain bin

Actually, I disagree. I think even if Laetin were good, few people enough would actually fly him. They have read and perhaps tried a bit that all Scyks are bad and just refuse to even give it a go. I've seen a lot of ships that were bagged as "not good" and flown them very well in tournaments.

I've seen laetin survive 3 straight rounds of quad HLC B-wing fire in an epic game.

When he's good, he's invincible.

when the dice are good

which you have no control over

auto-thrusters help counter TLTs, not Latein's rng nonsense

Fickle, have you considered taking actions? I hear those help modify dice, i.e. Provide a level of control over the dice. Maybe that's your problem. I'd look into it.

if those were enough, we'd probably seeing Scyks in somewhere other than the bargain bin

this is quite possibly--but only possibly--because the enemy can do actions too. Inconceivable, I know, but true

your sarcasm is duly noted, regardless

Well you got me there. I suppose I'll stop running Push The Limit on interceptors, and just skipping my actions phase any time the enemy also takes an action.

Man, why haven't you won worlds yet?

probably because I havn't met you across the table :P

but PTL interceptors are a good point to bring up, as they get two actions and thrusters

Laetin gets neither two actions nor thrusters

therein lies his major malfunction

Laetin would've been swanky on a Tie Interceptor or even a Starviper

Edited by ficklegreendice

I'm mostly just being antagonistic because, and I want to be clear here, actions aren't good because other people get them.

That's what you said.

I'm mostly just being antagonistic because, and I want to be clear here, actions aren't good because other people get them.

That's what you said.

And the follow up post effectively said "if it ain't overpowered, it's worthless".

Edited by FTS Gecko

Anything with 3 dice and the ability to modify them is strong defensively. No one argues that you shouldnt take actions with tie fighters. Not really sure how there is a difference here.

Edited by nikk whyte

Troll is right. You want Laetin to be a pest, not a pointsink. A ship that your opponent doesn't want to ignore, but his (potential) defense puts them off attacking. Laetin should be causing problems, but the bulk of your damage output should be coming from elsewhere.

Anything above a Mangler is probably too much. I'd even be tempted by an Ion Cannon.

Try and stay at long range, take the Evade action every round you think he might be targeted. If you get lucky on the first attack and start stacking Evade tokens

So he's basically the Scum version of Dark Curse. I like that, and an Ion or Flechette cannon could help give him some utility, but not draw as much heat as a Mangler or HLC.

I'm mostly just being antagonistic because, and I want to be clear here, actions aren't good because other people get them.

That's what you said.

well, it's true

everything is relative. modified green dice have better odds than unmodified red dice, but modified red dice have better odds than modified green dice.

so yes, just having a single action doesn't make 3 agility any less of a crapshoot than it is normally, unless you remove your enemy's dice modifications

of course, dice being what they are, you can still get ****** regardless of who has the modifiers. This is why upgrades such as thrusters and jammers are so great, and why Laetin's ability on a Scyk amounts to little more than an RNG pray-fest

Edited by ficklegreendice
So he's basically the Scum version of Dark Curse. I like that, and an Ion or Flechette cannon could help give him some utility, but not draw as much heat as a Mangler or HLC.

Kind of. He's the kind of ship you could potentially look at and think hmm, 4 defense dice (5 through an obstacle or against primaries at range 3), an evade/focus token and if I miss he gets even harder to hit... nah I'll target something else.

Make him a heavy hitter with a HLC though, and he's going to draw aggro. That's not necessarily a bad thing either, as long as you dedicate your efforts to trying to keep him alive.

So yeah, he's best used as either an annoyance, or bait.

Turkhil is probably a good ship to mix with him, too. Pick the most offensive ship and bump him to the end. Doesn't work much vs. TLT's, but there is more than that.