My Fett scum list/what Fett list has worked for you?

By Chief Hugh, in X-Wing Squad Lists

Here is my list. Let me know what you think or what Fett list is working for you.

Boba Fett with EU, Pred, k4 security droid.

Syndicate thug with TLT, unhinged astro mech x 2. (perhaps BTL4?)

EU so Fett can get in range one and predator + k4 to ensure damage every turn. I thought about reson spec plus calculation but I figured Fett would be bumping quite a bit in this list and there by loosing his actions.

Fly casual.

K4 gives you TL, and therefore re-rolls. You can't re-roll dice twice so I would worry that it is redundant with Predator and Fett's special ability.

Since you are using the Engine Upgrade you also won't have a focus action.

For the same price as K4 you could get a Flechette Cannon and Inertial Dampeners. Just a thought.

Good point. I'm not a fan of Inertial Dampeners. I wish Fett had the ability to fire a cannon from both arch's. Maybe a autoblaster for him then.

Edited by Chief Hugh

As mentioned K4 and Predator are useless on Fett. (K4 also makes your movement predicable given your 4 green maneuvers)

I like the following for a base Scum Fett;

Boba Fett (Scum) (39)
Veteran Instincts (1)
Ion Bombs or Seismic Charges(2)
Tactician (2)
Glitterstim (2)
Engine Upgrade (4)
Slave I (0)
Total: 50
If there is points to spare the bomb can be upgraded to a Proton as well and/or add Extra Munitions thanks to the Slave-I title card.
Tactician works out both arcs and can double/triple etc stress a target unlike the Flechette Cannon.
VI allows you to fire first on PS9 Aces and I've found allows for better use of the bombs.
If you bump Glitterstim still allows some modifiers in both attack and defense rolls.
The other thing with Tactician and the bombs is that I find it often forces people on the defensive right away as they now don't want to be in Range 1 or 2 of Boba, this can force your opponents move in hopes of better positioning for a later round often giving you free shots with out getting any return fire.
Note: I've found the Proton or 2 Ion bombs to be a better deterrent then the Seismic Charges as people often is it as only 1 or 2 damage where as the Proton Bomb is a face up through shields or the Ion bomb making their movement predicable for 2 turns potentially.
Edited by Heavyguard

Here's one that has been quite effective:

Boba (Veteran Instincts, Gunner, Inertial Dampeners, Engine Upgrade) - 50 points

IG-88B (Veteran Instincts, Advanced Sensors, Heavy Laser Cannon, Inertial Dampeners, Autothrusters) - 50 points

100 points

But that was before TLTs and before the tournament MOV rule change. I haven't tried it since. Aggressors are the least affected by both though, as they can be resilient with their 3 defense dice and Autothrusters.