On Vassal now, looking for a game.
New Armada Vassal Module version 2.1.0
On Vassal now, looking for a game.
I don't get home until later tonight, or else I would play with ya!
I'll need to get a game in with you folks once my work week ends.
I'll probably be trolling all week. I just murdered an ISD with my Independence and Yavaris powered B-Wings, so I'm pretty high on wave 2.
Added a v2.1.1 hotfix to the DL page that takes care of the stack issue + broken links.
http://www.vassalengine.org/wiki/Module:Star_Wars:_Armada#Files
Great turnaround guys
Was the ship shield bug active on all ships or just that one Frigate?
Just the AF. I didn't notice it at all during testing. But then again the medium ships behaved well, so I didn't give them much attention
I caught it on the VSD as well before passing it to GreenKnight for testing, so it was probably a leftover of the trait order on the 2 medium ships.
Renaming the hotfix file to a new version number for consistancy. Thanks for getting that for me, I was planning to get it this morning.
Edited by ransburger
Added a v2.1.1 hotfix to the DL page that takes care of the stack issue + broken links.
http://www.vassalengine.org/wiki/Module:Star_Wars:_Armada#Files
Great turnaround guys
Was the ship shield bug active on all ships or just that one Frigate?
Just the AF. I didn't notice it at all during testing. But then again the medium ships behaved well, so I didn't give them much attention
I caught it on the VSD as well before passing it to GreenKnight for testing, so it was probably a leftover of the trait order on the 2 medium ships.
Renaming the hotfix file to a new version number for consistancy. Thanks for getting that for me, I was planning to get it this morning.
Roger, roger.
(I didn't want to change the version number in case you've already started another build)
So for the setup files, I need to respawn command stacks, Rebel squadron cards and the Assault Frigate? Anything else?
So for the setup files, I need to respawn command stacks, Rebel squadron cards and the Assault Frigate? Anything else?
None known.
Let is know if you find more
So for the setup files, I need to respawn command stacks, Rebel squadron cards and the Assault Frigate? Anything else?
None known.
Let is know if you find more
I think communicating with IS gets you on terrorist watch lists.
Setup files updated.
https://www.dropbox.com/s/em98vvsqrgs0ze2/Armada%20Imperial%20Setup%202-1-2.vlog?dl=0
https://www.dropbox.com/s/ydnrn0rofo2kso1/Armada%20Rebel%20Setup%202-1-2.vlog?dl=0
Edit: And I figured out how to add them to the Module page.
Edited by RekkonI tried last night to get a game but there was no one in the lobby (PST, 7-12). Oi.
I played Battlefront instead though :>
Terrific work, thanks. These new features mean we're getting much more than just the wave 2 expansion - you have really over delivered!
I look forward to trying it out.
We'll also get out first extension soon - featuring custom ships, squadrons, upgrades and objectives from Diablo Azul's Shipyard. A great, optional addition.
A few bugs I found:
1.) Ambush zone overrides selecting anything placed in it, you can box select, but cant actually move the objects inside.
2.) MC30 names are "A" and "B" on the cards instead of "Scout Frigate" and "Torpedo Frigate"
3.) "Navigation Officer" is named "Astrogation Officer"
4.) "Turbolaser Reroute Circuits" is named "XV9 Turbolasers"
5.) Not sure if this is a bug or intended, but setting the third command dial hot key is ctrl+v instead of ctrl+alt+shift+3 like the other two.
6.) The hotkeys aren't the same for 1 command ships, there is no "cycle" option and the "look at" hotkey is different. This is probably not bug, but it might make it easier when I'm repeating end of round hotkeys for all my ships.
Also I noticed the new cards don't have rounded edges like the old ones, but this has no significance as it's purely aesthetic.
I love the new additions by the way. Great work and I applaud all the changes made! Also, where did you get the art/model for the ships themselves, I love the way they look!!
Edited by JJs JuggernautI love the new additions by the way. Great work and I applaud all the changes made! Also, where did you get the art/model for the ships themselves, I love the way they look!!
All the ships should look as lovely when ransburger completes his graphics update ![]()
A few bugs I found:
1.) Ambush zone overrides selecting anything placed in it, you can box select, but cant actually move the objects inside.
2.) MC30 names are "A" and "B" on the cards instead of "Scout Frigate" and "Torpedo Frigate"
3.) "Navigation Officer" is named "Astrogation Officer"
4.) "Turbolaser Reroute Circuits" is named "XV9 Turbolasers"
5.) Not sure if this is a bug or intended, but setting the third command dial hot key is ctrl+v instead of ctrl+alt+shift+3 like the other two.
Also I noticed the new cards don't have rounded edges like the old ones, but this has no significance as it's purely aesthetic.
I love the new additions by the way. Great work and I applaud all the changes made! Also, where did you get the art/model for the ships themselves, I love the way they look!!
I'll have a look at the bugs.
Includes the following changes:
1) Fixed by assigning the Ambush zone Layer = Stack
2, 3, 4) I've fixed the titles in the module (ransburger will have to fix the text on the cards themselves)
5) Hotkey for bottom dial set to ALT+CTRL+SHIFT+3
I've created a simple extension for Armada, containing eight new board backgrounds:
http://www.vassalengine.org/mediawiki/images/0/0e/ArmadaExtension_MapPack_-_1.0.0.vmdx
To use an extension:
- start Vassal
- right-click the module
- select 'Add Extension'
You are now able to access the new content.
Wow, you work fast! I edited in one more thing on my previous post after I finished a solo test game. I'm not sure if its a bug though, just a UI improvement.
Wow, you work fast! I edited in one more thing on my previous post after I finished a solo test game. I'm not sure if its a bug though, just a UI improvement.
Ok, I'll take a look at it.

Edited by Green Knight
Updated to 2.1.3. Hopefully this is the last one for a while!
Incorporated Green Knights edits in the hotfix, shuffled a few parts around to restore alphabetization, updated some card images.
RE: the command stack 1. I updated the hotkey to look at the top dial. I am not planning to add a "cycle" command as it seems superfluous. On the larger command stacks "cycle" will shift the middle command to the top, the bottom to the middle, and then set the bottom to an empty command. With the command stack 1 setting it to an empty command seemed like an unnecessary extra step. I'll ruminate on it and consider it for the next major update though.
New version of DA's custom content available (v0.5.0)
CHANGELOG:
- adds in the medium ships.
Correct arcs are still not implemented, but you can always guesstimate and/or use the LoS tool.
The full final version will be ready some time next week.
I am not an experienced user. How to I actually add DA's stuff to the existing Armada Module?
@GK, how do you get the ship cards to click in on the ship command templates? Everytime I try to put them on top they go straight to the back.