Neb FIring Line

By mikemcmann, in Star Wars: Armada Fleet Builds

Had a fun couple games last night with a wild build that I was toying with:

Mon Motha

Neb Salvation , Slaved turrets

Neb Slaved turrets

Neb Slaved turrets

Neb Slaved turrets

Neb Slaved turrets

Cr90

3x A wings

Objectives were, Opening salvo, Ambush, MInefields

First Game:

I "won" second and he chose minefields

He had Three Vics with Motti and a Demolisher.

Details foggy, but I simply Con fired every turn at speed one and kept my front to bear. Five reds a turn from five nebs gutted two destroyers in three turns. It was really ugly. He destroyed two by turn six.

Second Game:

I won second and he also chose minefields

He had FOUR vics with Motti and nothing else

In essence the same exact result except he ran into some minefields and I dropped three of the Vics losing three nebs.

My take away from these two games was that Nebulons are tough as nails at long range in a multi force list. One neb seems to die easily, but with double braces (and I was discarding braces like crazy!) and a Motha evade, they were quite resilient. Especially with five to absorb the damage.

This was a test to see if Nebs were trash as most seem to say, or if they could be functional. My opinion is now, that they are serviceable in a certain focused build ;)

Mike

I highly rate nebs. They are cheap and take a pretty good beating. I'd strongly recommend you squeeze Yavaris in there. Such a massive force multiplier for any squadrons in your list.

I would say try this fleet against a Rebel fleet. The only weak point I see here is a decent bomber group with support could get into a Neb side arc which could quickly cause major problems.

Yeah it's one trick pony....point straight ahead....con fire....repeat.

Bombers mess with it, but the goal is to slag capital ships fast enough the bombers don't have time. Five of them slagged three Vic's in three turns. 25 reds focused on one ship is disgusting... ;)

I'm curious as to why they went with minefields instead of Ambush. With 3-4 VSDs, it would have gotten two much closer and had enough deployment space leeway to force either some splitting of firepower or leaving one alone for a turn or two.

Speed 2 rolling from the standard deployment zone with maneuver constrained by obstacles and mines placed by the second player seems like the absolute worst way to face this list.

Slow-rolling doesn't work quite as well vs. fleets not entirely made up of the slowest ship in the game. Nor is it great vs. Rhymer-balls with or without boosted comms. So while the front-arc firepower is kind of impressive, I would not take this list too seriously.

Id love to see a list you "take seriously"

Could you post a couple?

As for deployment, having two vsd in the ambush would've been suicide. They'd have both proofed before the other two arrived

It seems like the were poofed either way. I'd take the shot at getting closer and delivering some firepower rather than playing precisely to the strengths of the opposing list.

True. That's actually more reasonable than trying to maneuver those beast !

Yes, the Solution is Bombers...

I ran a 4Neb List to a Sullust Tournament last weekend... The All-Ship lists were the one I had least problems with.

Luckily , I was still packing AABB, so I was able to lock down a Rhymer Ball in the second game.

Otherwise, yes, as soon as someone is in the flank with any black dice - even if its one - you are in serious trouble... Since Slaved Turrets are going to play havoc with your already limited Anti-Squadron Firepower.

And it doesn't even have to be Commanded bombers... You can sling them out on the first turn, and then aim to get passing shots the second - because although the Nebulons have the choice of a Slow Roll, or a Speed Roll... If they start in formation, its very difficult for them to Break Formation... And when they do, they're exposing sides everywhere .

As the Nebulon Player, you need to be exceptionally Canny, and abuse the crap out of any deployment advantage you can get.

Hey Mike!

I ran a 5 Neb list last week and have an AAR that will be going up on WWPD. It was fun to run but not something I'd do other that for the "sport of it!"

Sorry I won't be there for the PSC event.

Tom

Hey Tom!

It was certainly crazy and quite inflexible. I'm refining it now ;)

I'll miss ya next weekend! Maybe I can head down for a weekend and do just some training gaming with you and your group? :)

Later!

Mike

Id love to see a list you "take seriously"

Could you post a couple?

Why so glum?

You posted this as a 'wild build'. I'm sure it's fun to play, but would you take it for competitive play?

Why so glum?

You posted this as a 'wild build'. I'm sure it's fun to play, but would you take it for competitive play?

I probably would, with some tweaking based on actual purchasing power...

I already took 4 Nebs to Sullust and was only 2 points off Second.

Id love to see a list you "take seriously"

Could you post a couple?

Why so glum?

You posted this as a 'wild build'. I'm sure it's fun to play, but would you take it for competitive play?

Hehe....I'm never "glum." I was both serious and chuckling.... I'd love to see what you take seriously. AND I take anything to tourneys. I played a previous tabletop game for nine years and would just show up and have someone provide me a list and troops. With multiple national titles and over 400 tourney games I consider skill vastly superior to any list.....

That, and my pet peeve is arrogant douchebags ;)

Mike

Mike! Glad to see you making friends here as well. :)

the Neb has only one evade, but I would sooner spam Turbolaser re-route circuits than Slaved Turrets (except for Salvation , as TLRC is redundant and Slaved Turrets can increase her maximum damage potential)

the trick is just to mod away with every Neb that isn't getting shot. With 5 Nebs, there should be some opportunities to use TLRC.

also MM is nice, but I highly recommend Garm for Nebs. That nav token is a goddamn life-saver, as the jump from speed 2 to 3 is hilarious on that little ship

avoid Speed 1 unless you're foddering a ship or desperatly need to avoid close range. The neb's got VSD turns at that speed, but a far slimmer arc

Edited by ficklegreendice

Mike! Glad to see you making friends here as well. :)

Hahaha....is that you again general Zod? ;)

I do my best to alienate everyone....until they meet me and create a paradox in their life for a moment ;)

Ps I'll see you imperial scum in March! :) . Is there an official way to sign up and whatnot?

@fickle

I agree speed one is death.

However, I found, a literal line of news going speed two or three with con fire each turn is simply death... That's 25 red die... The downfall is the side line maneuver with a glad or something else. You can start peeling away nebs from the side in. However, if they maintain their orientation straight on, not much can live.

Mike, I think you can just show up.

Roger. Will do that

Anything else going on in kc that weekend if I'm gonna be there?

Edited by mikemcmann

lol. March? man, tomorrow is long range planning....

Can I ask, how do you do a double yaw without bumping each other?

Ya just... Do it.. ;)

Not sure what ya mean