Yes, I am ashamed to report that I was unable to repulse a small gathering of rabble.
I think my list was good (needs a bit of fighter tweaking perhaps), but my execution failed me as you will soon see.
I had:
Imperial II Star Destroyer
Screed
Intel Officer
Heavy Turbolaser Turrets
Flight Controllers
Gladiator I Star Destroyer
Demolisher
Assault Concussion Missiles
Engine Techs
Intel Officer
Raider II Corvette
Impetuous title
Major Rhymer
Soontir Fel
Darth Vader
1x Tie Bomber
1x Tie Interceptor
2x Tie Fighter
I was against:
Assault Frigate II B
Enhanced Armament
Advanced Projectors
Mon Mothma
Assault Frigate II B
Enhanced Armament
Advanced Projectors
MC30B
Foresight
Enhanced Armament
Advanced Projectors
3x B Wing
3x Y Wing
3x A Wing
Mission: Dangerous Territory
I was player 1
Deployment:
Idea was to use the Corvette on one side and the fighters on the other side, using Vader and Soontir to screen the bombers while the Tie Fighters and Tie Advanced engaged his fighters. The obstacles were set up to funnel him into my Imperial Star Destroyer, while the Gladiator would swing around to the rear of his line (an effective tactic in previous games). Then it fell apart. I should have put the Gladiator facing the space station, but instead tried to avoid it (don't ask, I don't know...)

Turn 1:
My plan to funnel his ships towards my Imperial Star Destroyer seems to be working. But I've realized a huge error and feel the need to grab the space station objective token (the only one I can get without incurring any damage). The only ship I can possibly do it with is the Raider. I'm going to stick (sort of) to my plan for the rest of the fleet, and try to hold his fighters up with my mob of fighters for as long as I can.


The battle continues with my Gladiator trying to swing around to the rear of his line. The fighters aren't going to last long, but hopefully it's enough to not have them destroy my ISD again. I used a squadron command to activate most of the fighters in the furball and get some hits in before he can retaliate.

Moving along, you can see my fighters took a pounding. In addition, my bombers are completely out of position to do anything (trying to avoid them being engaged and still not doing anything), my Raider is facing the wrong way, and my Gladiator is out searching for a soul mate or something, certainly not helping in any way!
The one redeeming factor is I've positioned my ISD to cause a traffic jam for his Assault Frigates which will help me (a little) in the coming turns.

My fighter screen is now gone, my Gladiator is continuing to be useless, as is the Raider. The ISD is also out of Blue range, so I didn't even have that going...

The final round. The ISD doesn't really do any significant damage to the enemy flagship, the Gladiator does some shield damage (reds only) to the other AF, and the Raider still does nothing. The ISD ended up being destroyed by a lucky shot from an A-wing...
