700 point Imperial or Rebel List (2 of every Capital Ship except ISD & Home One)

By Guest, in Star Wars: Armada Fleet Builds

There has to be a few of you playing "Armada" and not flying a few ships around "Skirmish" when the second wave comes out. Tournaments are one thing, but Armada implies a host of ships so I am hoping a few of you are playing 4 player and with many, many more points. Some of you.... any of you for Pete's sake. Bueller...Bueller

Any suggestions on 600, 700, (or even 800) point Rebel and Imperial lists with at least 120 (20%) points being spent on squadrons for 600 pts. & 140 points being spent at 700 pts. 20% of our points are required to be spent on squadrons. Curious to see what people have been thinking of to use most, if not all, of their ships in order to make a truly "armada-like" game.

A few friends of mine want to start playing 4 player games with 600 & 700 points when the new wave arrives. Any good suggestions with the upgrades?

I have 3 squadrons packs for both each imperials and rebels so I can have up to 6 A-wing fighters for example.

I have 2 capital ships of each except the ISD and Home one, which I only have one of.

I also will have one Rogues and Villains expansion pack.

Thank you in advance for your time and sharing your lists.

This is for casual play so we are attempting some balance while still have nice synergy and good combos.

Here is what I have so far.

**************

700 point Imperials

Admiral Screed 26 points

ISD-II 120

Sensor team 5

Avenger Title 5

4x interceptor squads close by 44

-------174 points

VSD II 73

Flight controllers 6

Admiral Chiraneau 10

Expanded Hanger Bay 5

Corrupter title 5

Vader 21

Rhymer 16

Tie bomber 9

Tie advanced 11

--------157 points

VSD I 85

Dominator title 12

Xx-9 turbo lasers 5

2x tie fighter 16

Tie advanced 12

--------130 points

Gladiator I 56

Demolished 10

Assault concussion missles 7

Wulff Yularen 7

Engine techs 8

Tie advanced 12

---------100 points

Raider II 48

Impetuous title 4

Expanded launchers 13

---------65 points

Raider I 44

Ordnance Experts 4

---------48 points

20%+2 points spent on squads 142 points (140 min)

***************

699 point Rebels

Mon Mothma 30 points placed on 61 point Corvette as I don't like all my egg in one basket plus as a flanker may be able to keep her alive.

Home One Assult Crusier 114

Redundant Shileds 8

Advanced projectors 6

Projection experts 6

Turbo Laser Reroute Circutes 7

X-wing 13

Y-wing 10

Dutch 16

Kenyan 20

-------------141 CS + 59 S = 200

Close to Home one for 3x Squadron Double tap

Home one support weak flank of Neb B and give it shields when Necessary

Nebulion B Frigate 57

Adar Tallon 10

Yavarius 5

Dash 24

Han 26

Wedge 19

--------------- 73 CS + 69 S = 142

Assult Frigate Mark II 72

Gunnery Team 7

Paragon 5

Advanced projectors 6

Enhanced Armerment 10

---------------100 points

MC30 Torpedo Frigate 63

Foresight 8

Advanced projectors 6

Expanded launchers 13

Ordinance Experts 4

----------------94 points

C90 Corvette B 39

Overload pulse 8

Engine techs 8

Advanced projectors 6

----------------61 points

C90 Corvette B 39

----------------39 points

3 A-wings not attached (placed Where needed)

167 points spent on Squadrons 24%

= 699 points

How does this compare to the Imperial List. Are these evenly matched? What improvements might be made while keeping squadrons at a minimum of 140 points and with he ships at my disposal?

Casual game. Are they balanced?

Would love to see you 600, 700, or even 800 point lists which don't include three MC90 or ISD as we are going for a mixed ship look.

Thank you in advance. Cheers

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Edited by ColGeneralVatutin

I am crazy about squadrons and cr90s, so here it goes:

Flagship: (83 pts)

CR90 Corvette A(44 pts)

Mon Mothma (30 pts)

Jaina's Light (2 pts)

Turbolaser Reroute Circuits (7 pts)

Fleet Ship 1: (101 pts)

Assault Frigate Mark II B(72 pts)

Gallant Haven (8 pts)

Adar Tallon (10 pts)

Flight Controllers (6 pts)

Expanded Hangar Bay (5 pts)

Fleet Ship 2: (80 pts)

MC30c Torpedo Frigate(63 pts)

Foresight (8 pts)

Ordnance Experts (4 pts)

Assault Proton Torpedoes (5 pts)

Fleet Ship 3: (51 pts)

CR90 Corvette A(44 pts)

Turbolaser Reroute Circuits (7 pts)

Fleet Ship 4: (51 pts)

CR90 Corvette A(44 pts)

Turbolaser Reroute Circuits (7 pts)

Fleet Ship 5: (57 pts)

Nebulon-B Escort Frigate(57 pts)

Fleet Ship 6: (57 pts)

Nebulon-B Escort Frigate(57 pts)

Squadrons (220 of 234 pts):

8x A-Wing Squadron (88 pts)

4x Y-Wing Squadron (40 pts)

6x X-Wing Squadron (78 pts)

1x B-Wing Squadron (14 pts)

2 x-wings per cr90, 2 a-wings per neb-b, 2 y- and a-wings with the mc30, and the rest on the assault frigate.

One last note: You might have to play on a 8' by 4' table.

I like the idea of 700 point fleets!

Hmmm. I have a 4x6 mat with a 3 x6 playing area. Never occurred to me that 700 points would need a bigger space than 3x6, but then again just how else would the corvettes get on he flanks otherwise and be effective and thus fair.

That in itself is an entire topic. What size board for the number of points. Your lost would require me buying one more squadrons to get the As and one more corvette. Not a deal breaker as it does look interesting. I seem to really dislike neb Bs however. Maybe I am just flying them wrong. The only way for me to take a neb b with my current thinking is with Yavaris title to get the double tap with Adar.

Thanks for putting in the time to post a solid 700 point list. I will think about it at length. Cheers

I especially need to give the turbo reroute circuits more thought since you have 3 ships with that upgrade.