So these 2 battlegroups are diverse fleets inspired from the battle of endor. No ackbar though because he mostly works with assault frigates. Ive tried to work as much with nebulons to make it feel episode 6. You can also fusion both fleets with only garm and it makes ( to me) the perfect endor rebel fleet for big battles. So as follows:
Phoenix battlegroup
Faction: Rebel Alliance
Points: 397/400
Commander: Garm Bel Iblis
Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Command Cruiser (106 points)
- Garm Bel Iblis ( 25 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
3 A-Wing Squadrons ( 33 points)
This build is focused on activation control while taking potshots with free accuraties and 2x hits, making sure to make out the most of the synergistic titles. Garm's value in this list is pretty good on the MC80 and nebulons giving them flexibility of commands. While on the cr90 it allows them a repair token worth a shield with redemption, then relying on always using the right command which is easy on a command 1 ship.
Gold battlegroup
Faction: Rebel Alliance
Points: 394/400
Commander: General Dodonna
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] MC80 Command Cruiser (106 points)
- General Dodonna ( 20 points)
- Indipendence ( 8 points)
- Walex Blissex ( 5 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
MC30c Torpedo Frigate (63 points)
- Lando Callriassian ( 4 points)
- Ordnance Experts ( 4 points)
- X-17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Raymus Antilles ( 7 points)
- Slaved Turrets ( 6 points)
3 B-Wing Squadrons ( 42 points)
2 YT-2400s ( 32 points)
1 YT-1300 ( 13 points)
This fleet is instead focused on surgical strikes with bombers and a 1st player bid for perfect MC30 activations after the initial bombing. The mc80 moves the slow fighters in in the early turns and can control them from there with boosted coms. The YT-1300 protects the Bs and as a force they have lots of health and dmg while in the frey, on the side, the rogues YT-2400 hunt down enemy fighters. The ship is aso the main tank with effectivly 4 unblockable braces and decent firepower with situationnal rerolls from leading shots. (3 red blanks? no more!). Finally salvation is here to pack a punch on the ships with used defense tokens.
Edited by Brozojoe