My only complaint right now is the speed dial does not decrease to speed 0, which would be a nice feature
New Armada Vassal Module version 2.1.0
My only complaint right now is the speed dial does not decrease to speed 0, which would be a nice feature
You mean the standalone one?
I don't really use that one, but I suppose I could have a look.
You're right - there is no speed 0!
I'm sure I can fix that - in the next release.
Note to self: hitting the default setup button twice will add twice the shields. Must be fixed.
Another note: token use on squads not implemented.
I've added 2.1.6 beta 4
Checksum: 45601d8d
This is the FINAL 216 beta build.
I'm going on NG maneuvers tomorrow, so I wanted to finish what I started, mostly in case someone wants to use the beta in the Team Tournament. Hence a new release right on the heels of the previous one!
216 beta 4 retains all the improvements for previous betas, and adds some new functionality.
Key changes:
- auto-setup fixed so there is no shield overflow if some ships are already set when the button is pushed
- fully integrates squadrons with auto-setup, auto-refresh and auto-report
- more fully integrates command tokens with all the new features (note: new shortcuts), including reports when they are gained/spent (this should make it obvious if you use the dial of take a token - if there is no report of a token added he's using the dial)
- there is a button called SET (CTRL+SPACE) that simply sends $playername$ is set to the chat (should save time reduce hassle)
- the two LoS threads have hotkeys: F2 and F3
- the maneuver tool can be cleared using F4
- the stand-alone speed dial can be set to ZERO + the speed dial can be named (CTRL+N), so that the report generate specifies which ship changed speed (I do, however, suggest using the ship-token speed dial instead)
No graphics chances. I played around with the arc lines a bit, but it didn't look good. So not going there!
In my game against Viper. My beta version 2 against his beta version 3, he only flipped structural damage or injured crew. Now I'm not complaining but thats a bit odd.
In my game against Viper. My beta version 2 against his beta version 3, he only flipped structural damage or injured crew. Now I'm not complaining but thats a bit odd.
Not beta-related. I have done nothing to the damage decks.
Remember: there are 8 structural and 4 injured crew. Anything beyond that would be strange indeed.
Beta 4 seems like it has a few bugs:
- F4 hotkey is on the dice box (not sure if it was before, but that's what it does in b4)
- Command Token report pops up when GSDs exhaust Defence Tokens. Not sure about any other ships (Raiders and ISDs seem to be unaffected) - happens in the drop down and via hotkey
- Move tool is buggy, whenever you replace/notch it the previous one remains
Those are what I've found.
Still very awesome, and thanks for doing it! ![]()
Edit:
Forgot one:
- Navigate Command Token standalone is extremely small for some reason!
Beta 4 seems like it has a few bugs:
- F4 hotkey is on the dice box (not sure if it was before, but that's what it does in b4)
- Command Token report pops up when GSDs exhaust Defence Tokens. Not sure about any other ships (Raiders and ISDs seem to be unaffected) - happens in the drop down and via hotkey
- Move tool is buggy, whenever you replace/notch it the previous one remains
Those are what I've found.
Still very awesome, and thanks for doing it!
Also, VSD shield values are incorrect when using the default setup values. Should be 3/3/3/1, but comes up as 3/2/2/1. Not major, and an easy in-game fix, but may decide a game if not noticed.
Will look at it as soon as I'm able.
Beta 4 seems like it has a few bugs:
- F4 hotkey is on the dice box (not sure if it was before, but that's what it does in b4)
- Command Token report pops up when GSDs exhaust Defence Tokens. Not sure about any other ships (Raiders and ISDs seem to be unaffected) - happens in the drop down and via hotkey
- Move tool is buggy, whenever you replace/notch it the previous one remains
Those are what I've found.
Still very awesome, and thanks for doing it!
Also, VSD shield values are incorrect when using the default setup values. Should be 3/3/3/1, but comes up as 3/2/2/1. Not major, and an easy in-game fix, but may decide a game if not noticed.
In 216 beta 5
- VSD shld: fixed
- GSD def tokens: fixed
- man tool delete hotkey conflict: fixed
- standalone nav token size: fixed
216 beta 5 has been uploaded
Checksum: 473eae27
It fixes the above issues, and some spelling errors.
Edited by Green KnightUploaded 216 beta 6
When I fixed the clear maneuver tool thing I forgot to reset something essential, which caused multiple copies of the tool to appear. Not critical, but not very nice to look at.
I've fixed that now.
As an added bonus/compensation I've added a straighten maneuver tool button (hotkey: CTRL+S).
I also moved "Report: SET" button further to the left to make it easier to use on smaller screens.
NOTE: This build does NOT affect any ships or cards, so you can still use your .vlog and .vsav files from beta 5 (just ignore any warnings about wrong version and whatnot).
Fantastic.
Fantastic.
Maybe they will make a movie about me: The Fantastic Green Knight?
Any plans on getting more of DA's stuff in? Or is what we have what we get?
Not that I'm complaining, it's great as is!
Any plans on getting more of DA's stuff in? Or is what we have what we get?
Not that I'm complaining, it's great as is!
Only wave 1 for now.
But I'll update it to 216 standard
Cool. Thanks for all the work you pour into Vassal, it works extremely well because of people like you!
Heads up:
216 beta 6 will soon be turned into the official version 217.
Last chance to report any bugs I might not be aware of!
Star Wars Armada 2.1.7 has been released.
Checksum: 3cb090a6
2.1.7 is the official version of the final 2.1.6 beta 6 build (change-log for each beta build is listed separately), with a few minor modifications:
- on starting a new game you automatically get the following pieces: all 6 obstacles, initiative token, 6 each of objective token and Imp/Reb victory token
- using auto-refresh the Initiative token will auto-flip (can still also be manually flipped)
- using auto-refresh standalone Defense tokens are also refreshed (can still also be manually flipped)
- added some new entries to the Help menu (and removed the damage deck link)
- the list of damage card effects is now available directly in the main window by pushing the smallish damage deck icon (the damage deck now has the correct wording on each card - and the card are listed alphabetically)
- Report: SET (CTRL+SPACE) reports $playername$ is set to the main chat. Use it to save a ton of time!
- new hotkeys for the Table (F2), Game Pieces (F3), Dice Roller (F4), P1-4 Damage Decks (F5-8) and damage card effects (F9)*
- new hotkeys for LoS-tool 1 and 2 (CTRL+SHIFT+SPACE and CTRL+ALT+SPACE)**
* The hotkeys work. They really do. But their use is slightly contextual, based upon which window is active. Try it out and you'll understand what I mean.
** As long as you click calmly, point-to-point, the LoS tools remain active and can be used multiple times without having to push the button again. This saves a bunch of time, esp. when shooting at multiple squadrons. To clear the tool, just double-click somewhere and it should go away. I'm sure you can figure it out.
Regarding the LoS tool bug:
Sometimes the LoS tool will get stuck. I mean really stuck. When that happens, a player is prevented from interacting with game pieces. Usually this affects only one side, but there are instances where both sides get utterly stuck.
The only way to clear this is for the stuck player to LOG COMPLETELY OUT OF VASSAL. I'd recommend saving the game just in case. If both players are affected, you must save, log out of Vassal, then come back and load the game. That should do the trick.
There is also a "lesser LoS bug". This is when the tool line is stuck, but nothing else is affected. If that happens, just use the other LoS tool and you should be fine.
(if I knew what causes the LoS bug I would of course fix it, but I don't - I don't even think it has to do with the module, but rather Vassal as an application)
Feedback is - always - highly appreciated.
Compatibility:
As an added bonus this upgrade only affects a few game pieces - the Initiative token and the stand-alone Defense tokens, so your setup files from beta 5/6 should still be good.
Edited by Green Knight
Cookies are also appreciated ![]()
Forgot one feature:
At-start stack: obstacles and some tokens are auto-deployed upon creating a new game