Hello there, fellow dice-thrower!
You and I ahve seen a number of threads around on faction-specific things and attempts to replicate them.
But that makes us wonder: should there always be another faction replicas?
First, let's see the doctrines!
Empire is supposed to be all about swarms of disposeable pilots, nimble and evasive aces and terror doctrine, via stress control. Shields are expensive and inefficient!
Rebel scum are about survivability and synergy. They buff each other and live longer due to excessive shielding and regen capability. Have epic flying pancake turrets.
Scum Mercs are about selfishness, aggression and one-use-wonder abilities. They tend to lean towards dangerous high-yeild tactics and make their enemy lifes miserable.
Now let's see what we have
Empire has swarms, arcdodgers and lacks terror doctrine whatsover.
Stressers are Rebel Captive and Kath Scarlett (who's a pirate, mind you!)
Rebels have it all, and even more, because they got their hands onto arcdoges and have the best control options
Mercs have de-buffers, pilots with fluffy (lore-wise) abilities and all that. Some illicits are one-use wonders that are as dangerous to you as to the enemy. And mostly lack the good pilots, use outdated ships or await theif â„¢Fixes
I hardly can propose anything, but clearly seen is one thing: rebels got too many toys.
Stress is supposed to be an Empire thing, and Mercs are overcosted in most cases (despite Scyks being cheaper than Ties in lore)
Maybe when X-wing stops being Boostwing things might actually get better ![]()