Any faction really needs news concerning wave 8/the Assault Carrier. Please FFG, we all beg you!
What does each faction still need?
Scum is missing it's B-wing
...Mist Hunter...
and A-wing equivalents
...Scyk...
...and a reusable illicit upgrade.
Inertial Dampners, Feedback Array, Cloaking Device (if you're lucky)...
Edited by FTS GeckoClearly, the Empire is missing a key, and iconic, part of its fleet....

Alderaan Fired First!
Scum needs Regen/Damage Mitigation like has been mentioned, Imps need Control, Rebels need baaaasically nothing. They're sitting pretty well right now. Something super manoeuvrable with some teeth would be nice, a la squints, or something that can Sloop.
I'm holding out for my Gunboat but I'm not positive it's going to happen.
Rebels need the guy who says "Stay on Target" and Tiree who I think is the only one left whose name is actually spoken in a film but isn't in the game. And them to have the elite pilot talent upgrade slot. Come on already!
Scum is a little lacking in control options, which is why I'm really curious to see what Tractor Beam does. If its effect is worth the lack of damage, then the Scyk might find a more popular role in Scum lists. After all, if you're giving up an attack for control, what better platform than a 17-point Cartel Spacer?
Rebels need the guy who says "Stay on Target" and Tiree who I think is the only one left whose name is actually spoken in a film but isn't in the game. And them to have the elite pilot talent upgrade slot. Come on already!
Pops and Tiree were awesome dudes, but Dutch is the only one who gets a pilot card. Bummer. I guess their abilities would be going straight forward and getting blown up from behind.
Anyway, Rebels need T-wing, 14 point torpedo carrier
2att
3agi
2hull
2shield
Focus, TL, BR
Dial like a-wing with much less green
Imps need to finish the Advanced progression with the Avenger, midway between X-1 and Phantom in price, and a title that allows cannon slot.
Scum needs fewer ugly ships. Or just better looking ones. Space bugs, Buck Rogers rejects and toilet seat pogo sticks don't go to the prom.
Scum is missing it's B-wing
...Mist Hunter...
and A-wing equivalents
...Scyk...
...and a reusable illicit upgrade.
Inertial Dampners, Feedback Array, Cloaking Device (if you're lucky)...
B-wing? Yup. Depends on dial mostly. But still B-equivalent.
Scyk is nowhere near A-wing levels. Worse at any job.
Reusable Inertial dampeners? Somehow you discard the card to use it...
Scum needs a good PS8-9 ace in a good ship.
We're looking at you, Dengar!
already has V.I aggressors and V.I Xizor, neither of which need predator due to system slot and neither of which really care about PTL with those greens; both in very solid ships with some incredibly solid dials
Dengar will be nice for large base variety, though
Scum needs a good PS8-9 ace in a good ship.
We're looking at you, Dengar!
already has V.I aggressors and V.I Xizor, neither of which need predator due to system slot and neither of which really care about PTL with those greens; both in very solid ships with some incredibly solid dials
Dengar will be nice for large base variety, though
Adv sensors are great, and especially so with VI. because Boost-before-move either lets you correct course, avoid block or even avoid arcs.
and predator lets you cope with ever-increasing hordes of TLTs
p.s. Dengar is PS9.
Edited by WarpmanI play almost exclusively Scum and I feel the greatest weakness is lack of defensive abilities. It's just too hard to keep a Scum list on the board long enough often enough.
Imperials need a Small ship with a Turret, a cheap Cannon slot carrier, an advanced interceptor with some of the new S-Loop/T-Roll maneuvers, and a more agile torpedo carrier.
A.K.A, TIE Aggressor, TIE Hunter, TIE Avenger, TIE Oppressor.
I play almost exclusively Scum and I feel the greatest weakness is lack of defensive abilities. It's just too hard to keep a Scum list on the board long enough often enough.
I don't know. On the one hand, I kind of like that Scum doesn't have as many defensive abilities, outside of a few ships and pilots. It makes them a more aggressive faction, with dangerous stuff like K4 Droid, Glitterstim, and Bossk, and not much staying power. On the other hand, it seems pretty clear that staying power wins tournaments, which is why Brobots is one of the few top-tier Scum archetypes. I'm hoping that if they do give Scum more defensive options, they're able to make them feel uniquely scummy.
I play almost exclusively Scum and I feel the greatest weakness is lack of defensive abilities. It's just too hard to keep a Scum list on the board long enough often enough.
I don't know. On the one hand, I kind of like that Scum doesn't have as many defensive abilities, outside of a few ships and pilots. It makes them a more aggressive faction, with dangerous stuff like K4 Droid, Glitterstim, and Bossk, and not much staying power. On the other hand, it seems pretty clear that staying power wins tournaments, which is why Brobots is one of the few top-tier Scum archetypes. I'm hoping that if they do give Scum more defensive options, they're able to make them feel uniquely scummy.
I agree - it's not that a suicidal alpha-strike doesn't work, it's just that it doesn't work often enough. The longer you can stay on the board, the better your chance of victory.
Maybe a Tie scout with a role similar to the Hawk. I was thinking maybe friendly ships in range 1-3, don't need either focus or target lock on enemy ships to use their torps and missiles, the Tie Scout feeds them the intel they need. The Scout like the Hawk, should have poor damage and save capabilities.
Scum are missing B-wings
G-1A looks to be filling in that niche.
Maybe a Tie scout with a role similar to the Hawk. I was thinking maybe friendly ships in range 1-3, don't need either focus or target lock on enemy ships to use their torps and missiles, the Tie Scout feeds them the intel they need. The Scout like the Hawk, should have poor damage and save capabilities.
I'd rather they find a way to make imperial only crew that turn the shuttle into this role. It's clearly the imperial hwk, it just has some limited named pilots. Fleet Officer is a good start, though I'm terrible at making it work.
Scum are missing B-wings
G-1A looks to be filling in that niche.
that's the implication ![]()
Imperials need a Small ship with a Turret...
No doubt we'll soon see those special forces TIEs that have rear firing arcs. That's pretty close.
No doubt we'll soon see those special forces TIEs that have rear firing arcs. That's pretty close.
The latter is far more versatile.
not really versatile so much as TLT
yeah, apart from ICT and TLT, the turret upgrade isn't terrible great ![]()
not really versatile so much as TLT
yeah, apart from ICT and TLT, the turret upgrade isn't terrible great
Autoblaster Turret is actually pretty good, it's just that turret slots are mostly on ships that need them for main damage output.
With something like the Ghost, I think they could be useful as a 2pt scare bubble for ships that would normally be dodging its arcs.
That's a solid point actually, we haven't seen anything that has a Turret slot that doesn't really want to use it for damage. The K-Wing is closest I think but between a 2ATK Primary and TLT there's no contest. Both is good, obvs, but you're still filling that slot for every turn instead of options.
The Ghost won't mind TLT either but you make a great point about the AbT. Even just for that second Phantom shot since you want the Aux Arc anyway.
...PS also makes a far larger difference at high play skill levels, but has much less impact at lower levels...
I'd suggest exactly the opposite. Exceptionally skilled players overcome the move first-shoot last limitations of low PS ships with experience and the ability to predict moves and read the game. See: Paul Heaver winning World Championships flying generic B-Wings, Z95's and Y-Wings
.
Strange analysis, since his two recent lists also had PS 9 and P10 pilots that were the most expensive parts of his list. I mean, sure, he had to fly the whole list well and he's an amazing player, but he wasn't simply beating aces with generics. His first win was at a time when generics were the most efficient ships and at a time when his PS 4 Daggers were actually a worthwhile PS bid, so I think we can conclude that the 3x World Champion made excellent use of high PS.
Edited by AlexWI agree that scum still needs some bump on upgrades to catch Imperial and Rebel factions. Some defensive upgrades would be nice, but they should be some Illicit cards or something that are Scum only.
G-1A will be nice add, I just hope that it will be worthy ship by dial wise, that is the single thing at the moment that can ruin it, but as far I know what upgrades it has etc, it sounds very nice!
Punishing One seems quite promising at the moment, still hoping that it has something to counter that 5 hull and 4 shield, that is just so fragile ship at the moment for such a expensive price when we have those grinding TLT's and there is no way of adding autothrusters either for it.
As much as I love TLT, I equally hate what they did for game meta, it has been single card that shook the whole game meta in many ways, almost too much in some manner. It was huge hit for all imperial arc dodgers that were dominating game as it was big hit for rebel a-wings etc. Imperial ships are so fragile that TLT can grind any interceptor in few turns and if you add Greedo for TLT ship it can destroy it in single turn if you are super lucky! ![]()
But yeah, I am sure Scum needs their own 'Scum Aces' that would provide some upgrades and new fresh pilots for this faction! It is a shame that Scyk is not so viable ship at the moment, their pilots suck at the moment too!