Greetings all! I'd like to start by thanking you for the kind words of encouragement in MattShadowlord's thread. Its easy for me to lose sight of the fact that this module is the only way they might be able to play on a regular basis. I'd also like to thank GreenKnight for helping me with this release. He kept me on track, put together most of the new help menu, and did a lot of bug squashing for me.
Version 2.1.0 is primarily about getting wave 2 into the module, as well as a few new features that should streamline gameplay now and future development. (more on that later)
New Content
- Imperial Star Destroyer, Raider Corvette, MC30, MC80 and all attendant ship cards and titles
- Rogues and Villains
- 4 Admirals
- Wave 2 upgrades
- Contain token
Upgraded Content (links to Imgur)
- "Smart" Command Stack. (Menu) When you are looking at your commands remember to turn on the mask so that your opponent can't see them. It adds a red film over the top so that you know for sure that you are in "masked" mode. Your opponent will see a similar red screen on your stack with text stating that you are looking at your commands. The command stack has been completely reworked to automatically cycle your command dials, and provide reports to the chat log. In the linked picture you can see that a command is revealed. Cycling the commands brings everything up a slot, freeing the bottom dial to receive a command. Since the game has started and it is no longer "turn 0" every time a command is set a report will be fired off to the chat log.
- Defense tokens. Captain Needa means that imperial ships can modify their defense tokens at will, so a more flexible system has been implemented. Each ship has 4 slots for defense tokens and you will set them before each battle. In the interest of further future-proofing I went ahead and included Scatter in there just so that all 5 defense tokens would be represented.
Modifications
- Added plastic rails to the ships
- Changed render order of upgrade cards so that they are no underneath most things
- Added an option to straighten the maneuver template automatically
- Added a toggle for the ambush zone
- Ship rotation options increased from 16 to 64
- Selected ship rectangle rotates with ship (bug fix)
- Ship speed display starts at 0 (instead of 2)
- Shields start uncharged and go up to 6, similar to the physical components. (future-proofing and ease of future implementation)
- Moved objective tokens from "Objectives" to "Tokens"
- Additional links within the help menu to things like the wiki, this forum, fleet builders, damage deck text etc
The future
In about 2 weeks, after Thanksgiving here in the states, I'll start on version 2.2.0. The primary goal of 2.2.0 is to generate unified graphics for all the capital ships. Right now ships are mismatched things i was able to grab and edit easily. Beyond that 2.2.0 will reinstate the button to automatically refresh defense tokens. Due to the radically different defense token implementation for squadrons and the new capital ship tokens the old one was not sufficient. The new implementation will handle "status phase" stuff such as all defense tokens, and unexhausting the appropriate upgrade cards (NK-7, intel officer, ECM etc)
I'm sure there will be some more 2.1 bug squashing to be done in 2.2.0 as well.
EDIT: Disregard this paragraph as Green Knight has spearheaded this project and brought it to fruition much faster than I could have. ****In the more distant future, probably between waves 2 and 3, I'm aiming to include the custom content that DiabloAzul has been working on. The custom content will be in the form of an extension to the module, rather than an intrinsic part of the module. What this means is that it will be a separate download, and those who want to use the content can download it and add it into their base module. People who don't want to use it won't have it clogging up their pieces pallet.****
Enjoy,
Ransburger
EDIT: version numbering due to bugs found in posts 9,11,12
Edited by ransburger