Hi guys, I'm brand new here and new to the game as well. First session coming up and I wanted to make a Boba Fett inspired Bounty Hunter, or at least a Mandalorian one.
Stipulations are:
Mando armor
Jetpack
Wrist flamethrower
Wrist rockets
Modified heavy blaster pistol or carbine
I don't exactly know the setting, but want to be a droid who admires Boba (or the Mandos) and dresses up like them. However he is an ex-Police bot, so his sense of justice will overwhelm any credit gain for hunting bounties.
What books are the above items in? I think Jetpack is in EotE Core Rules but I can't find the others.
Please help!
Droid Bounty Hunter - how to make one Boba Fett-ish?
There isn't any official stats for Mandalorian armor - specifically for Boba, he wears a custom suit that's styled mostly like the armor worn by the True Mandalorians - but you can substitute Heavy Battle Armor for it and be just fine. That's in the Core Book. There's also a fan supplement called Spark of Rebellion that has specific Mandalorian armor, as well as a few weapons and even the Mandalorian Human species. Though, for a droid, I don't think you can wear all of the same armor, but his chassis and such could be styled/painted to look like Mandalorian armor.
Also, you'll probably want to go Gadgeteer for your initial Specialization.
Edited by StarkJuniorI had a question regarding droids. The game suggest that Droids should, for flavor purposes, have integrated weaponry and tools. However, one of the cynernetic improvement is something like "integrated weaponry".
Do a droid need to pay for that augmentation if they want to adhere to the suggested flavor?
I had a question regarding droids. The game suggest that Droids should, for flavor purposes, have integrated weaponry and tools. However, one of the cynernetic improvement is something like "integrated weaponry".
Do a droid need to pay for that augmentation if they want to adhere to the suggested flavor?
The integrated weapon is specifically a light blaster pistol, and is intended to be concealed. Personally, I would drop that and the implant armor, but you could flavor it as a concealed pop-out blaster that's designed to look like just another part on a droid.
Building off what Blackbird888 is saying, this is something to double-check with your GM. Nothing in the rules suggests that droids need to pay extra to integrate equipment into their frames; on the other hand, an integrated weapon on a droid may or may not be concealable in the way the implant weapon is. I think a lot of people run with the idea that integrated equipment can be seamlessly concealed in the droid's chassis ala R2-D2's panoply of gadgets, but a GM could easily say otherwise depending on the size of the weapon you have in mind.
Speaking to the OP, there's nothing that is exactly what you want in EotE, but there are similar things you and your GM might be able to use as a baseline for constructing the armament you want. There's a Flame Projector weapon that represents a full-sized flamethrower. If you were to tune down the Blast rating and maybe add the Limited Ammo quality, I could see justifying a decrease in encumbrance down to something that could be considered wrist-mountable. Likewise, there's no wrist rocket launcher, but there is an under-barrel grenade launcher weapon attachment that could be finessed into something approximating what you want. And of course there are stats for a heavy blaster and blaster carbines and weapon attachments you can use to soup up their firepower.
Building off what Blackbird888 is saying, this is something to double-check with your GM. Nothing in the rules suggests that droids need to pay extra to integrate equipment into their frames; on the other hand, an integrated weapon on a droid may or may not be concealable in the way the implant weapon is. I think a lot of people run with the idea that integrated equipment can be seamlessly concealed in the droid's chassis ala R2-D2's panoply of gadgets, but a GM could easily say otherwise depending on the size of the weapon you have in mind.
GM: [Rolls eyes] "Sure, you can integrate that Heavy Blaster Rifle directly into your frame. Just pay the Encumbrance cost and the cost to purchase the weapon, and you’re done."
Player1: "And that will be completely concealed, just like an implant weapon, right? Right?!?"
GM: C|N>K!!!
Player2: "More like replacing your entire ARM, dude! Now, what are you going to do for a left hand after this mod?"
Edited by bradknowlesHi guys, I'm brand new here and new to the game as well. First session coming up and I wanted to make a Boba Fett inspired Bounty Hunter, or at least a Mandalorian one.
Stipulations are:
Mando armor
Jetpack
Wrist flamethrower
Wrist rockets
Modified heavy blaster pistol or carbine
I don't exactly know the setting, but want to be a droid who admires Boba (or the Mandos) and dresses up like them. However he is an ex-Police bot, so his sense of justice will overwhelm any credit gain for hunting bounties.
What books are the above items in? I think Jetpack is in EotE Core Rules but I can't find the others.
Please help!
The Core book of EotE contain, heavy battle armor, flame projector, missile tube, jetpack and heavy blaster/riffle and the Dangerous Convenants book have a mod that allow you to mount weapon on your arm, so yeah totally possible to build that character.
Do you have enought of 3000 credit to buy all that? That is another question.
Do you have enought of 3000 credit to buy all that? That is another question.
Tell your GM you want to start with the YT-1300. And then trade it in for a Firespray (since you want to be Boba Fett) + 10-15K credits
FWIW, I've always considered Boba's armor to be armored clothing rather than heavy battle armor. It's really just a breast plate and some pauldrons. That should save you some credits.
No way 3,000 credits is going to stretch to cover that (and trying to play the GM into giving you an extra 10-15k credits is not likely to end well). But you can make assembling that kit part of your characters aspirations. They may not have the reputation, the contacts, or the gear that Boba Fett does, but everyone has to start somewhere. There are a lot of ways a GM can use a player's desire for expensive equipment to motivate plots and scenes.
Actually, now that I think of it, the OP wanted a PC that was Boba Fett-ish. Why not just make Boba Fetish? Instead of armor you'd just need some leather.
Bobba Fett is a seasoned veteran, with years of adventures behind him. A starting PC he is not.
Make the character you want with unlimited money and XP but following the standard rules, then look at how you got there, that's your goal. Your not going to start with all the bells and whistles, but a bit of armour, a blaster rifle, an ability to use it an an Obligation to pay off is a great place to start.
Then work with your GM, let them know the things you want a if there worth their weight then your story will lead you too these things. The GM should be using this stuff against you, giving your character a chance to respect the gear and hopefully loot it of the dead bodies.
I would also suggest to you that for a new player Droids in this system are very different to any othe species, you're probably better to play a flesh and blood in your first game. They seem unbalanced to the casual observer and rely heavily on the GM and PC to utilise their very specific abilities. In particular the GM needs to make the Cybernetics available as its not common for a GM to hand out 30-40k credits for each individual player, but that's the price of the enhancements.
But don't take that the wrong way, Droids are awesome, I played a Slicer Spy Protocol Droid and it was a blast. But they rely heavily on skill training to be proficient at a broad range of things, don't try to spread your characteristics out, focus on 1 or 2 of them and leave everything else at 1.
Run "scream like a little girl after being smacked by a blind man" subroutine.
Thanks for all the responses guys!
Add a special rule that drops all the droids attributes and skills to 1 and negates anything that boosts skills and attributes while the droid is facing a vision impaired opponent or a hostile party containing a vision impaired character. Also the droid must roll 4 dice at the beginning of each round while it is facing a vision impaired opponent or a hostile party containing a vision impaired character and if any are despairs the droid will either fall into a nearby giant pit or trip over an easily visible object, small droid, or small creature.