Oops, I Bought 2 Punishers!

By Jisforjets, in X-Wing

Would you dare to take 2 generic Punishers to a tournament?

So... Yes, yes I would :)

I want to go with 2 Interceptors and 2 Punishers with missiles.

My problem is if I have missiles for all range bands, which I want to have, its too expensive.

Cutlass Squadron Pilot (32) x 2

TIE Punisher (21), Fire-Control System (2), Extra Munitions (2), Plasma Torpedoes (3), Cluster Missiles (4)

Alpha Squadron Pilot (20) x 2

TIE Interceptor (18), Autothrusters (2)

= 104 points

Yes I could swap Plasmas for Flechettes to save 1 point ... because its more likely to be a gamble anyway. But then its still too expensive. I would need to drop ATs on the Alphas ... but thats not a good idea in doing so.

Whats your competitive list with 2 punishers?

Would you dare to take 2 generic Punishers to a tournament?

So... Yes, yes I would :)

I want to go with 2 Interceptors and 2 Punishers with missiles.

My problem is if I have missiles for all range bands, which I want to have, its too expensive.

Cutlass Squadron Pilot (32) x 2

TIE Punisher (21), Fire-Control System (2), Extra Munitions (2), Plasma Torpedoes (3), Cluster Missiles (4)

Alpha Squadron Pilot (20) x 2

TIE Interceptor (18), Autothrusters (2)

= 104 points

Yes I could swap Plasmas for Flechettes to save 1 point ... because its more likely to be a gamble anyway. But then its still too expensive. I would need to drop ATs on the Alphas ... but thats not a good idea in doing so.

Whats your competitive list with 2 punishers?

I'd Probably run Deathrain and Redline

Deathrain:

Advanced Sensors

Extra Munitions

Proximity Mines x2

Experimental Interface

Redline:

Advanced Sensors

Extra Munitions

Plasma Torpedoes

Concussion Missiles

Twin Ion Engine

Dark Curse:

Stealth Device

Whisper:

Veteran Instincts

Fire-Control System

Advanced Cloaking Device

Cutlass Squadron Pilot: x2

Fire Control System

Extra Munitions

Plasma Torpedoes

Seismic Charges

Interesting ... but I guess nobody would willingly shoot at DC and your Punishers are going to be focussed down.

How about just laying a mine field?


Cutlass Squadron Pilot (33) x 3
TIE Punisher (21), Advanced Sensors (3), Extra Munitions (2), Proximity Mines (3), Proximity Mines (3), Twin Ion Engine Mk. II (1)

You would need more mine templates :P

Cutlass Squadron Pilot (32) x 2
TIE Punisher (21), Fire-Control System (2), Extra Munitions (2), Plasma Torpedoes (3), Cluster Missiles (4)

“Echo” (36)
TIE Phantom (30), Intelligence Agent (1), Veteran Instincts (1), Advanced Cloaking Device (4)

Echo could be a nice assortment there ... but I really can't make Echo work for me ...

FCS on generics is pretty pointless.

Reason being, once you fire plasmas you spend your lock and don't get it back until after your unmodified dice plink off your target.

Plasmas and other discard-lock cards are basically Redline only. Only homing missiles would really be useful here, and imo bombers are the far superior (cheaper) platform for those

Now, with accuracy corrector, clusters can guarantee at least 2 hits per roll and you'll do a lot more damage overall, even with your primaries (don't have to fiddle with low ps locks, can do it against any target you shoot at; without waiting for FCS to kick in). 2 guaranteed hits are also probably more than you're going to get with TL and about the same as you'll get TL and focus anyway (only **** dice can't screw you over), and it lets you use your action to boost/mine without issue

basically, Accuracy Correctors are pretty **** good :o and they're something bombers simply can't access

Edited by ficklegreendice

Having just used Deathrain for the first time, I can definitely embrace the Punisher-love. Managed to kill Poe in two rounds, thanks to a forward-firing Conner net ensuring he survived a range 1 shot and was able to strip Poe of shields. This was followed up by the signature Deathrain barrel roll to position for next round. In the turn immediately after, moved and dropped a Proximity Mine on Poe, landing a hit and a Direct Hit.

I've used Redline too, also quite fun, though Deathrain offers the hilarity of changing mechainics (namely dropping bombs forward, and letting the Punisher barrel roll.) I may have to pick up a second Punisher myself, to see if running both together is feasible...

Disclaimer: cutlass does not include death rain style shenanigans... Or even broll for that matter :P

He's a bit of a different beast

Edited by ficklegreendice

Indeed, still need to try out the generic pilots, though I was talking about Redline, with his actually-quite-useful munitions :P

Still a really good ability, though not with Deathrain shenanigans. Hmm, what list could we come up with using both Redline and Deathrain?

not much; not a whole lot to work with after putting the two together

redline likes his mini-swarms for blocking and protection, anyway

I run:

Redline

- Fire control system

- Cluster missiles

- Extra Munitions

Carnor Jax & Soontir Fel

- Push the Limit

- Royal Guard TIE

- Autothrusters

- TIE Mark 2

This list has gone undefeated against big ships, small ships, turrets, TLTs & arc-dodgers.

Much love for the Redline

FCS on generics is pretty pointless.

Reason being, once you fire plasmas you spend your lock and don't get it back until after your unmodified dice plink off your target.

Plasmas and other discard-lock cards are basically Redline only. Only homing missiles would really be useful here, and imo bombers are the far superior (cheaper) platform for those

Now, with accuracy corrector, clusters can guarantee at least 2 hits per roll and you'll do a lot more damage overall, even with your primaries (don't have to fiddle with low ps locks, can do it against any target you shoot at; without waiting for FCS to kick in). 2 guaranteed hits are also probably more than you're going to get with TL and about the same as you'll get TL and focus anyway (only **** dice can't screw you over), and it lets you use your action to boost/mine without issue

basically, Accuracy Correctors are pretty **** good :o and they're something bombers simply can't access

When we are talking AC, I prefer Tie Advanced. They are cheaper and you can have 4 of them with Clusters.

Just played a casual Tournament with the Following:

Soontir Fel:

- Push the Limit

- Royal Guard TIE

- Auto Thrusters

- Stealth Device

Deathrain:

- Advanced Sensors

- Extra Munitions

- Proximity Mines x 2

- Experimental Interface

Academy Pilot: x2

I have to say this is a really fun list to fly and it can hold up to the TLT spam. Just fly it right and there's no problem. As an imperial player I used to go for extra dodgy ships and arc dodgers, I started flying the Punisher and I think it is my new favourite ship! Soontir's play style gets a little old after a while but he's worth every point. I guess I'm happy introducing a new play style to my arsenal. I was featured on the top table twice during the tournament and the comments from my opponents included: "That was the hardest game I have ever played in a long time" (Coming from the champ), "The best use of Mines I have ever seen!" and "This guy's maneuvers are Amazing!" Not to inflate my ego, but the Punisher does serious work! People flying arc dodgers will hate you and anyone with low agility is going to get bombed and shot at (something they can't afford). Trust me when you Advanced Sensor - Boost - Proximity Mine Soontir before he moves and "one shot him"- Barrel Roll - Green maneuver to de-stress, that 40 points is worth it.

I am borrowing this Deathrain build. I love it!

Nice work friend

When we are talking AC, I prefer Tie Advanced. They are cheaper

No, they're not.

Unless you mean actual physical purchase price for the pack, but then you'd also need to factor in the Raider. :P.

I run:

Redline

- Fire control system

- Cluster missiles

- Extra Munitions

Carnor Jax & Soontir Fel

- Push the Limit

- Royal Guard TIE

- Autothrusters

- TIE Mark 2

This list has gone undefeated against big ships, small ships, turrets, TLTs & arc-dodgers.

Much love for the Redline

I assume you fly Redline recklessly up their faces so the lack of ordnance doesn't hurt him as much? Looks really cool, I need to try a slim Redline someday, too.

FCS on generics is pretty pointless.

Reason being, once you fire plasmas you spend your lock and don't get it back until after your unmodified dice plink off your target.

Plasmas and other discard-lock cards are basically Redline only. Only homing missiles would really be useful here, and imo bombers are the far superior (cheaper) platform for those

Now, with accuracy corrector, clusters can guarantee at least 2 hits per roll and you'll do a lot more damage overall, even with your primaries (don't have to fiddle with low ps locks, can do it against any target you shoot at; without waiting for FCS to kick in). 2 guaranteed hits are also probably more than you're going to get with TL and about the same as you'll get TL and focus anyway (only **** dice can't screw you over), and it lets you use your action to boost/mine without issue

basically, Accuracy Correctors are pretty **** good :o and they're something bombers simply can't access

When we are talking AC, I prefer Tie Advanced. They are cheaper and you can have 4 of them with Clusters.

having a preferable AC platform doesn't magically make FCS a better choice than AC. For only 1 point, AC is the superior option on generic punishers by a very large margin.

after that, you can only try to distinguish the generic punishers via upgrades the Advance cannot take namely the Torpedo slot (munitions) and bomb slot (seismics) on top of Cluster Missiles

basically, just become someone wears it better doesn't stop it from being the better option

being upshown by Advance and Bombers are exactly why the generic punishers aren't seen as great and why the named Pilots are so cool (they transcend the Punisher's frame with some awesome, unique abilities)

Edited by ficklegreendice

When we are talking AC, I prefer Tie Advanced. They are cheaper

No, they're not.

Unless you mean actual physical purchase price for the pack, but then you'd also need to factor in the Raider. :P.

Tempest + AC = 21 points

Cutlass + AC = 24 points

FCS on generics is pretty pointless.

Reason being, once you fire plasmas you spend your lock and don't get it back until after your unmodified dice plink off your target.

Plasmas and other discard-lock cards are basically Redline only. Only homing missiles would really be useful here, and imo bombers are the far superior (cheaper) platform for those

Now, with accuracy corrector, clusters can guarantee at least 2 hits per roll and you'll do a lot more damage overall, even with your primaries (don't have to fiddle with low ps locks, can do it against any target you shoot at; without waiting for FCS to kick in). 2 guaranteed hits are also probably more than you're going to get with TL and about the same as you'll get TL and focus anyway (only **** dice can't screw you over), and it lets you use your action to boost/mine without issue

basically, Accuracy Correctors are pretty **** good :o and they're something bombers simply can't access

When we are talking AC, I prefer Tie Advanced. They are cheaper and you can have 4 of them with Clusters.

having a preferable AC platform doesn't magically make FCS a better choice than AC. For only 1 point, AC is the superior option on generic punishers by a very large margin.

after that, you can only try to distinguish the generic punishers via upgrades the Advance cannot take namely the Torpedo slot (munitions) and bomb slot (seismics) on top of Cluster Missiles

Tempests + AC + Clusters = 25 points

Cutlass + AC + EM + Clusters = 30 Points

Thats 5 points more for a single cluster shot more. Seems doable but I'd prefer the Advanced. In Fact you can have 4 of them.

Still, this might be the best use of a 30 points generic Punisher.

Cutlass + AC + EM + Clusters

Cutlass + AC + EM + Clusters

Alpha + AT

Alpha + AT

I'll give it a shot.

like I said, doesn't matter that other generics outperform them as that's probably the most effective use of the cutlass (AC, EM, clusters, seismics for 32)

there's a reason they don't see much play :(

like I said, doesn't matter that other generics outperform them as that's probably the most effective use of the cutlass (AC, EM, clusters, seismics for 32)

there's a reason they don't see much play :(

To me 32 Points is too much for a small generic 9 HP 1 Agi PS2 ship. 30 Points is the upper limit.

you could drop down to flechette torps for 30 points

You could ... but then you don't have the clusters ... With Flechettes you also had something for range 3 ...

I just can't squeeze the last few points into this list without dropping something which I seem to be vital. I cant help it.

12200624_1018723801491587_1924077583_n.j

Just throwing it in. This is what Deathrain does for ya. Not saying it is tournament winning, but hell it's a lot of fun!

Deathrain 26
Advanced Sensors 3
Extra Munitions 2
Conner Net 4
Ion Bombs 2

+ (optional)

Ion Pulse Missiles (maybe even x2) or Flachette Torps
TIE mk2 / Autothrusters / Exp. Interface

12200624_1018723801491587_1924077583_n.j

Just throwing it in. This is what Deathrain does for ya. Not saying it is tournament winning, but hell it's a lot of fun!

Deathrain 26

Advanced Sensors 3

Extra Munitions 2

Conner Net 4

Ion Bombs 2

+ (optional)

Ion Pulse Missiles (maybe even x2) or Flachette Torps

TIE mk2 / Autothrusters / Exp. Interface

Well thats not better then having a single ion token - which can as well be archived by a 3 points ion cannon.

Cool picture, nevertheless ;)

considering corran's token tanking, it really isn't something you can achieve with a mere ion cannon :P

4 tokens is excessive, but conner nets are ******* awesome