Hey guys, I am a few minutes out from giving this a test run!
http://www.twitch.tv/wwpdsteven
edit: Here is the youtube archive: https://www.youtube.com/watch?v=F7hEovJ6GB0
Edited by WWPDStevenHey guys, I am a few minutes out from giving this a test run!
http://www.twitch.tv/wwpdsteven
edit: Here is the youtube archive: https://www.youtube.com/watch?v=F7hEovJ6GB0
Edited by WWPDStevenWaitin' to see how it goes ![]()
So many cr90s!
Only saw the end. . .
Good stream in the end. And good learning things for everyone involved...
Now if I could only make sure I'd be around to see more, and comment more. I tend to be a bit opinionated ![]()
Just caught the recording - this is awesome!
What was the recording device and tripod? (if you used one)
And here's the youtube version: https://www.youtube.com/watch?v=F7hEovJ6GB0
Subscribe to the youtube channel!
Keep up the good work!
Nice video!
Just wanted to make you know that you did a rule mistake. At about 43 minutes (https://youtu.be/F7hEovJ6GB0?t=2604), your opponent moved his GSD (he only had one left) at speed 3. You kind of semi-lifted one of your CR90 to allow him to place his GSD at speed three, and the put the CR90 back to see if he overlapped your CR90. He did, and he only overlapped one of your CR90, nothing else. In this case, both his GSD and your CR90 should have taken a damage card. However, you said that he should temporarily decrease his speed, until he can move, and the last ship he overlaps is the one he collides with. This resulted in his his VSD and GSD took a damage card, instead of his GSD and CR90 (which would be according to the rules).
When you overlap one ship, both the overlapping and the overlapped ship take one damage card. If you overlap several ships, the overlapping ship and the closest overlapped ship take one damage card. In addition to this, you temporarily reduce your speed, and try to place your ship without overlapping a ship. If you can't, you reduce your speed again, try the same thing. This process continue until you can place your ship without overlapping a ship, or until your speed is temporarily reduced to speed 0.
RRG, page 8, Overlapping:
"If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Nice video!
Just wanted to make you know that you did a rule mistake. At about 43 minutes (https://youtu.be/F7hEovJ6GB0?t=2604), your opponent moved his GSD (he only had one left) at speed 3. You kind of semi-lifted one of your CR90 to allow him to place his GSD at speed three, and the put the CR90 back to see if he overlapped your CR90. He did, and he only overlapped one of your CR90, nothing else. In this case, both his GSD and your CR90 should have taken a damage card. However, you said that he should temporarily decrease his speed, until he can move, and the last ship he overlaps is the one he collides with. This resulted in his his VSD and GSD took a damage card, instead of his GSD and CR90 (which would be according to the rules).
When you overlap one ship, both the overlapping and the overlapped ship take one damage card. If you overlap several ships, the overlapping ship and the closest overlapped ship take one damage card. In addition to this, you temporarily reduce your speed, and try to place your ship without overlapping a ship. If you can't, you reduce your speed again, try the same thing. This process continue until you can place your ship without overlapping a ship, or until your speed is temporarily reduced to speed 0.
RRG, page 8, Overlapping:
"If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Incorrect, check that rule you quoted again: only the closest ship you would overlap (that is, of all the ships you would have overlapped, the one closest to your final position) takes a facedown card, and your ship only takes one facedown card, period. You do not deal/take damage at each point as you move back along your trajectory, only at your final point.
Have a look at the post editing they do in Tabletop, you need to hit up some icons for dice rolls and then damage...
I wonder if you could paraphrase the action, so you roll the pool and get 2 hits, then add a CF and get a crit, then a little icon for evade pops up and you remove a dice etc etc.....
Have a look at the post editing they do in Tabletop, you need to hit up some icons for dice rolls and then damage...
I wonder if you could paraphrase the action, so you roll the pool and get 2 hits, then add a CF and get a crit, then a little icon for evade pops up and you remove a dice etc etc.....
I agree it would be super awesome, but that type of editing takes hours of work, even more the first few times since you have to get the art assets, the editing software, as well as rewatching the video to get the right icons at the right times. I've been working on a project like this where we film board games and do post production. We go for comedy, more than serious play. (shameless advert: https://www.youtube.com/channel/UCjFLirUWTNLDQoFF2Je2USg/feed?activity_view=3). With multiple camera angles and graphics it can take 30+ hours of editing in post.
Nice video!
Just wanted to make you know that you did a rule mistake. At about 43 minutes (https://youtu.be/F7hEovJ6GB0?t=2604), your opponent moved his GSD (he only had one left) at speed 3. You kind of semi-lifted one of your CR90 to allow him to place his GSD at speed three, and the put the CR90 back to see if he overlapped your CR90. He did, and he only overlapped one of your CR90, nothing else. In this case, both his GSD and your CR90 should have taken a damage card. However, you said that he should temporarily decrease his speed, until he can move, and the last ship he overlaps is the one he collides with. This resulted in his his VSD and GSD took a damage card, instead of his GSD and CR90 (which would be according to the rules).
When you overlap one ship, both the overlapping and the overlapped ship take one damage card. If you overlap several ships, the overlapping ship and the closest overlapped ship take one damage card. In addition to this, you temporarily reduce your speed, and try to place your ship without overlapping a ship. If you can't, you reduce your speed again, try the same thing. This process continue until you can place your ship without overlapping a ship, or until your speed is temporarily reduced to speed 0.
RRG, page 8, Overlapping:
"If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Incorrect, check that rule you quoted again: only the closest ship you would overlap (that is, of all the ships you would have overlapped, the one closest to your final position) takes a facedown card, and your ship only takes one facedown card, period. You do not deal/take damage at each point as you move back along your trajectory, only at your final point.
As far as I understand it, you only get to overlap a ship(s) when you execute your original, unaltered maneuver. The following speed-altered maneuvers (triggered by overlapping a ship) are to determine where you end up after the original overlapping. Since you can not end these speed-altered movements on another ship ("This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed 0.”), you do not overlap them in terms of game rules (and ramming, i.e. drawing damage cards).
The "closest ship" part of the rule text is used when you would end your ordinary maneuver on two ships.
... Or am I totally misinterpreting this rule? This specific case have never happened in any games I have played.
Edited by Viper Jr.Have a look at the post editing they do in Tabletop, you need to hit up some icons for dice rolls and then damage...
I wonder if you could paraphrase the action, so you roll the pool and get 2 hits, then add a CF and get a crit, then a little icon for evade pops up and you remove a dice etc etc.....
I agree it would be super awesome, but that type of editing takes hours of work, even more the first few times since you have to get the art assets, the editing software, as well as rewatching the video to get the right icons at the right times. I've been working on a project like this where we film board games and do post production. We go for comedy, more than serious play. (shameless advert: https://www.youtube.com/channel/UCjFLirUWTNLDQoFF2Je2USg/feed?activity_view=3). With multiple camera angles and graphics it can take 30+ hours of editing in post.
As far as I understand it, you only get to overlap a ship(s) when you execute your original, unaltered maneuver. The following speed-altered maneuvers (triggered by overlapping a ship) are to determine where you end up after the original overlapping. Since you can not end these speed-altered movements on another ship ("This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed 0.”), you do not overlap them in terms of game rules (and ramming, i.e. drawing damage cards).Nice video!
Just wanted to make you know that you did a rule mistake. At about 43 minutes (https://youtu.be/F7hEovJ6GB0?t=2604), your opponent moved his GSD (he only had one left) at speed 3. You kind of semi-lifted one of your CR90 to allow him to place his GSD at speed three, and the put the CR90 back to see if he overlapped your CR90. He did, and he only overlapped one of your CR90, nothing else. In this case, both his GSD and your CR90 should have taken a damage card. However, you said that he should temporarily decrease his speed, until he can move, and the last ship he overlaps is the one he collides with. This resulted in his his VSD and GSD took a damage card, instead of his GSD and CR90 (which would be according to the rules).
When you overlap one ship, both the overlapping and the overlapped ship take one damage card. If you overlap several ships, the overlapping ship and the closest overlapped ship take one damage card. In addition to this, you temporarily reduce your speed, and try to place your ship without overlapping a ship. If you can't, you reduce your speed again, try the same thing. This process continue until you can place your ship without overlapping a ship, or until your speed is temporarily reduced to speed 0.
RRG, page 8, Overlapping:
"If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Incorrect, check that rule you quoted again: only the closest ship you would overlap (that is, of all the ships you would have overlapped, the one closest to your final position) takes a facedown card, and your ship only takes one facedown card, period. You do not deal/take damage at each point as you move back along your trajectory, only at your final point.
The "closest ship" part of the rule text is used when you would end your ordinary maneuver on two ships.
... Or am I totally misinterpreting this rule? This specific case have never happened in any games I have played.
If you have to temporarily reduce your speed due to an overlap it is considered a ram.
Let's quote the full paragraph.
"If a ship executes a maneuver and its fnal position would overlap another ship, it cannot fnish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can fnish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Edited by LyraeusYeah, I'm pretty sure we did it right!
Yeah, I'm pretty sure we did it right!
Now where did you get the red ruler? Oh and how do you achieve the top down view?
Microphone stand with a boom!
Red ruler came from Applied Perspective ![]()
Microphone stand with a boom!
Red ruler came from Applied Perspective
It is a misinterpretation.
As far as I understand it, you only get to overlap a ship(s) when you execute your original, unaltered maneuver. The following speed-altered maneuvers (triggered by overlapping a ship) are to determine where you end up after the original overlapping. Since you can not end these speed-altered movements on another ship ("This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed 0.”), you do not overlap them in terms of game rules (and ramming, i.e. drawing damage cards).
Nice video!
Just wanted to make you know that you did a rule mistake. At about 43 minutes (
), your opponent moved his GSD (he only had one left) at speed 3. You kind of semi-lifted one of your CR90 to allow him to place his GSD at speed three, and the put the CR90 back to see if he overlapped your CR90. He did, and he only overlapped one of your CR90, nothing else. In this case, both his GSD and your CR90 should have taken a damage card. However, you said that he should temporarily decrease his speed, until he can move, and the last ship he overlaps is the one he collides with. This resulted in his his VSD and GSD took a damage card, instead of his GSD and CR90 (which would be according to the rules).When you overlap one ship, both the overlapping and the overlapped ship take one damage card. If you overlap several ships, the overlapping ship and the closest overlapped ship take one damage card. In addition to this, you temporarily reduce your speed, and try to place your ship without overlapping a ship. If you can't, you reduce your speed again, try the same thing. This process continue until you can place your ship without overlapping a ship, or until your speed is temporarily reduced to speed 0.
RRG, page 8, Overlapping:
"If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
Incorrect, check that rule you quoted again: only the closest ship you would overlap (that is, of all the ships you would have overlapped, the one closest to your final position) takes a facedown card, and your ship only takes one facedown card, period. You do not deal/take damage at each point as you move back along your trajectory, only at your final point.
The "closest ship" part of the rule text is used when you would end your ordinary maneuver on two ships.
... Or am I totally misinterpreting this rule? This specific case have never happened in any games I have played.
If you have to temporarily reduce your speed due to an overlap it is considered a ram.
Let's quote the full paragraph.
"If a ship executes a maneuver and its fnal position would overlap another ship, it cannot fnish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can fnish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped."
You did not actually explain anything, just stated that I am misinterpreting. It would be nice if you could explain how I am misinterpreting:)
The quote you used is actually the same one I use to come to my conclusion. The rule text quoted states that if a ship would overlap another ship after executing a maneuver, the ship instead tries to place itself at successively slower speed. For me, overlap is the keyword here. You overlapped the ship you landed on from the initial maneuver, before trying to place it with reduced speed. After that, you try to place the ship with reduced speed. This process "continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed 0.”, which makes be believe you cannot place it on another ship, because of the phrase "until the ship can fish its maneuver". In other words, you are not allowed to overlap something in this special "phase" of maneuvering (in lack of better term), meaning that any other ship than the initially moved, and initially overlapped, will not be affected by the maneuver.
This interpretation does not contradict the "Then deal one face down damage card to the ship that moved and the closest ship that it overlapped." - part, since that applies when overlapping two ship with the same maneuver (i.e. before moving with reduced speed).
Now, the general opinion seems to be that I am wrong, and that might very well be the case, so apologize to WWPDSteven. It would just be nice for me if someone explained why the overlapping works as it does.
Edited by Viper Jr.Because it says the process continues- ie doing a slower maneuver and seeing if it overlaps. If it did overlap, you repeat the process and go back to step 1 which is move. At the end of all that, once you've completed a maneuver, you deal a damage to the ship that moved and the closest ship it overlapped as a result of the "loop". In pseudo code it might be something like:
1 Closest_Ship = null
2 move ship
3 IF ship overlaps an enemy ship
5 THEN temporarily reduce speed by 1, Closest_Ship = overlapped enemy ship, GO TO 2
6 ELSE complete maneuver
7 IF Closest_Ship is not null
8 THEN deal one face down card to activated ship and Closest_Ship
9 ELSE end activation
Sorry if that's a bit rough to understand
Because it says the process continues- ie doing a slower maneuver and seeing if it overlaps. If it did overlap, you repeat the process and go back to step 1 which is move. At the end of all that, once you've completed a maneuver, you deal a damage to the ship that moved and the closest ship it overlapped as a result of the "loop". In pseudo code it might be something like:
1 Closest_Ship = null
2 move ship
3 IF ship overlaps an enemy ship
5 THEN temporarily reduce speed by 1, Closest_Ship = overlapped enemy ship, GO TO 2
6 ELSE complete maneuver
7 IF Closest_Ship is not null
8 THEN deal one face down card to activated ship and Closest_Ship
9 ELSE end activation
Sorry if that's a bit rough to understand
Thanks! I guess the "process" they are referring to are a longer chain than I thought. I don't really like the wording, since it still feels like "my" way is more consisted with the rules (but I acknowledged that I am indeed wrong). Thanks again for explaining, and sorry for my first post. Once again, nice video! Looking forward to more of them.
Edited by Viper Jr.I guess a video on ramming is in order. . . I will add it to my list.
I guess a video on ramming is in order. . . I will add it to my list.
I would rather take an FAQ clarification from FFG, if I may chose ![]()