2 attack dice with a reroll, no focus, averages 1.375 damage (0: 12.5%, 1: 37.5%, 2: 50%). Every Juke after the first (typically, assuming a single defensive focus) is a canceled evade. Consider:
"Howlrunner" (18) Juke (2)
Black Squadron Pilot (14) Juke (2) x5
Total: 100
View in Yet Another Squad Builder
With slightly better than average dice, that's a dead Y wing in the first round of firing. An unmodified TLT shot has a 53% chance of missing vs. unmodified 3 agility. If HR can range-dodge and/or kill one Y, she'll probably live to round 2.
The first two shots against a fully tanked Fel have only an 8% chance to damage (assuming SD as the second mod, range 2). Once the focus are gone, it goes up to 32% chance to damage before Juke, and while I haven't run the numbers (it's complicated), I'd guess that's something like a 60% chance to damage.
TIE/fos and DTF Blacks are other interesting options (the /fos in particular, since you'll need a ton for all the Juke cards
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