I understand why HLC is good for brobots (you've only got 2 ships, so you want all the dice you can get), but how does it work in practice? I presume you'd need to stay out of range 1, otherwise if you missed, you wouldn't be able to attack again with B's pilot ability?
If you're missing with R1 F or TL, you're doing something wrong. Get it? Make sure you're hounding the guy with the FCS lock. Or get into R1, but DO NOT BOOST TO DO IT. Take a focus.
Lets say you missed. That means that your opponent probably spent their defensive tokens.... So... Why did your other IG not attack the same person too? And since they're so big, its unlikely the other IG is at R1... so you have a HLC gunner shot at a guy with no tokens. Should crumple. Provided you didn't take too much damage in return.
Did you hit a rock that crucial turn? Its your flight then that needs to improve.
IG's give you the MOST tactical variety of nearly any build. You can engage at any range. You can run really fast away. You can face most any direction and still have defensive or offensive bonuses.
imo, you want the 4 dice reshot
also, I think IGs have the highest potential for you to outplay someone. They reward skill very well. (Although personally I hate flying against them, even in games I win. )
Edited by Blail Blerg