How are you supposed to beat 4BZ???

By BCooper85, in X-Wing

They certainly are pretty. Ahh, if only the Red Squadrons had an EPT slot, to go with that IA...

*R2-D6 wimmers from a corner* Poor guy, he really tried.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

Don't let them concentrate fire. Also depends a bit on your choice of Iggys. A may be a bit of a better option than C in this matchup.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

Keeping the initial engagement at range 3 really works in your favour (4 evade dice + AT works well). Inertial Dampeners the turn afterwards helps keep it that way and should allow you to clear out a B-wing or two before you dodge out of their arc. I have beaten Bro-Bots with AABBB in the past, but in another game popping the brakes at long range gave him the edge and I wasn't able to recover.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

Keeping the initial engagement at range 3 really works in your favour (4 evade dice + AT works well). Inertial Dampeners the turn afterwards helps keep it that way and should allow you to clear out a B-wing or two before you dodge out of their arc. I have beaten Bro-Bots with AABBB in the past, but in another game popping the brakes at long range gave him the edge and I wasn't able to recover.

With Predator/FCS and IG-88B as an auto include, they really don't care about stress at all provided you don't need to S/K-Turn. I wonder if Glittercrack might be better with Adrenaline Rush so that you could S/K-Turn when stressed.

Thanks guys, this may be just me but isn't having Han and then two TLT's a little.....spammy?

Do I want to be that guy?

Well, he's flying 4BZ.

As well, 4 TLTs are not an autowin, you still need to fly them well. Part of their strength right now is that people are still figuring out how to fly against them. Fly 'em and help others learn!

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

I'm not sure Brobots has a kryptonite list. I have flown Brobots against BBBBZ many times over. It eats slow and predictable lists for lunch. The low agility combined with low PS equals quick death against the very mobile and unpredictable Aggressor. The key to beating the BBBBZ list is to NEVER joust with it. Nothing can stand toe to toe with this list. It will always give more than it takes. Out fly it. Don't allow more than 1 B-wing to shoot at any one of your ships. If you do this, it falls apart quickly.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

I'm not sure Brobots has a kryptonite list. I have flown Brobots against BBBBZ many times over. It eats slow and predictable lists for lunch. The low agility combined with low PS equals quick death against the very mobile and unpredictable Aggressor. The key to beating the BBBBZ list is to NEVER joust with it. Nothing can stand toe to toe with this list. It will always give more than it takes. Out fly it. Don't allow more than 1 B-wing to shoot at any one of your ships. If you do this, it falls apart quickly.

Eh, I think an 8 ship swarm is Kryptonite to dual IG's. You park a spread out wad of TIE Fighters in front of an IG and it's not moving. Next turn the TIE Fighter player will intentionally bump so that his ships won't move, and the IG won't either.

I've parked one on an asteroid 2-3 turns in a row with this, lol.

They certainly are pretty. Ahh, if only the Red Squadrons had an EPT slot, to go with that IA...

*R2-D6 wimmers from a corner* Poor guy, he really tried.

:)

You want to pu a cheap astromech on the low-PS Xwing, so that IA costs not much. R2, R5 and partly R2-D6 are good for this.

R2-D6 then gives you the EPT, but its driving up the price sinking more points in the EPT.

TIE Swarms and (inexpensive) PS bids. I imagine 6 Crack Squadrons have the advantage over usually PS 2 B Wings.

Crack Shot-equipped Black Squadron Pilots versus B-wings is a hell of a bloodbath. You've got two of the best jousting lists in the game.

The big difference is that the Black Squadron Pilots don't have to joust. They're not Arc-dodgers per se, but can still afford to pull the enemy through the rocks in the middle - B-wings are slow and hate turning, so if you avoid contact and let him come to you the odds are that you'll be in a better formation than him by the time he catches up.

If you can get him strung out so you're not facing all four B-wings at once, you're winning. With crack shot, you should have the firepower to nail one B-wing before it shoots, which sets you up well for the furball.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

I'm not sure Brobots has a kryptonite list. I have flown Brobots against BBBBZ many times over. It eats slow and predictable lists for lunch. The low agility combined with low PS equals quick death against the very mobile and unpredictable Aggressor. The key to beating the BBBBZ list is to NEVER joust with it. Nothing can stand toe to toe with this list. It will always give more than it takes. Out fly it. Don't allow more than 1 B-wing to shoot at any one of your ships. If you do this, it falls apart quickly.

Eh, I think an 8 ship swarm is Kryptonite to dual IG's. You park a spread out wad of TIE Fighters in front of an IG and it's not moving. Next turn the TIE Fighter player will intentionally bump so that his ships won't move, and the IG won't either.

I've parked one on an asteroid 2-3 turns in a row with this, lol.

I would say then that the IG-88 player didn't know what they were doing. I got exceptionally good at flying a swarm of 8 TIE's, to the point where players cringed if I showed up to an event with them and visibly sighed when I didn't. One of the other good local players lost his first game to my TIE's with one TIE remaining. He hasn't lost to them since. Keeping at range three to trigger autothrusters and gunner HLC/Mangler just wrecks the swarm's day. If the brobots have to spend a turn or two running away occasionally it is still fine if they can keep the TIE's at arm's length using boost to get autothrusters off.

Bb-8 + PTL Wedge, on the other hand, is just pure awesome sauce if you can handle his squishiness through good play

Why would Wedge need PTL? He's only got Target Lock and Focus as actions.

Makes sense on Poe who has more greens, a native boost action and can really exploit the action economy and range of movement options, but not Wedge. Unless you're stacking Engine Upgrade on him as well it's largely redundant, especially if you're just using it to gain a Target Lock.

You'd be better off with the always-on effects of Predator. Or Outmaneuver. Or Lone Wolf. Or even Crackshot. All of which make you much more effective when repositioning with a K-turn.

Edited by FTS Gecko

Its 3 actions without stress and you have the ability to roll in a way that denies shots at you by giving up the third action. I'd say thats worth it, but I have yet to run BB-8 Wedge.

The only issue I can see is how stress can break up the 3-action routine. And after worlds I suspect that we'll be seeing a lot more stress control going on!

The only issue I can see is how stress can break up the 3-action routine. And after worlds I suspect that we'll be seeing a lot more stress control going on!

The idea is that you ptl off of the free BR and then clear the stress with the green maneuver. Then when it comes time to perform your ships actual maneuver you still get to perform your normal action.

Add engine upgrade for extra shenanigans.

The only issue I can see is how stress can break up the 3-action routine. And after worlds I suspect that we'll be seeing a lot more stress control going on!

The idea is that you ptl off of the free BR and then clear the stress with the green maneuver. Then when it comes time to perform your ships actual maneuver you still get to perform your normal action.

Add engine upgrade for extra shenanigans.

Sure, but that all falls apart once you get stressed via R3-A2 or Tactician.

I've only faced BBBBZ once and it wrecked me. I need to face it some more so I can learn the match-up. I was using dual Aggressors. How well do you think IG-88 does against BBBBZ?

I'm not sure Brobots has a kryptonite list. I have flown Brobots against BBBBZ many times over. It eats slow and predictable lists for lunch. The low agility combined with low PS equals quick death against the very mobile and unpredictable Aggressor. The key to beating the BBBBZ list is to NEVER joust with it. Nothing can stand toe to toe with this list. It will always give more than it takes. Out fly it. Don't allow more than 1 B-wing to shoot at any one of your ships. If you do this, it falls apart quickly.

Eh, I think an 8 ship swarm is Kryptonite to dual IG's. You park a spread out wad of TIE Fighters in front of an IG and it's not moving. Next turn the TIE Fighter player will intentionally bump so that his ships won't move, and the IG won't either.

I've parked one on an asteroid 2-3 turns in a row with this, lol.

I would say then that the IG-88 player didn't know what they were doing. I got exceptionally good at flying a swarm of 8 TIE's, to the point where players cringed if I showed up to an event with them and visibly sighed when I didn't. One of the other good local players lost his first game to my TIE's with one TIE remaining. He hasn't lost to them since. Keeping at range three to trigger autothrusters and gunner HLC/Mangler just wrecks the swarm's day. If the brobots have to spend a turn or two running away occasionally it is still fine if they can keep the TIE's at arm's length using boost to get autothrusters off.

I agree. I do feel that maneuverability is key against a TIE swarm. I had IG-88D and both IGs had Inertial Dampeners to control the range. With the PS advantage, Inertial Dampeners is very powerful against the TIE swarm.

Bb-8 + PTL Wedge, on the other hand, is just pure awesome sauce if you can handle his squishiness through good play

Why would Wedge need PTL? He's only got Target Lock and Focus as actions.

Makes sense on Poe who has more greens, a native boost action and can really exploit the action economy and range of movement options, but not Wedge. Unless you're stacking Engine Upgrade on him as well it's largely redundant, especially if you're just using it to gain a Target Lock.

You'd be better off with the always-on effects of Predator. Or Outmaneuver. Or Lone Wolf. Or even Crackshot. All of which make you much more effective when repositioning with a K-turn.

Like ParaGoombaSlayer said, you put Engine Upgrade on him. I know it's 4 points, but it makes him awesome. He even becomes a bit of an arc-dodger. I flew him with Lone Wolf-Luke and a Gold Squadron Pilot with Ion Cannon Turret and I cleaned up against Vader, Juno, and a TIE Defender. When you need to get in rang or out of arc, boost. Otherwise, barrel roll, focus, move, and target lock. It's a blast to fly.

Bb-8 + PTL Wedge, on the other hand, is just pure awesome sauce if you can handle his squishiness through good play

Why would Wedge need PTL? He's only got Target Lock and Focus as actions.

Makes sense on Poe who has more greens, a native boost action and can really exploit the action economy and range of movement options, but not Wedge. Unless you're stacking Engine Upgrade on him as well it's largely redundant, especially if you're just using it to gain a Target Lock.

You'd be better off with the always-on effects of Predator. Or Outmaneuver. Or Lone Wolf. Or even Crackshot. All of which make you much more effective when repositioning with a K-turn.

free action off of bb-8 functions as mini-sensors, letting you block yourself on an enemy's face and stiff have focus for the defense

you're not better off with any of the above on a glass cannon lacking any re-positioning whatsoever; BB-8 represents the single greatest bump in maneuverability, durability, and usability Wedge could ever ask for (in conjunction with integrated, ofc)

plus, you'll never end with stress so K-turn to your heart's content

only r3-a2 screws you over

I don't bother with EU. Turrets render it completely pointless and Integrated is essential. If Im playing a game in which Integrated can't be proxied, I just don't bother with X-wings

Edited by ficklegreendice

only r3-a2 screws you over

Not to mention K-turns, tactician, debris, Mara etc. It's obviously still a solid combo (I'm definitely going to be trying it on Wedge myself when the Integrated Astromech arrives), but that is a bit of a weakness.

only r3-a2 screws you over

Not to mention K-turns, tactician, debris, Mara etc. It's obviously still a solid combo (I'm definitely going to be trying it on Wedge myself when the Integrated Astromech arrives), but that is a bit of a weakness.

Can we stop saying, "It's weak to stress" or, "It's not OP, it doesn't like stress."?

Most squads you face aren't going to have Mara Jade, Tactician, or the Stresshog in them. When you do face those and you're at a significant risk of getting stressed, just don't PtL.

Even without Engines PtL on BB-8 Wedge is worth it. It basically gives you advanced sensors, and while you only have two actions in your action bar, you guys seem to forget that you can just TL+F and drop consistent 4/4 hit range one shots on things.

Can we stop saying, "It's weak to stress" or, "It's not OP, it doesn't like stress."?

Most squads you face aren't going to have Mara Jade, Tactician, or the Stresshog in them. When you do face those and you're at a significant risk of getting stressed, just don't PtL.

Even without Engines PtL on BB-8 Wedge is worth it. It basically gives you advanced sensors, and while you only have two actions in your action bar, you guys seem to forget that you can just TL+F and drop consistent 4/4 hit range one shots on things.

Not really, it's true. And I'm pretty sure we'll be seeing more stressy builds post-Worlds so it's worth mentioning.

And yes, it's still worth it, just don't count on being able to do 3 actions every turn.