I think Juke is going to bring back TIE swarms in a big way

By WickedGrey, in X-Wing

2 attack dice with a reroll, no focus, averages 1.375 damage (0: 12.5%, 1: 37.5%, 2: 50%). Every Juke after the first (typically, assuming a single defensive focus) is a canceled evade. Consider:

"Howlrunner" (18) Juke (2)

Black Squadron Pilot (14) Juke (2) x5

Total: 100

View in Yet Another Squad Builder

With slightly better than average dice, that's a dead Y wing in the first round of firing. An unmodified TLT shot has a 53% chance of missing vs. unmodified 3 agility. If HR can range-dodge and/or kill one Y, she'll probably live to round 2.

The first two shots against a fully tanked Fel have only an 8% chance to damage (assuming SD as the second mod, range 2). Once the focus are gone, it goes up to 32% chance to damage before Juke, and while I haven't run the numbers (it's complicated), I'd guess that's something like a 60% chance to damage.

TIE/fos and DTF Blacks are other interesting options (the /fos in particular, since you'll need a ton for all the Juke cards ;).

After the Focus is gone (I'm assuming no Evade token either), 2 attack dice with 1 reroll and juke against 4 defense dice has a 61.87% hit chance and .8781 mean damage (0:38.13%, 1:35.93%, 2:25.94%). Once you strip the SD, it's 73% to hit and 1.0718 mean damage (0:27%, 1:38.82%, 2:34.18%). That's all ignoring crit effects.

Edited by keyboardr

i was wondering the same thing....

No, it won't. On Howl it's a good idea, but I'd rather run Crackshot across 6 ships.

Crackshot has already brought the TIE swarm back.

@OP juke gets better the higher your PS is (as you can use both juke and the evade then, most times). crackshot OTOH is very good no matter what, but one-use-only. also, it costs HALF. so yeah - great on howlie. on the others I'd stick with crackshot, too.

was gonna say, you already missed the crackshot boat

Juke is going to be money on dedicated platforms, such as TAPs, the Misthunter and A-wings

basically, anything that can evade and still modify its attacks

missed the crackshot boat

https://cdn-webimages.wimages.net/05158c36030cd3327571406bd6fc301f5b2d72-wm.jpg

if there ever will be a time when you could fly a phantom without VI, juke would be veeery nice on it.

stygiums, man

Echo, FCS, stygium, Juke (36)

season with Kallus/Captive/Recon

Edited by ficklegreendice

3x Omega+Juke+Comm Relay

2x Black+Juke

Or

4x Omega+Juke+Comm Relay

1x Academy

I know what you're saying... not enough ships/fire power. I flew a fleet of PTL Omega and had that problem. At the end of the hour, my list was in good order but could not kill Brobots or other pilots with high agilty and AT. Juke and Comm Relay will help to fix this and make them even more durable.

Best list ever? No. There are lists that will still give this problems. But man oh man will it be fun to fly!

missed the crackshot boat

https://cdn-webimages.wimages.net/05158c36030cd3327571406bd6fc301f5b2d72-wm.jpg

if there ever will be a time when you could fly a phantom without VI, juke would be veeery nice on it.

stygiums, manI

Echo, FCS, stygium, Juke (36)

season with Kallus/Captive/Recon

I know.. it could work.. but it'd feel so .. naked without VI.

too much fear, and that leads to the VI-side.. ;)

have to try it -some- day, though.

was gonna say, you already missed the crackshot boat

Juke is going to be money on dedicated platforms, such as TAPs, the Misthunter and A-wings

basically, anything that can evade and still modify its attacks

was gonna say, you already missed the crackshot boat

Juke is going to be money on dedicated platforms, such as TAPs, the Misthunter and A-wings

basically, anything that can evade and still modify its attacks

Maybe I'm crazy but I think juke will be pure money on Vader too. Focus evade suddenly also turned deadly.

was gonna say, you already missed the crackshot boat

Juke is going to be money on dedicated platforms, such as TAPs, the Misthunter and A-wings

basically, anything that can evade and still modify its attacks

Maybe I'm crazy but I think juke will be pure money on Vader too. Focus evade suddenly also turned deadly.

can Vader evade and still modify his attacks?

yes, yes he can (through either focus and/or ATC TL)

Edited by ficklegreendice

was gonna say, you already missed the crackshot boat

Juke is going to be money on dedicated platforms, such as TAPs, the Misthunter and A-wings

basically, anything that can evade and still modify its attacks

The comms relay is going to pair with this very nicely, too. 'Bank' an evade token on turn 1 and get a free offensive bonus until someone shoots at you - whilst pulling focus tokens or barrel rolls at the same time.

The only problem is that for the TIE/fo, the only way to do this is Omega Squadron Pilots or better - which is going to limit you to a squad of four ships at best.

Hmm....

Omega Squadron Pilot - Juke, Comms Relay

Omega Squadron Pilot - Juke, Comms Relay

Omega Ace - Push The Limit, Comms Relay

Omega Leader - Juke, Comms Relay

Is 97 points - leaving 4 points for.....umm.... a shield upgrade on 'Leader'? or else maybe a hull upgrade or stealth device and twin ion engine for 'ace' - giving him green 3 banks to help kick off stress from push the limit/segnor's loops

It does make the firepower of the two wingman tie fighters much more effective, because by the time they're shooting, enemy focus tokens should be off the board from most targets.

....Thinking about it, Juke doesn't pair especially well with wingman for Omega Leader, though - it's good on him, because a target that can't use focus tokens essentially has its first evade result knocked out every time, but by definition means an enemy won't have spent focus against his attacks.

not a huge fan of Omega leader with Juke

requiring a TL and an evade with only an action per turn is a recipe for an incredibly stiff ship

22 point Omega Squaddies are something I'll have to playtest before arriving at any conclusion, but given how awesome FOs look on the table, they're definitely something deserving of being tested

12239723_10156192032055142_5016070283414

forgot to mention, on the topic of Vader, really any EPT Advance will like Juke with Acc Correctors (except Mr Steele, I suppose...or Alozen...so really just Strum and Juno)

Edited by ficklegreendice

It won't fix Scyks but it'll help.

Crackshot HAS brought back the TIE swarms, yes. Juke is not worse however. Its basically two different ways of running a 6 ship swarm. Is one better than the other? I don't think so, personally. Crack shot gives you more short-term offense, but Juke is better in the long game. So this will play out with somewhat varying results against different matchups.

Imagine 3 blacks that had crack shot but spent it already in an endgame against IG88. Its basically a lost cause at that point unless the IG has only 2 or 3 hull left (even then its iffy). With Juke however, those same 3 BSPs have a better chance of actually finishing the IG off for full MOV.

There are other matchups where the crack shot will be superior, but both are good I think. And that's cool. Nothing wrong with diversity!

Edited by blade_mercurial

missed the crackshot boat

https://cdn-webimages.wimages.net/05158c36030cd3327571406bd6fc301f5b2d72-wm.jpg

if there ever will be a time when you could fly a phantom without VI, juke would be veeery nice on it.

stygiums, manI

Echo, FCS, stygium, Juke (36)

season with Kallus/Captive/Recon

I know.. it could work.. but it'd feel so .. naked without VI.

too much fear, and that leads to the VI-side.. ;)

have to try it -some- day, though.

Juke+SPA on a Phantom seems like it would be weaker against most ships. It's going to attack about half as much and if there is a high PS arc dodger or turret around that can consistently get shots at the Phantom, Juke is going to be useless because you'll end up spending your evade before shooting.

missed the crackshot boat

https://cdn-webimages.wimages.net/05158c36030cd3327571406bd6fc301f5b2d72-wm.jpg

if there ever will be a time when you could fly a phantom without VI, juke would be veeery nice on it.

stygiums, manI

Echo, FCS, stygium, Juke (36)

season with Kallus/Captive/Recon

I know.. it could work.. but it'd feel so .. naked without VI.

too much fear, and that leads to the VI-side.. ;)

have to try it -some- day, though.

Juke+SPA on a Phantom seems like it would be weaker against most ships. It's going to attack about half as much and if there is a high PS arc dodger or turret around that can consistently get shots at the Phantom, Juke is going to be useless because you'll end up spending your evade before shooting.

this is the same with or without V.I, given PS 9-10 prevalence plus the ubiquity of initiative bids at PS 9 for soontir. This build is, at least, cheaper by a point (or 3 if taken instead of whisper)

plus, if you practice echo, it's actually very possible to get behind a high PS arc-dodger. Those banking de-cloaks are incredibly tricky

finally, high PS turrets seem mostly dead (thank god for new meta)

not a huge fan of Omega leader with Juke

requiring a TL and an evade with only an action per turn is a recipe for an incredibly stiff ship

22 point Omega Squaddies are something I'll have to playtest before arriving at any conclusion, but given how awesome FOs look on the table, they're definitely something deserving of being tested

12239723_10156192032055142_5016070283414

forgot to mention, on the topic of Vader, really any EPT Advance will like Juke with Acc Correctors (except Mr Steele, I suppose...or Alozen...so really just Strum and Juno)

For 22 points you can get a Crackshot Saber Squadron.

Omega Leader players should treat PtL as an autoinclude unless they're also running squad leader, jendon, fleet officer, etc. to hand him an extra action. If Omega Ace isn't getting 2 actions you might as well run Epsilon Leader or Zeta Ace. That /optional/ 2 distance barrel roll is nuts for blocking things. Fly away from things at an angle and then BR in front of them. Hard two away from a large base you've bumped into the front of and then BR back in front of it.

missed the crackshot boat

https://cdn-webimages.wimages.net/05158c36030cd3327571406bd6fc301f5b2d72-wm.jpg

if there ever will be a time when you could fly a phantom without VI, juke would be veeery nice on it.

stygiums, manI

Echo, FCS, stygium, Juke (36)

season with Kallus/Captive/Recon

I know.. it could work.. but it'd feel so .. naked without VI.

too much fear, and that leads to the VI-side.. ;)

have to try it -some- day, though.

Juke+SPA on a Phantom seems like it would be weaker against most ships. It's going to attack about half as much and if there is a high PS arc dodger or turret around that can consistently get shots at the Phantom, Juke is going to be useless because you'll end up spending your evade before shooting.

this is the same with or without V.I, given PS 9-10 prevalence plus the ubiquity of initiative bids at PS 9 for soontir. This build is, at least, cheaper by a point (or 3 if taken instead of whisper)

plus, if you practice echo, it's actually very possible to get behind a high PS arc-dodger. Those banking de-cloaks are incredibly tricky

finally, high PS turrets seem mostly dead (thank god for new meta)

Attacking and decloaking every other round to have a chance at removing an evade result doesn't seem like a great trade off. I think you'd really need something higher PS to strip tokens for your Phantom or something with a lower PS that can capitalize on the Phantom forcing targets to spend their focus.

that's up to you to learn not to attack only every other round and determine when it is ideal to cloak, and when it is ideal to just keep hammering away with FCS + evade action

Int agent trivializes this process at the cost of a crew slot

Edited by ficklegreendice

Can someone outline which match-ups a crackshot swarm would outperform a juke swarm against?

I'm not coming up with anything decisive (but then I've got a five-day-old and so am running on less sleep than normal).

Can someone outline which match-ups a crackshot swarm would outperform a juke swarm against?

I'm not coming up with anything decisive (but then I've got a five-day-old and so am running on less sleep than normal).

Well, they are a different cost, so squad make-up will be different. However, I'll try and point out a few choices that may be an advantage of mass crack shot over mass juke.

Neither card works when your opponent rolls more evades than necessary, but Crack Shot can actually force your opponent to spend an extra token in advance.

Against higher PS enemies, Juke swarms may have a one or two of their cards neutralized early in the round. Crack shot can work at any point.

Crack shot squadrons are going to take focus over evade. This means that Crack Shot swarms will likely have more consistent offense, especially at R1 where I think a Juke swarm will have a tough choice. Also, taking a focus means that Crack Shot swarms actually have an advantage when facing Juke (either aces with it or other swarms)

Come to think of it a 7 swarm with juke and 4 crackshots sounds nasty.