Droid Run Game Mode

By Rogue Dakotan, in Star Wars: Imperial Assault

For anyone whose been playing Battlefront, you'll know there's a game mode called Droid run that just involves taking control of 3 Gonk droids as they waddle around the battlefield.

I figured I'd try convert that into Imperial Assault.

Each team gets 3 groups of troopers only, stormtroopers and rebel troopers.

No command deck.

Players place one droid (use a Rebel/Empire token) in their deployment zones (this can work on any map). And a third droid is placed in the center of the map, equidistant to both deployment zones.

Players then take 8 neutral mission tokens, two of each color, and shuffle them randomly.

Players then take turns placing these face down on the map starting with the player with initiative. Each token must be at least 4 space away from another token.

Players then deploy their figures in their starting zones.

A figure as an action, may interact with a droid to capture it.

If a player controls all 3 droids at once at the end of a round, that player wins. OR: Whoever controls more droids at the end of round 10 wins.

If a figure moves through a facedown neutral mission token (a powerup) he may reveal the color of that powerup and resolve its effect before continuing his activation.

Red: Gain 5 movement points.

Green: You become focused

Blue: Heal 3 damage

Yellow: Hero Pickup. Remove the figure from the board, and select a hero character to place in your starting zone.

Rebels may choose from Han, Luke, or Chewbacca

Imperials may choose from, Vader, Boba Fett, or Royal Guard Champion

A team may not have more than one hero at a time.

Heroes may not activate powerup tokens.

At the end of each round, starting with the player with initiative, each player may redeploy up to 3 defeated troopers in their deployment zone.

At the start of each round, the player with initiative may choose one droid and move it up to two spaces. Then the player without initiative does the same with a different droid. Then the player with initiative may move the last droid.

A figure may not end its movement in the same space as a droid.

Droids do not block line of sight.

At the start of each round, shuffle the discarded powerup tokens, each player may place one on the map according to the pwerup setup rules.

I just came up with this. How broken does it sound? How fun does it sound? Does it capture the essence of battlefront?

Edited by RogueLieutenant

Sounds pretty fun. The only thing I can think of would be to maybe make it so you have to be in control of a droid before you can interact? Or just be in control to be considered "in control" of the droid?

Maybe change droid movement too, you move the ones you control, and any extras are moved by player with initiative.

But sounds fun for sure, I'll have to try it!

I like the idea of spending an action to take control of it. Since in battlefront you have to sit there for a bit to activate it.

You wouldn't need to "control" the droid to have control of it. It could be like that, but It's more like flipping a switch on the droid so he's like, oh I'm on this team now. And then he goes about his business until someone flips the switch again.

though just the game's standard control mechanic could work too. we'd have to see which is more fun.