Oops, I Bought 2 Punishers!

By Jisforjets, in X-Wing

I see on Wookieepedia it has linked bays.

If you must have a fix:

Tie Interdictor

Title, TIE only

If an attack requires you to discard a card as part of its cost, you may discard an additional identical card to perform that attack again.

Double APT's in your face. Quadruple Cluster Missile Attacks.

Thats what I had in mind when the first preview of the Punisher came out ...

Best way to run 2 Punishers is run them as cheap as possible, not named pilots as some here are interestingly suggesting. You're not going to be able to fit much else if you run Redline and Deathrain.

The most cost-effective build IMO is Cutlass Squadron Pilot, FCS, Extra Munitions, Cluster Missiles for 29 points.

You can run two of those for 58 points and easily fit in a super ace like Whisper or Soontir/Vader with an init bid. You can also go for autothrusters or seismic charges with your spare points.

Cluster Missiles with FCS wrecks TLT platforms (e.g. Y-wings and K-wings) and Fat Turrets if they stay in arc. Your ace should be able to mop up whatever's left of the mess.

Oops I did it again

I bought the whole wave

twice

goddamn!

Now you know **** well you need more than two Kraxzies!!!

:rolleyes:

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IMP%252520TIE%252520BOMBER.pngREB%252520TIE%252520EXPLOSION%2525202.pn

Da-hecks wrong wit-chas?!

:lol:

A resounding no to using cutlasses as AC platforms. Tie advanced is better in that role (much better) because it is cheaper and more manouverable. And arguably more survivable, I think 6 hp 3 agi beats 9 hp 1 agi. So the punisher has nothing going for it in that contest.

As missile platforms, tie bombers seem better than generic punishers because they are MUUUUCH cheaper.

So what's left is redline and deathrain, which share the same fatal flaw as B-wing aces - 35-40 points tied up in a non-manouverable AGI 1 deathtrap. In the TLT meta, that's pretty terrible. Redline packs a mighty punch, but tends to go down in flames pretty quickly.

Cheaper, yes (by 3 pts). More maneuverable? I'm not sold there. Native boost is quite a big ability, imo, and is much more useful on generics to set up for future rounds or the desired angle. Boost + Free 2 hits from AccC is neat. 9 native hp and 1 agility is great too. Tempests do rely on green dice, and even with that evade or focus always used on defense, you can die fast. Punishers have predictability on their side.

Also, it's not about running it JUST with AccC, but having the ability to run mines and shore up a jousting list's weakens to high PS arc dodgers. And I know, Advanced Sensors seems the right choice there, but I've tried both, and Adv Sensors barely earns its 3 pt cost, where as Accuracy Corrector makes the Cutlass actually a reliable gun, which is honestly a big part of why dedicated bomb or mine platforms tend to not pan out. Mines only deal 1-6 damage each, and that's with major luck, and only get up to 4 total drops. You might fire 10+ times with lasers over the course of a match. You will always be left relying on your ships lasers to knock of all that remaining HP. AccC does that for you.

It's a low PS mine platform with a reliable gun.

That build has honestly been the most successful Punisher build for me. Everything else seems to fall short of what I want. Probably because I'm putting 40 pts into a fragile ship.

the problem with generic punishers as mine platforms is that Deathrain does it so much better (and with such grace ^_^ ). Hair-ball bombs/mines are easily worth the 5 points, every time (plus the added benefit of firing before TLTs, if you need to down one before it fires).

can't ever do generic mining now that I've gotten a taste of Deathrain and the A-slam Warden, they're just things of beauty

now seismics? Yeah, they're still golden on anything :D

speaking seriously, yes it is much more difficult to drop mines on aces with punishers. they have a pretty limited maneuver dial when it comes to pointing your ass at an ace and farting out conners. Deathrain easily dodges this issue by vomiting them out the front

If I had to take a stab at double generic punishers, I'd reach for

Cutlass Claymore Squadron (seriously, such a missed opportunity with sword naming here :(--it even doubles as a pun!)

Acc (3)

Cluster Missiles (4)

Extras (2)

Seismics (2)

[32]

Edited by ficklegreendice

Barrel roll also should not be underestimated and the 4 forward is valuable. i am in the camp of prefering the bombers mobility.

I am also not sold an ACs. You can only boost so much, and the punisher, unlike the Advanced, has no action to take apart from that. Defensive focus? One die. TL? You have 2 hits anyways.

Barrel roll also should not be underestimated and the 4 forward is valuable. i am in the camp of prefering the bombers mobility.

I am also not sold an ACs. You can only boost so much, and the punisher, unlike the Advanced, has no action to take apart from that. Defensive focus? One die. TL? You have 2 hits anyways.

defensive focus; TL if packing cluster missiles for Acc Corrector

or, if Deathrain, mines

truth be told, however, that boost comes up a lot in my experience. The fat bastard really can't get that far without it :P

it's extra troll on Deathrain, who can seismic out a roll before he moves, and then boost into the best possible position

Edited by ficklegreendice

I've been flying 2 with concussion missiles, cluster mines and extra munitions, supporting Fel.

I've been using them as an anvil to Fel's hammer, you get behind them, you've got cluster mines to deal with, in front, missiles. if you go to the side of them - Fel is shooting you in the back.

You try to get out of the way of Fel?... cluster mines and missiles.

I'm enjoyng flying it and I've had some decent success

Im happy to see the words, "I enjoy flying it." Thank you. I feel too many of us are just MOV-junkies suffering from groupthink.

Fly what's fun! Unless it's a big ship, cuz you know, MOV nerf. /wink

I own 3 Punishers and they are very FUN to fly.

Edited by lazycomet

the punisher's not a terrible MOV *****

it's certainly no Miranda, since it has abhorrent damage mitigation (i.e, none) but that flabby **** can really hustle when you start boosting for your lives and, once enough people have been on the receiving end of bombs, they'll be quite loath to chase you

but yes, I agree that it is great fun :P

Edited by ficklegreendice

The dial on the punisher is honestly pretty serviceable (especially with TIE MK II).

I never really feel like I am entirely shafted for options

The dial on the punisher is honestly pretty serviceable (especially with TIE MK II).

I never really feel like I am entirely shafted for options

serviceable, yes, but not fast. The lack of a 4-straight and the red 2-turn in particular is what really holds it back from mine detail.

that speed is an important distinction to make if you plan on running mines on that thing; it's what separates the SLAM K-wing from the Cutlass Claymore when it comes to bearing the esteemed conner nets, and why Deathrain deserves a ton of respect

otherwise, the dial is a-okay for any other purpose (dropping seismics, flinging ordnance etc.)

bombers aren't terrible fast either and keeps the red 2-turn (has a 4-straight, though), but you can get more of them. That, and barrel-roll just seems to set up for far less predictable approaches

Edited by ficklegreendice

You bought two Punishers? I'm so sorry.

When dropping a bomb, do you reveal, drop, move?

When dropping a bomb, do you reveal, drop, move?

seismics and the like say "when you reveal your maneuver dial..." so yes

which means Deathrain can reveal, plop a seismic, roll, and then maneuver

all the Mines have Action: as a requirement, instead

...

also, attempt at 2 Punisher list

Deathrain (corrector, seismics, conners, munitions)

Cutlass (corrector, cluster missiles, seismics, munitions)

2 Black Squadron (crackshot)

[99]

can't say I like it better than the idea of Deathrain and 3 corrector Tempest pilots, but it's two punishers

the Cutlass is going to take some getting used to, because like all agility 1s it melts at range 1 but doesn't put out the damage of something like a B-wing. You're going to have to use that boost ambitiously to sometimes channel your inner prototype pilot and escape the range 1 fire. If successful, you can then drop a charge on the enemy jousters while you K-turn or just run away

Edited by ficklegreendice

Wait a second, I did have a list that used both characters somewhere....

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!144:43,126,-1,-1,-1,138,137:-1:17:;143:36,126,58,14,-1,-1,-1:-1:17:;56:-1,-1,45,-1:-1:-1:

Could somewhat work, but not if your opponent fields more than 3 ships. I now prefer Enhanced Scopes on Deathrain and Redline could do with Autothrusters, so there can still be some tweaks made, but the basis, in some cases, doesn't look bad.

Just played a casual Tournament with the Following:

Soontir Fel:

- Push the Limit

- Royal Guard TIE

- Auto Thrusters

- Stealth Device

Deathrain:

- Advanced Sensors

- Extra Munitions

- Proximity Mines x 2

- Experimental Interface

Academy Pilot: x2

I have to say this is a really fun list to fly and it can hold up to the TLT spam. Just fly it right and there's no problem. As an imperial player I used to go for extra dodgy ships and arc dodgers, I started flying the Punisher and I think it is my new favourite ship! Soontir's play style gets a little old after a while but he's worth every point. I guess I'm happy introducing a new play style to my arsenal. I was featured on the top table twice during the tournament and the comments from my opponents included: "That was the hardest game I have ever played in a long time" (Coming from the champ), "The best use of Mines I have ever seen!" and "This guy's maneuvers are Amazing!" Not to inflate my ego, but the Punisher does serious work! People flying arc dodgers will hate you and anyone with low agility is going to get bombed and shot at (something they can't afford). Trust me when you Advanced Sensor - Boost - Proximity Mine Soontir before he moves and "one shot him"- Barrel Roll - Green maneuver to de-stress, that 40 points is worth it.

Edited by Black Arrow

Nice.

But you didn't win the thing?

What have you been up against?

Nice.

But you didn't win the thing?

What have you been up against?

I didn't win because on my last two matches both my red dice and green dice were cold! So cold I couldn't land a hit or evade a hit. Even re-rolls from a TL Deathrain was netting a Blank and a Focus... So Sad...

The tournament was pretty bland... 3 lists were identical:

Vader, Fel and Palp Shuttle

4th List was Vader and a Palp Deci

I've flown it against a Rebel Poe list with TLT's; and a Fel, HLC Defender + 2 Academies; and against scum Kath with K's.

Edited by Black Arrow

Cool thing you brought the Punisher.

A pity you didn't win.

Cool thing you brought the Punisher.

A pity you didn't win.

Yeah, If my dice were just a wee bit better I would have won both the games I lost. Palpatine nerfs the Proximity Mines but at least I was making my opponents use Palpatine for the Mines and not for attacks.

3 rounds of shooting a Decimator with a TL from Deathrain and I didn't land a single hit... Against a 0 agility ship! that only had 2 hull left... Probably the second saddest tournament I've flown, luck wise.

Edited by Black Arrow

Would you dare to take 2 generic Punishers to a tournament?

I'm toying with this at the moment:

Cutlass Squadron Pilot: x3

Accuracy Corrector

Extra Munitions

Seismic Charges

Proximity Mines

Auto Thrusters

Just to see how it does... I think it would be a lot of fun.

Or 3x Cutlass Squadrons

+ 3x Academy TIEs... (They'd never see it coming...) :P

Edited by Black Arrow

Would you dare to take 2 generic Punishers to a tournament?

So... Yes, yes I would :)

If you'd go with this, you are braver then I thought.

If you'd go with this, you are braver then I thought.

Never tell me the odds... :P