New Armada Vassal Module version 2.1.0

By ransburger, in Star Wars: Armada

This issue just cropped up for me, but on 2.1.7 and on 2.1.6 b6, I can no longer drag pieces from the pieces window onto the playing field.

Does anyone else have issued getting the extensions to work. Mine always fails with errors.

No... what kinds of errors?

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This issue just cropped up for me, but on 2.1.7 and on 2.1.6 b6, I can no longer drag pieces from the pieces window onto the playing field.

Edit, uninstalled and redownloaded 2.1.7, issue persists, including damage cards.

No idea what might be causing this issue. I'll try to think of something. All additional Intel is good.

This issue just cropped up for me, but on 2.1.7 and on 2.1.6 b6, I can no longer drag pieces from the pieces window onto the playing field.

Edit, uninstalled and redownloaded 2.1.7, issue persists, including damage cards.

No idea what might be causing this issue. I'll try to think of something. All additional Intel is good.

2.1.7 is vanilla right now, 2.1.6 b6 has Map pack 1.0.0 and DA 0.5.0

This issue just cropped up for me, but on 2.1.7 and on 2.1.6 b6, I can no longer drag pieces from the pieces window onto the playing field.

Edit, uninstalled and redownloaded 2.1.7, issue persists, including damage cards.

No idea what might be causing this issue. I'll try to think of something. All additional Intel is good.

2.1.7 is vanilla right now, 2.1.6 b6 has Map pack 1.0.0 and DA 0.5.0

Not able to figure this one out. I suspect it has nothing to do with the module, but rather more with Vassal (maybe) or Java (more likely) and how they interact with you computer setup.

Try removing Java, Vassal and Armada module. Reinstall everything.

Sorry for not having a better suggestion.

I've made some tweaks to the map packs:

- core 6x3 pack now has 10 maps

- alternate size pack now has 5 maps of each 6x4 and 8x4

I do not expect to make any more changes to the map packs in the foreseeable future

Get the updates here

I've done some more work on the wave 3 stuff:



A new version can be found here



Key changes:


- some game text removed (copyright issues)


- ship bases cleaned up


- references to unknown cards added


These are the most current versions:

Java: not my cup of tea

Vassal: 3.2.15

Armada: 2.1.7

Map Pack: 1.2.0 (10 extra backgrounds, most of them quite dark)

Alt. Map Sizes: 0.2.0 (5 table backgrounds of sizes 6x4 and 8x4)

Wave 3: 0.4.0 (preview cards/speculation)

DA's Shipyard: 0.7.0 (his custom "wave 1" with ships, squadrons, and objectives)

Edited by Green Knight

This issue just cropped up for me, but on 2.1.7 and on 2.1.6 b6, I can no longer drag pieces from the pieces window onto the playing field.

Edit, uninstalled and redownloaded 2.1.7, issue persists, including damage cards.

No idea what might be causing this issue. I'll try to think of something. All additional Intel is good.

2.1.7 is vanilla right now, 2.1.6 b6 has Map pack 1.0.0 and DA 0.5.0

Not able to figure this one out. I suspect it has nothing to do with the module, but rather more with Vassal (maybe) or Java (more likely) and how they interact with you computer setup.

Try removing Java, Vassal and Armada module. Reinstall everything.

Sorry for not having a better suggestion.

It's not a problem. It's also probably something with Windows 10, as well.

Edit: I believe I found the errors: both Java and Windows needed updates and didn't notify me. Updating now.

Edited by ianediger

You have it installed on C: Program Files

maybe there is a permission issue or something?

Maybe try to install Vassal in a different location.

When you add and extension to a module, vassal tries to create a subdirectory at that (where the extensions is saved) location.

Moved my modules and extension out of my C drive and the extensions now work.

Cheers GK.

If anyone is interested Viperous and I are about to play a wave 3 game

I'm running 10 gozantis...

I'm running 10 gozantis...

Go 11 or Go Home.

:D

Thanks, GK! FYI, the speed ticker on the GR-75's base only goes up to 2 currently.

Thanks, GK! FYI, the speed ticker on the GR-75's base only goes up to 2 currently.

I'll fix that soon.

Vassal Armada 2.1.8 beta announced!




WARNING: I have begun preparing to import better graphics for sub-par cards (those with bad colors or grainy image). I've also made small, but critical alternations to map sizes. As a result 218 beta is therefore NOT compatible with 2.1.7 or earlier.


KEY CHANGES


Mapsize 3x3 have been moved from main module to Alternate Size map pack. 3x3 setup button have been removed (just use tokens to mark setup area like you would the big maps).

All maps now feature a 9 in (instead of 6 in) border area to give added space for command stacks and cards.


All ship firing arcs now have a bright dividing line. This is a hack job, but intended to show what it could look like. Will redo it later.


Standardized hull/shield loss/gain hotkeys for ships and squadrons (this was confusing)

SHIFT+H Lose 1 hull/hp

ALT+H Gain 1 hull/hp

SHIFT+W/A/S/D Lose 1 shield

ALT+W/A/S/D Gain 1 shield


New setup (turn 0 only) actions:

ALT+CTRL+SHIFT+DOWN rotate ship 180 degrees (to help top player reorient ships)

CTRL+RIGHT/LEFT quick rotate (4 clicks per push)


Wave 3 previews integrated with main module (no need for the extension)


COMPATIBLE EXTENSIONS

There are currently two available:




WARNING: I have begun importing better graphics for sub-par cards (those with bad colors or grainy images) and have therefore renamed many images. I've also made small, but critical alternations to map sizes. As a result 218 beta is therefore NOT compatible with version 2.1.7 or earlier.

Hey GK, since it sounds like you're doing some hotkey reworking anyway: Any chance we could get away from the ctrl+alt+shift hotkeys? Several Linux distros (I think primarily Ubuntu-based distros, definitely applicable to Mint and Lubuntu) use that combo for system shortcuts, meaning I have to use the right click menu for, specifically, every time I want to notch the template. Slows down play significantly for me.

It may be that I'm the only one who plays on Linux, so may not be worth making the change for one guy, but just throwing it out there in case there are others.

I can't promise anything right away, but I'll certainly make a note of it and give it some consideration.

218 Beta 2 is out:

http://www.vassalengine.org/mediawiki/images/f/fa/ArmadaModule_-_2.1.8b2.vmod

Mostly under-the-hood changes, but the following is visible to players:

The dice roller now reports your results when rolling/adding dice:

Example: if I just rolled 4 reds it might say "Green Knight" rolled 4 red dice and got: HIT/HIT ACC CRIT BLANK"

Example: if I just added 1 black it might say "Green Knight added 1 black dice and got a HIT/CRIT"

This nicely complements (it's by no means a critical feature, but a nice one) the existing "Green Knight set Red dice 1 to HIT/HIT" feature.

The module also plays a little sound when you roll/reroll/add a dice (but not when you change to a specific face).

Each of the 3 colors has its own sound:

Red: Heavy turbolaser fire (DS trench)

Blue: Rapid laser cannon fire (Xwing)

Black: Proton torpedo launch (vs. the DS exhaust port)

Thanks to MattShadowlord for making those.

Note that the sounds are up for evaluation. They ARE kind of cool, and also acts as a signal to your opponent, but they are also kind of annoying. Feedback appreciated.

Edited by Green Knight

It looks like the flotilla graphics for distance 1-5 is messed up.

It looks like the flotilla graphics for distance 1-5 is messed up.

Yeah actually it seems like a lot of the distance bands are bugged.

What CNinja said. Here's what I recorded bug wise with .8b2:

1. no distance bands for flotillas

2. no distance bands for objective tokens

3. distance bands for squadrons are way too short

4. hot keys for gladiator measurements (distance and range) didn't work but you could bring them up through the menu

That's just what we encountered. I like the sounds, reminds me of the app. However, I think there is a bug that hampers hits and crits when I roll. Can you look into that please? ;-)

Thanks for making that work!

I'll have a look. Thanks for the feedback.

I knew about the flotilla issue, but not the tokens. Glad is my experimental ship. Must have forgotten to reset the hotkeys.

New version will probably be out in a few days.

Didn't have anything else to do, so I made a beta 3 version:

http://www.vassalengine.org/mediawiki/images/9/95/ArmadaModule_-_2.1.8b3.vmod

It fixes all the range/distance issues (those squadrons ranges were LOL).

Also some hotkey changes:

All range bands are now CTRL+SPACE

All distance bands (including for objective tokens and obstacles) are SHIFT+SPACE

The remove tool button (new hotkey: CTRL+ALT+SPACE) also removes all range/distance bands (except obstacles - they need a bit more work).

All of this should speed up play by making it easier/quicker to add/remove bands.

Re. the dice distribution. I did just 10 rolls of 10 dice of each color. I'm getting plenty varied results, with what seems a pretty good average representation of various faces. Plenty of crits.

I COULD make some changes to the dice roller I suppose. Currently it operates with 8 faces on all dice, and then randomizes accordingly. I could increase the number of virtual face per dice to 16 (with the same distribution of types). Looking at the X-wing module I see that's how they've done it there. But I don't really see any benefit (and it's a LOT of work for me). If the random seed generator in Vassal is poor, then then won't help much I think. Perhaps results would be more even over shorter runs, but we'd be rolling d16s and not d8s, so that's a big move away from the real world. I know that Armada vassal dice can be fickle...I've suffered through it...but I've also played enough RL games to be amazed/horrified over real world dice. So unless someone does a thorough study of the dice roller (like roll a 1000x10 dice for each color and compile some stats) I think I'll leave the roller as is.

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