Items not listed in for purchase, but should be.And what they should cost? Housing, nice meal at a restaurant (Are there restaurants in DH?) Void ship travel, Servants machine and human, fuel, Astropath messages, fake IDs, and luxuries. Some of these are easy fuel and food are ubiquitous to common, but Astropath messages? I still haven't seen the price on a Cheribum. Please name anything you think I missed and/or add availability.
Items not listed in for purchase, but should be. And what they should cost?
Please tell me what is nice meal in restaurant or housing cost just on Earth.
And I wonder how exactly fuel and food are ubiquitous or common on Mad Max type Death World?
Yes but you don't go to get a meal and then wonder if you can pay for it, you usually know before you go in.
As a GM you're going to have to make some stuff up. 99% of the time the exact cost of the 40k equivalent of a Motel 6 isn't going to come up, for anyone, ever.
If you need a thousand pages of carefully indexed services listed by cost and quality you probably shouldn't be running a game.
To be slightly more constructive, your first question as a GM shouldn't be "what does this cost?" - it should be "does it matter what this costs?" or "is the cost of this thing interesting?" For most of what you've listed, the answer is no.
Edited by cpsThat's why I put "Items not listed in DH for purchase, but should be". Some of my examples might not be the best but, Astropath message, void ship travel, fake IDs, feel fairly relevant. I do make up items cost and evaluate need for items cost. However there is an entire thick Pathfinder book on items with things like mithril frying pan and military saddles and I thought it would be nice to have something that fleshed out the DH/40k universe a bit more. Most of the items in DH are fairly militant in nature, which is not surprising given the 40k origin.
Problem is Imperium haven't united economy. You know about "meal cost" in Imperium no better that you know about it on Earth, including London and Senegal.
Edited by AennoThat's why I put "Items not listed in DH for purchase, but should be". Some of my examples might not be the best but, Astropath message, void ship travel, fake IDs, feel fairly relevant. I do make up items cost and evaluate need for items cost. However there is an entire thick Pathfinder book on items with things like mithril frying pan and military saddles and I thought it would be nice to have something that fleshed out the DH/40k universe a bit more. Most of the items in DH are fairly militant in nature, which is not surprising given the 40k origin.
First of all, DH2 doesn't use quantified money as a mechanic so the cost of everything you listed ultimately doesn't matter. What does matter, however, is their Availability - which is going to vary wildly depending where the item/service is being sought after. A lasgun, for example, is going to be pretty easy to find in the middle of an Imperial Guard regiment or at the Forge World where they are made. You probably can't find one in a Feral World village that doesn't have a name and has never heard of the God Emperor.
Void travel, lodgings, and meals are actually listed in the core rules, pages 178-179 under the "Services" subheader.
Could we assume I am using Desoleum as a general referent. I assume that all the price/availability were based on it or generally what is available in a large hive or common Imperial world. Otherwise you could say everything in the book is near unique by just saying it's a feral world. Which is a fairly pointless observation. All I'm looking for is items/services that the books missed/haven't covered yet that would be useful in an RPG and what the availability would be in general relation to the DH2e core book list of items (which can be assumed to be general hive availability).
Could we assume I am using Desoleum as a general referent. I assume that all the price/availability were based on it or generally what is available in a large hive or common Imperial world. Otherwise you could say everything in the book is near unique by just saying it's a feral world. Which is a fairly pointless observation. All I'm looking for is items/services that the books missed/haven't covered yet that would be useful in an RPG and what the availability would be in general relation to the DH2e core book list of items (which can be assumed to be general hive availability).
Well that is an important point to make, considering that in your previous post, you wanted the costs/availability of items in general as opposed to a specific locale. I think the DH2 CRB gives a very broad list of items that may or may not come up in a campaign - for things that aren't listed or are less tangible, the guidelines for Availability and Quality give you enough to come up with them on your own.
For example:
The Availability of sending an Astropathic message isn't listed, but that doesn't mean you are up a creek without a paddle. We know that in the 40k universe, sending Astropathic messages isn't something the average person has access to, and that it is pretty expensive. I reckon that conservatively, you could say that service would be Rare. A Common Quality message would maybe be a few words or a single symbol (since that is how I understand such messages work in the first place) to a nearby location - a station/ship/planet in the same system. A Good Quality message might be longer/more complex, or could be sent farther say in the same Subsector. A Best Quality message would be perfectly clear in content or broadcast across the entire Sector.
Do you see what I mean? Just because FFG hasn't produced a huge indexed list of items or services doesn't mean you are screwed. That Astropathic message is based off of the Availability and Quality of meals/void travel/lodgings that are in the CRB.
It is a matter of using common sense (such as it is in 40k) with a little bit of creativity. The Requisitions system is surprisingly flexible for this kind of thing.
I'd even say astropatic messages should be something about "narrative cost". You can't just enter the Choir and say "hey guys take my money and relay my message" - there is schedule, and AAT is imperial organization, so they will not bend the schedule just for some money. What is money after all.
I'd even say astropatic messages should be something about "narrative cost". You can't just enter the Choir and say "hey guys take my money and relay my message" - there is schedule, and AAT is imperial organization, so they will not bend the schedule just for some money. What is money after all.
Part of Requisitions is your contacts/favors/influence, so I would assume that making the roll means you have the funds to purchase the service as well as make it happen in a reasonable time frame. So I would include that into the Availability of the service.
Now this makes it interesting if you failed the Requisitions roll - instead of just "sucks, you failed" the GM could tell them that while they had the money, the Choir's schedule is pretty backed up and thus the message won't be broadcast for several weeks. This could lead to a whole side plot of the Acolytes trying to bully/charm/lie their way into getting their message relayed quicker.
This could lead to a whole side plot of the Acolytes trying to bully/charm/lie their way into getting their message relayed quicker.
That's what I mean by narrative cost. ![]()
This could lead to a whole side plot of the Acolytes trying to bully/charm/lie their way into getting their message relayed quicker.
That's what I mean by narrative cost.
Which doesn't always have to be the case - but is always a great tool to use ![]()
My group are currently Desoleum and have a wad of scripts on them. If for whatever reason they're purchasing something and I'm not making them take a requisition test, I simply them they have enough to pay for the goods. It's not exactly specific but it works.
My group are currently Desoleum and have a wad of scripts on them. If for whatever reason they're purchasing something and I'm not making them take a requisition test, I simply them they have enough to pay for the goods. It's not exactly specific but it works.
And there's nothing wrong with this! As CPS somewhat inarticulately pointed out; it depends on how much effort you as the Gm want to put into it. If the players want to go eat at Mcwendius (A common quality meal), I'm not going to make them roll for it! If however, they want to start a correspondence with their Inquisitor who is currently on the other side of Askellon, (A good quality Astropathic message), It's going to get a little tougher!