My silly list of a Neb Gunline for a wave 1, 400 points tournament

By Lyraeus, in Star Wars: Armada Fleet Builds

+++ [Neb Gunline] (390pts) +++

Nebulon-B Escort Frigate (69pts)
•Raymus Antilles (7pts),
•Yavaris (5pts)

Nebulon-B Escort Frigate (70pts)
XI7 Turbolasers (6pts),
•Salvation (7pts)

Nebulon-B Escort Frigate (85pts)
•General Dodonna (20pts),
•Redemption (8pts)

Nebulon-B Support Frigate (51pts)

Nebulon-B Support Frigate (51pts)

+ Squadrons (64pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

+ Objectives +

Assault Objective [Most Wanted]

Defense Objective [Hyperspace Assault]

Navigation Objective [superior Positions]


Thought?

EDIT: Added Mon Mothma and lost the Redemption. Brings the list up 2 points but that is fine. Changed the Defense Objective to Contested Outpost.

+++ [Neb Gunline 2.0] (392pts) +++

Nebulon-B Escort Frigate (69pts)
•Raymus Antilles (7pts),
•Yavaris (5pts)

Nebulon-B Escort Frigate (57pts)

Nebulon-B Escort Frigate (57pts)

Nebulon-B Support Frigate (64pts)
XI7 Turbolasers (6pts),
•Salvation (7pts)

Nebulon-B Support Frigate (81pts)
•Mon Mothma

+ Squadrons (64pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

+ Objectives +

Assault Objective [Most Wanted]

Defense Objective [Contested Outpost]

Navigation Objective [superior Positions]

Edited by Lyraeus

+++ [Neb Gunline] (390pts) +++

Nebulon-B Escort Frigate (69pts)

•Raymus Antilles (7pts),

•Yavaris (5pts)

Nebulon-B Escort Frigate (70pts)

XI7 Turbolasers (6pts),

•Salvation (7pts)

Nebulon-B Escort Frigate (85pts)

•General Dodonna (20pts),

•Redemption (8pts)

Nebulon-B Support Frigate (51pts)

Nebulon-B Support Frigate (51pts)

+ Squadrons (64pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

+ Objectives +

Assault Objective [Most Wanted]

Defense Objective [Hyperspace Assault]

Navigation Objective [superior Positions]

Thought?

if I had 5 nebs, I'd fly it...only 3 tho... :(

I do love nebs, their one of the classics, with careful flying, a pack of them w/ fighters would be fun to try out.. :)

I'd Try it.

I don't know if I like it, given I just ran the 4xNeb, with AABB for Squadrons...

I mean, to my list, for your 100 points you are adding Redemption as an Escort, One Escort Upgrade, XI7s, Raymus, and a B-Wing. And I was running Garm instead of Dodonna...


I mean, it makes sense, but it just doesn't seem like a lot added for that 100 points to me...

But I'd certainly want to try it... But I don't know if I'd keep the Escort Upgrade on anyone but Yavaris... Again, because I throw Garm, I generally have a banked Squadron Token here or there to throw an A-Wing at an Enemy...

And it is kind of going in the face of people thinking that Slaved Turrets are the way to go for Neb-Bs... Honestly, I think thats something I like about that, I don't like the idea of having to rely on one spammed upgrade card to be "effective". But being a Wave1 Tournament, I feel thats good to...

Its a 5 Ship Activation, and without enemy Gunnery teams, its a survivable little force.

I think I just want more Squadrons, relatively speaking.

Edited by Drasnighta

The point of the escorts is to provide additional Anti Squadron cover. I may drop Redemption though.

I am thinking that for deployment, starting off at one of the corners and focus firing down ships as they come will be the best bet.

I'd probably swap out Most Wanted for Opening Salvo. You've got the numbers to take advantage of it and the extra dice could give you the chance to get the first kill in. I'd use it to add Blue Dice. No blanks and the potential accuracies would be a boon to your early shots.

Dropping Redemption and switching to Mon Mothma would be pretty useful as well. I think she would do more to keep your ships alive than Redemption. The nature of the Nebulon forces you to close range. Mon Mothma will keep your Evades relevant for the whole game.

I'd probably swap out Most Wanted for Opening Salvo. You've got the numbers to take advantage of it and the extra dice could give you the chance to get the first kill in. I'd use it to add Blue Dice. No blanks and the potential accuracies would be a boon to your early shots.

Dropping Redemption and switching to Mon Mothma would be pretty useful as well. I think she would do more to keep your ships alive than Redemption. The nature of the Nebulon forces you to close range. Mon Mothma will keep your Evades relevant for the whole game.

The downside to Opening Salvo is if the game ends early and I don't have the chance to repair or repairing is not the best solution right then.

I love the idea of Salvation throwing black dice but I think over the course of 6 turns that 4 dice per ship against a tough target it more than worthwhile.

I am also not giving my opponent a bunch of dice as well to use against any ship he/she wants.

Mon Mothma is a great choice here. Hmmmm dropping an Escort to a refit and then adding Mothma instead of Dodonna. . . And no Redemption. . . 386 I think? Enough for another squadron or an upgrade.

Edited by Lyraeus

Tried out the 2.0 version I just updated last night. Other than getting use to this many ships moving around it was a success! I was able to take down a Demolisher with relative ease and Superior positions actually allowed me to gain 6 tokens.

The Nebulon's are HARD to hit the rear on if you keep the side to them (silly but at long range it is not so bad)

I had similar thoughts.

I ran mine close enough side to side with just enough gap NOT to allow a squadron base. I always naved and maneuvered identically so no collisions and kept up con fire. It out shoots even the wild Akbar gun line

I had similar thoughts.

I ran mine close enough side to side with just enough gap NOT to allow a squadron base. I always naved and maneuvered identically so no collisions and kept up con fire. It out shoots even the wild Akbar gun line

So I have found that a near perfect position is to have a W formation with the ships bases about the same distance apart as Close Range. This lets you turn into position better if you want to start in the center or a corner of deployment. First 2 turns are nav commands usually.

How fast would you fly these guys and how would you reduce minimizing exposing your broadsides without spamming nav tokens...leaving no room for con fire dials?

Exposing their sides never really seemed an issue. I had a VSD or 2 shooting at me but always at long range so at best I was taking 1 to 2 damage and then I would zoom past or out of range.

I usually start at speed 1 all around and have a nav command set up so I can jump to 2 for the ships on the flank that needs to turn into the attack.

Starting slow is perfect with these really.

Exposing their sides never really seemed an issue. I had a VSD or 2 shooting at me but always at long range so at best I was taking 1 to 2 damage and then I would zoom past or out of range.

I usually start at speed 1 all around and have a nav command set up so I can jump to 2 for the ships on the flank that needs to turn into the attack.

Starting slow is perfect with these really.

Ah, so you're pretty much treating them as VSD, keeping them at speed 1 or 2 and crawl forward? Are GSD's or squads an issue at all?

Edited by Churry

Exposing their sides never really seemed an issue. I had a VSD or 2 shooting at me but always at long range so at best I was taking 1 to 2 damage and then I would zoom past or out of range.

I usually start at speed 1 all around and have a nav command set up so I can jump to 2 for the ships on the flank that needs to turn into the attack.

Starting slow is perfect with these really.

Ah, so you're pretty much treating them as VSD, keeping them at speed 1 or 2 and crawl forward? Are GSD's or squads an issue at all?

As for GSD's, they can be an issue buy if you are doing it right then Yavaris will be set up and those GSD's and Demolisher will be taking some painful shots.

Exposing their sides never really seemed an issue. I had a VSD or 2 shooting at me but always at long range so at best I was taking 1 to 2 damage and then I would zoom past or out of range.

I usually start at speed 1 all around and have a nav command set up so I can jump to 2 for the ships on the flank that needs to turn into the attack.

Starting slow is perfect with these really.

Ah, so you're pretty much treating them as VSD, keeping them at speed 1 or 2 and crawl forward? Are GSD's or squads an issue at all?

3 Nebulon-B Escorts. Squadrons HATE!!! Getting into medium range.

As for GSD's, they can be an issue buy if you are doing it right then Yavaris will be set up and those GSD's and Demolisher will be taking some painful shots.

Ah. I've also been interested in a neb heavy list, but had a few concerns. LIke if the squads get into the outside broadside of your outer-most neb though, that's a lot of obstructed shots. I figure squads could just pick off nebs starting from the outermost neb.

The W Formation may alleviate that, especially if you use what limited squadrons you have to aggressively patrol the worst positions for you.

Exposing their sides never really seemed an issue. I had a VSD or 2 shooting at me but always at long range so at best I was taking 1 to 2 damage and then I would zoom past or out of range.

I usually start at speed 1 all around and have a nav command set up so I can jump to 2 for the ships on the flank that needs to turn into the attack.

Starting slow is perfect with these really.

Ah, so you're pretty much treating them as VSD, keeping them at speed 1 or 2 and crawl forward? Are GSD's or squads an issue at all?

3 Nebulon-B Escorts. Squadrons HATE!!! Getting into medium range.

As for GSD's, they can be an issue buy if you are doing it right then Yavaris will be set up and those GSD's and Demolisher will be taking some painful shots.

Ah. I've also been interested in a neb heavy list, but had a few concerns. LIke if the squads get into the outside broadside of your outer-most neb though, that's a lot of obstructed shots. I figure squads could just pick off nebs starting from the outermost neb.

Wow! The 2.0 list with Mon Mothma won the tournament!

I lost a total of 5 Nebulon-B's between all 3 games (2, 1, 2) and my squadrons were all killed in both games 2 and 3.

With the capacity to just beat on squadrons turn after turn this list caused some hell!

Wow! The 2.0 list with Mon Mothma won the tournament!

I lost a total of 5 Nebulon-B's between all 3 games (2, 1, 2) and my squadrons were all killed in both games 2 and 3.

With the capacity to just beat on squadrons turn after turn this list caused some hell!

Nice. Were there any tough matches, or did the long range of this fleet prove too strong?

Edited by Churry

Wow! The 2.0 list with Mon Mothma won the tournament!

I lost a total of 5 Nebulon-B's between all 3 games (2, 1, 2) and my squadrons were all killed in both games 2 and 3.

With the capacity to just beat on squadrons turn after turn this list caused some hell!

Nice. Were there any tough matches, or did the long range of this fleet prove too strong?