After ten years runebound has made a return to gaming tables in the form of a new 3rd edition.
2nd edition veterans will now be wondering if they'll like the changes and if they should upgrade to the newest version. To help them decide I'm going to do a series of posts highlighting the differences between the editions, with each post focussing on a different area of the game.
Today I'll be starting with "maps and movement".
Both editions are set in the same area of terrinoth, with the same cities and landmarks appearing on both maps. The r3e map is a zoomed in version of the r2e map and only covers half the area, it's not as epic but it does flesh out the area a lot more by showing villages and features that were too small to display on the r2e map.
The thick border has been removed and the hexes are slightly bigger, the number of hexes has increased by 20. The artwork on the map and dice is a huge improvement, terrinoth has never looked so good.
There was an good design choice to move rivers from hexes to the borders between hexes, this frees up a lot of hexes for other uses and means for some hexes you need to roll different symbols when moving depending on whether you cross a river or not.
The r2e map is a much harsher environment, full of difficult terrain, and the r3e map is full of roads and plains. The terrain in r2e is better placed by dividing the map and forcing players to deal with it, in r3e most of the difficult terrain lurks around the edges of the map.
This shows how often each terrain type appears:
R2e r3e
Forest 40 26
Plain 36 101
Swamp 4 4
River 30 n/a
Town 8 4
Hills 32 24
Road 15 24
Mountain 17 16
In r3e 62.5% of the map is either plains or roads, in r2e this was closer to 28%. In r3e any movement dice can be used to travel on roads and moving on plains is as easy as moving on roads in r2e.
This shows the chance that a movement dice will match a terrain type.
r2e r3e
Forest 1/6 3/6
Plains 3/6 4/6
Swamp 1/6 2/6
hills 2/6 3/6
Road 4/6 6/6
Mountain 1/6 2/6
River 3/6 2/6
The dice in r3e are a lot more forgiving, because one side can match any terrain type, and to make things easier every hero can discard cards to reroll dice.
In r2e a hero rolls 5 dice for movement but can choose to roll less dice to recover stamina (stamina doesn't exist in r3e) to represent the hero taking it easy. In r3e the hero get 3 dice for movement but gets 3 actions during a turn, so they can get up to 9 movement dice. In both versions a hero can choose to move one space instead of rolling dice, this is 20% of max distance in r2e and 33.3% in r3e. You can do this 3 times in r3e so you can always move 3 spaces regardless of terrain.
The 3x actions magnifies the effect of movement increases, if you buy a horse for +2 movement you can roll an additional 6 movement dice a turn. If you get one of the six movement upgrades a hero can cross the entire map in a single turn.
Hero's travel around the map looking for adventure tokens and finding safe places to recover from battles. In r2e hero's heal at the 8 cities, in r3e they heal for free in the 4 cities or 16 shrines/keeps. There will always be a location to heal close by in r3e but hero's can also heal in the wilderness by rolling movement dice and matching their current hex.
Finding adventure tokens is also easier in r3e, because all adventures are the same difficulty you will never be more than 3 hexes away from a location that "could" have an adventure. In r2e you could be up to 6 hexes away from an adventure hex of the appropriate difficulty.
R3e does have quests that require hero's to travel to specific spots on the map, this is one area that r3e does well and something I'll go into detail about in another post.
Summary:
The 3rd edition map looks great and includes a lot more (new) detail about the world of terrinoth. The map is bigger in size (hex count) but covers less of terrinoth. The rivers have been moved to the edge of hexes. The terrain is too scenic, the movement dice too friendly and numerous.
R2e is as much about the journey as the adventure, the movement mechanic was groundbreaking and more than anything defines the runebound experience.
R3e has been diluted the movement mechanic almost beyond recognition, the aim is to allow you to draw adventure cards as quickly as possible. This will appeal to some players and frustrate others.