+++ Torpedo Boats (396pts) +++
++ Imperial Navy (Standard) (396pts) ++
+ Gladiator Star Destroyer (75pts) +
Gladiator I-Class Star Destroyer (75pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), Ordnance Experts (4pts)]
+ Imperial Star Destroyer (163pts) +
Imperial II-Class Star Destroyer (163pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), Heavy Turbolaser Turrets (6pts), •Admiral Ozzel (20pts), •Relentless (3pts)]
+ Raider Corvette (122pts) +
Raider I-Class Corvette (61pts) [Expanded Launchers (13pts), Ordnance Experts (4pts)]
Raider I-Class Corvette (61pts) [Expanded Launchers (13pts), Ordnance Experts (4pts)]
+ Squadrons (36pts) +
TIE Advanced Squadron (12pts)
TIE Fighter Squadron (8pts)
TIE Fighter Squadron (8pts)
TIE Fighter Squadron (8pts)
+ Objectives +
Assault Objective [Precision Strike]
Defense Objective [Fleet Ambush]
Navigation Objective [Dangerous Territory]
Created with BattleScribe
Ozzel is there for cheap and the maneuverability boost. Both Star Destroyers can set any speed on their dials with a single nav command or token, and the Raiders can set any speed if they're at 2 or 3.
My big question mark is on the Expanded Launchers and whether it might not be better to go full ACM and swap Ozzel for Screed. Not being able to prevent ACM damage is great, but I feel like I'm wasting the Ordnance Experts with only two black dice to reroll. At least the Gladiator rolls 4 broadside.