Why Agent Kallus will be great for the Empire. Plus Scourge.

By Chief Hugh, in X-Wing

I don't think Imperial players are excited about Agent Kallus as they should be. Granted he can only be placed on I think four standard point game ships. (Phantom, Shuttle, Decimator, Firespray.)

First of all he is extremely affordable coming in at 2 points.

He also gives you a mixture of the Emperor's ability and the EPT Predator.

It does require a bit more skill to use as you have to select the ship engagement before hand but I don't see that being too difficult for one to figure out each turn.

Scourge has an if/then ability but I think if he is teamed up with other top tier TIE pilots he will be great.I think he would do well paired up with other pilots who gain the bonus attack die like Backstabber, together they are 33 points. Add in Mauler Mithel which brings this list up to 50 points with plenty of room to spare for a phantom that has a passenger seat for Kallus. Who knows what other pilot aces will come in the new set but I think they will be great. I think we will one day see worlds lists that look similar to wave 1 lists. TIE bus formations where every TIE is benefiting the ship next to him in formation creating a super synergy.

Fly casual.

Kallus requires you to pick at the start of the first round, and that choice is locked in for the whole game. You can't repick round after round.

I look forward to Kallus, but there is enough new stuff to concentrate on as it is. When he arrives, he will be deadly on anything he enters... Whisper and Kallus, now theres a new team I think!

Kallus requires you to pick at the start of the first round, and that choice is locked in for the whole game. You can't repick round after round.

This is true, but even given that I don't think it's going to be too difficult to identify the priority target in most lists.

The bigger problem is, I think, going to be that Kallus will paint a great big target on whatever ship he is on.

Kallus requires you to pick at the start of the first round, and that choice is locked in for the whole game. You can't repick round after round.

This is true, but even given that I don't think it's going to be too difficult to identify the priority target in most lists.

The bigger problem is, I think, going to be that Kallus will paint a great big target on whatever ship he is on.

Yeah I didn't catch the "first round" bit but as Forgottenlore says it shouldn't be hard to pick a ship. As for being a big target for what ever ship he is on, that ship was already likely a priority target in the first place as it is either a shuttle, firespray, phantom or decimator.

He's not a terrible card...I mean heck, put him on Chiraneau's ship and if you are up against a build with a limited number of ships, your decimator will pretty much never have to worry about focusing cause 2 of your focus rolls are gonna turn into attacks most of the time. Put Jerjerrod there and throw Kallus away when he is done.

Could put him with Kenkirk and Isard instead, get a lil more milage from his defensive buff when facing your main target. Both sound like pretty nice uses for the guy.

Edited by FlightyBombJack

I'm doubtful of his usefulness on a Lambda, but he'll be great on a Phantom, very useful with Kenkirk and may even give us a reason to play Firesprays again. Krassis with HLC and Kallus should be a pretty dangerous assassin. Four dice, a re-roll and a focus-to-hit, all without actions, plus a defensive bonus? Whether it's worth 45 points remains to be seen, but it certainly doesn't seem bad. Kallus also lets Kath use her focus token to Calculate while still letting her flip another focus result.

On the lower ps phantoms he is awesome. Helps them survive, attack and recloak for the TLT meta.

Having played him in the Galactic Cup, I can say that he's cool, but I haven't gotten much mileage out of him. Of course, having him on a ship (like the Phantom) means that the targeted ship will avoid shooting at Kallus, so you might not see him trigger yet he would still do good work.

I also disagree with choosing the "priority ship". If you kill that ship in the first round, you won't get your points' worth (or the slot's worth for that matter). You want to put it on a pesky ship that you don't want to kill right away, but might do damage if you don't defend against it.

I had a game against Wedge Poe Gold TLT. I put it on Wedge because I knew I wanted to focus fire Poe ASAP. The Gold TLT had BTL and R3A2, it would have been a great choice for Kallus BUT I decided that if I get in arc of it I'm dead (with Whisper) anyway, a focus will not change that. I can see it working very well against a normal TLT.

In a game against Palpmobile Vader Soontir, I put Kallus on Soontir, because I knew chances are slim you'll take down Soontir in the beginning, easiest ace to kill is Vader. I lost that game horribly but that doesn't matter.

He'll probably be very useful against large ships, especially those with Gunner. I haven't had the pleasure to try that.

He's not a terrible card...I mean heck, put him on Chiraneau's ship and if you are up against a build with a limited number of ships, your decimator will pretty much never have to worry about focusing cause 2 of your focus rolls are gonna turn into attacks most of the time. Put Jerjerrod there and throw Kallus away when he is done.

Could put him with Kenkirk and Isard instead, get a lil more milage from his defensive buff when facing your main target. Both sound like pretty nice uses for the guy.

Chiraneau with Kallus, pred, and EU could be real nice.

I think Scourge with VI could be a very interesting use of 18 points. Gotta be about the cheapest PS9 option you can imagine. (EDIT: 2nd cheapest. Forgot Mauler) Move after nearly everyone drop a 3 dice attack on any wounded target. Not a juicy target for the opponent but can really punch above his points cost.

Edit #2: Mithel and Scourge both with VI come out to 36 points, could replace one of the Aces in the palpmobile lists...

I hope Kallus likes the passenger seat inside a phantom cuz i expect he is going to spend a lot of time in one.

Edited by gamblertuba

The only thing I'm excited about for Scourge is sticking him in my Gozanti Cruiser and unleashing him once damage is shattered about everywhere. Otherwise I don't see him being a better pick than mauler.

I think Kallus has come 2 waves too late. Sure he'll be useful but what I wouldn't have given to have that card for this years regionals isn't worth discussing!

Just spitballing here, but what do you all think of a budget gunship Phantom with Kallus? Sigmas already have pretty strong jousting values, and beat the common PS2 ships in the PS bid. You can get Kallus in a Sigma for 27 points, and bring FCS and ACD for a total of 33 points. With FCS and Kallus, it can pretty much just Evade every turn and still get heavily boosted attacks against big targets, along with strong defense. Against massed little stuff, you're probably still egging to use ACD. Whisper with this build is obviously better, but also more expensive, and sometimes those points are important.

You could also stick Rebel Captive on the Lambda or Decimator with Kallus. That at least would make it more of a pain to kill him.

I think that Kallus is a bit late to the party too. Is he better than gunner in a phantom? Rebel captive? And vs. swarm he's pretty useless (albeit only 2pts).

I like Kallus + calculation on Kath but do I like it more than mangler + Recon?

He shaves some points but only working vs. 1 ship hurts the utility.

Choosing that target ship wisely is gonna make or break Kallus. If you've mastered Turn Zero then knowing which ship to choose is easy. If you are still struggling in knowing how to place rocks and ships then you will probably choose poorly.

I also disagree with choosing the "priority ship". If you kill that ship in the first round, you won't get your points' worth (or the slot's worth for that matter). You want to put it on a pesky ship that you don't want to kill right away, but might do damage if you don't defend against it.

The way I see it, if I get lucky and kill the ship that's the biggest threat in the first round, I've pretty much already won. If Kallus can help kill Soontir before he gets behind my ships, or Corran in one round before he starts regenerating, then that isn't wasted points at all, that is a solid gold investment.

I also disagree with choosing the "priority ship". If you kill that ship in the first round, you won't get your points' worth (or the slot's worth for that matter). You want to put it on a pesky ship that you don't want to kill right away, but might do damage if you don't defend against it.

The way I see it, if I get lucky and kill the ship that's the biggest threat in the first round, I've pretty much already won. If Kallus can help kill Soontir before he gets behind my ships, or Corran in one round before he starts regenerating, then that isn't wasted points at all, that is a solid gold investment.

That's super great when there's a single big threat on the table. But what if there are more? You've removed a ship that you had a minor advantage against, and now your crew slot is doing nothing. Suddenly it just turned into "turn a focus into a hit on attack, then discard", which doesn't sound too good for 2 pts. (and to preempt any comparison with crackshot, that card has barely any requirements - only that your opponent should have at least one evade result - and the trick with using it after defense dice have been modified doesn't apply). I don't know, it seems like games where you kill the Kallus ship immediately are just games where you would have won anyway, you just have two points as deadweight.

I think it's okay to have a card that's dead weight against lists a squad is confident against. I'd rather have a card that's an A against squads I'm weak against and a C against squads I'm strong against than a card that's a B against everything. That's not to say Kallus is necessarily that card, but there's a place for specialized cards.

I think if you got to rechoose a target after the first is destroyed he'd be great. As is I think he's just ok.

If Kallus can save just 1 HP or get just 1 extra Hit through, then it is probably worth it. 2 pts so my ship can take an Evade action or a boost action and still have a mini focus on offense on at least one shot isn't bad. It's cheap because it is situational, but get in the right situation and it could save muliple hits or deal multiple extra hits.

I think he will do nicely. Maybe 1 meta too late to be GODLY, but still has value.

Whisper won't hate it to tag that single higher PS ship.

Decimators might find some use. Bounty Hunter + Agent Kallus could be neat, giving the ship some minor action economy against the biggest defense ship or the heaviest hitter. Evade + Mini focus to defend from an IG88 or something.

Sounds like Kallus would be great on Imperial Firesprays, which need the boon anyway.

Boba+Lone Wolf+Kallus is 43 points, has mini-rerolls, and a mini-focus against one ship. You could pair it with a couple glass cannons whos job it is to engineer a Boba vs target end game.

Boba+Lone Wolf+Kallus is 43 points, has mini-rerolls, and a mini-focus against one ship. You could pair it with a couple glass cannons whos job it is to engineer a Boba vs target end game.

You can get this plus two Sigma Phantoms with Stygium Particle Accelerator and Intelligence Agent for 99 points.

Kallus requires you to pick at the start of the first round, and that choice is locked in for the whole game. You can't repick round after round.

This is true, but even given that I don't think it's going to be too difficult to identify the priority target in most lists.

The bigger problem is, I think, going to be that Kallus will paint a great big target on whatever ship he is on.

Kallus + Rebel Captive :)