Battle Report: Wave 2 Intel Sweep

By WWPDSteven, in Star Wars: Armada

Cool setup, with a bit of a funny conclusion!




Prime opponent Sean and I continue our Wave 2 games! I picked up an MC30 and was eager to get it on the board! I decided to try the MC80 "christmas tree" (as Drunk Tarkin calls it- loaded with ornaments!) and it amounted to a huge chunk of my points. An escort of 4 Bs, and an Assault Frigate formed the core while the MC30's job was to cause mayhem and allow me to see how the beast works.

Sean opted for a more straightforward approach- Motti leading a flotilla of Star Destroyers mostly naked.


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I'm curious how the shrimp did on its own against that VSD. With some luck it has the firepower to take one out on its own. It looked like it was set up for a great attack run.

Thanks for the report and great pics.

Someone was drunk at the wheel of the ISD!

Drunk with power.

Yes yes. Tell us. How was the shrimp!

That was pretty good: it teaches a couple of good lessons and was an enjoyable report to boot. I should really get around to making up some of those explosion puff markers, now that Rieekan is out there.

To quote a certain scruffy nerfherder, “I've got a bad feeling about this.” I winced when I saw the lists. It's not that they were bad, but because of the potential for winning the deployment war against Sean's Imperial fleet and forcing VSD's out of the fight. Basically, I figured it could have forced a situation much like what happened at the top table on round 5 of worlds. (Make an opponent deploy a destroyer first, plonk down a few squadrons and place the only ships that could be caught, out of range. It didn't happen, based on the B-wing deployment, but the battle did unfold with a certain similarity.)

That was a real uphill battle for that VSD squadron. I'm trying to wrack my brain to look for some sort of trick that I could have seen that might have changed the result. Frankly, I don't think I'd have done any better than Sean; he punched in that crucial turn 1 navigate and wrangled the VSD's into an intercept trajectory (it's still like trying to corral horses on a bicycle... it's theoretically possible, but that's it). That ISD just suffered from a terminal boute of 'newship curse', it's bound to happen.

That tractor beam on the ISD was interesting. I was wondering if it would/could tug a rebel ship back into the VSD's prowling guns, but with just one of them and it being at the front, I have to wonder how much it helps. Hmm, might I ask, do you recall if it affected anything at all in the game?

Ah, if only the Phylon Q7's functioned at the end of the activation, rather than the beginning, it would make those Ion Cannon Batteries pretty tempting as guarantors. Oh well, C'est la vie, eh?

Anyway, great to see and thanks for putting it up. :)