Hey, it's General Sorin

By Slugrage, in Star Wars: Imperial Assault

The Generals Ranks looks like it would fit in really well with the popular officer/royal guard lists.

Am I reading the same card? It looks really bad, and I don't think anyone would ever play that over another officer.

The attack thing is neat for parting blow, but 1 damage isn't that much for the 2 times you're going to play it.

The movement is okay, but having an extra figure get ordered by an officer is way better than moving 2 more spaces on a single order.

Fair point. I don't play Skirmish and just thought that the extra movement in one turn on a guard would be good for reaching those point scoring tokens first.

The (stupid) way I picture it is that Sorin and the figure both hold the weapon and he guides them like teaching a kid how to shoot a rifle.

Pretty sad considering an elite imperial officer can just tell someone to move or shoot and they are probably lower ranking. Yet Sorin can't even tell someone to 'shoot that bothan' without having to hold their hand. Guess the General has been pushing papers too long.

Just want to point out something that people have over looked: royal guards with blast.

So they can hurt themselves? You can't mass stun with blast.

They have REACH. They wouldn't need to hurt themselves.

Guess I am just an against the grain kind of guy, I think Sorin is pretty solid.

Edited by NuSair

The (stupid) way I picture it is that Sorin and the figure both hold the weapon and he guides them like teaching a kid how to shoot a rifle.

Pretty sad considering an elite imperial officer can just tell someone to move or shoot and they are probably lower ranking. Yet Sorin can't even tell someone to 'shoot that bothan' without having to hold their hand. Guess the General has been pushing papers too long.

I would say it's more about balance than it is trying to apply real life logic to the figures.

I think the main question is how he compares to the elite officer.

Sorin costs 3 more, gets +2 HP, black instead of white (and no reroll), has to be adjacent opposed to 2 spaces away, but gives blast 1 to the extra attack.

So to me, if you aren't using the 2nd part of his card, he really doesn't seem worth it in general over the Elite Officer (the difference between 5 and 8 threat is also a big one, not only in value but in opportunity costs). But like I said earlier, in conjunction with the Armored assault class deck (and vehicles/droids) or the Inspiring leadership deck he will be decent.

Edited by Deadwolf

I think the main question is how he compares to the elite officer.

Sorin costs 3 more, gets +2 HP, black instead of white (and no reroll), has to be adjacent opposed to 2 spaces away, but gives blast 1 to the extra attack.

So to me, if you aren't using the 2nd part of his card, he really doesn't seem worth it in general over the Elite Officer.

But like I said earlier, in conjunction with the Armored assault class deck (and vehicles/droids) or the Inspiring leadership deck he will be decent.

If the Return to Hoth campaign is anything like the Core Set campaign, than General Sorin will probably be the main villian and appear in most story missions. Making taking his agenda set even more worthless, as his agenda mission unlock would be pointless for the most part.

I think the main question is how he compares to the elite officer.

Sorin costs 3 more, gets +2 HP, black instead of white (and no reroll), has to be adjacent opposed to 2 spaces away, but gives blast 1 to the extra attack.

So to me, if you aren't using the 2nd part of his card, he really doesn't seem worth it in general over the Elite Officer.

But like I said earlier, in conjunction with the Armored assault class deck (and vehicles/droids) or the Inspiring leadership deck he will be decent.

If the Return to Hoth campaign is anything like the Core Set campaign, than General Sorin will probably be the main villian and appear in most story missions. Making taking his agenda set even more worthless, as his agenda mission unlock would be pointless for the most part.

Good Point.

I think the main question is how he compares to the elite officer.

Sorin costs 3 more, gets +2 HP, black instead of white (and no reroll), has to be adjacent opposed to 2 spaces away, but gives blast 1 to the extra attack.

So to me, if you aren't using the 2nd part of his card, he really doesn't seem worth it in general over the Elite Officer.

But like I said earlier, in conjunction with the Armored assault class deck (and vehicles/droids) or the Inspiring leadership deck he will be decent.

If the Return to Hoth campaign is anything like the Core Set campaign, than General Sorin will probably be the main villian and appear in most story missions. Making taking his agenda set even more worthless, as his agenda mission unlock would be pointless for the most part.

Good Point.

only in that one campaign though, it would make it perfectly viable in any other campaign or home brew story surely

The problem is you would most likely use his agenda set with the Armored Onslaught Class deck and aim to use vehicles and Droids as your primary open group choices. But the massive vehicles are really bad in the base campaign. All of the story missions are either half or all indoor and the side quests aren't much better. I feel like the hoth campaign will be more favorable for the vehicles.

Edited by Deadwolf

All I can say is this: meh.

Not impressed. Still buying because I'm a completionist.

At least it's not as bad as a Stormtrooper villain pack.

Edited by Boba Rick

Has anyone seen the combination of Advanced Firepower and SURGE: Focus?

This is great! Imagine him standing next to a Tank, the Tank having 3 attacks with 4 dice each ...

Has anyone seen the combination of Advanced Firepower and SURGE: Focus?

This is great! Imagine him standing next to a Tank, the Tank having 3 attacks with 4 dice each ...

Actually it'd be 3+4+4=11 (unless you were already focused the turn before) and it'd be over the course of two activations. This would also mean that the tank would not be moving at all (except if an imp officer ordered it to on a previous activation.) Basically it'd require a lot of set up that the rebel heroes could probably just hide from. Its already difficult at times to get an E-web to hit a target.

@Patrick: I'm not a campaign player. In skirmish, this is not a problem ...

I am a skirmish player, and I agree with Patrick, that would be really difficult to set up.

Awesome on those times when you get to trigger it though.

I am a skirmish player, and I agree with Patrick, that would be really difficult to set up.

Awesome on those times when you get to trigger it though.

There are certainly times when the opponent HAS to attack you or get past you for an objective. The tank will be pretty good in terms of blocking skirmish corridors, and with 18 VP tied up in Sorin and the tank, there's a decent likelihood of being the required kills to hit 40 points. Doesn't seem like it would be all that rare IMO.

Well I don't see Sorin surviving that long. According to the calculator without the rerolls an elite stormtrooper does make at least 2 dmg with an probability of 74% and at least 3 dmg with 40%. So with rerolls sorin should fall in one activation to an elite stormtroopersquad.

I am a skirmish player, and I agree with Patrick, that would be really difficult to set up.

Awesome on those times when you get to trigger it though.

There are certainly times when the opponent HAS to attack you or get past you for an objective. The tank will be pretty good in terms of blocking skirmish corridors, and with 18 VP tied up in Sorin and the tank, there's a decent likelihood of being the required kills to hit 40 points. Doesn't seem like it would be all that rare IMO.

I don't play much skirmish... but I think it'd be even worse trying this set up in it when there is no hard time limit like in campaign missions. The opposing team could just position themselves out of LoS of the tank by either shooting around a corner or running in, shooting, and then running back.

The opposing team could just position themselves out of LoS of the tank by either shooting around a corner or running in, shooting, and then running back.

Yep. That's what happens. I think I have managed to actually fire an eweb twice over a half dozen times I have tried to use it. typically it dies in the first round of combat. A big tank might do better because it has so much more health, but that really just means that the bad guys have to take a little longer, not that they have to expose themselves more.

Since we're talking about things dying: The only group that is less resilient for their cost than Sorin is the basic E-web (and even that's arguable).

The only way I can see him working is probably with the tank, and the new HKs, probably the elite so they can shoot over things.

So then you're looking at:

8 Sorin

10 Tank

1 Temp Alliance

11 Elite HK

So you've got 10 points left?

Maybe an officer and guards?

With the guards in front, this is quite a terrifying group to approach in a hallway.

I don't think this would be very good though.

Maybe Sorin will be cut in half, to be the replacement for the out of scale General Weiss ...

As far as sorin being easy to kill.... there would be a big frickin tank for him to hide behind. Put the tank in a hallway, him behind it, tank shoots twice per round, he activates it once per round, three shots from the tank. There are a couple spots where this would work well. One of the core skirmishes (forget which, but it has the orbital strike console, holocrons I think) there is a large clearing with two or three of the objective crates. Park the tank in the hallway leading in from the deployment zone, sorin behind it, rain hellfire on the objectives if anyone comes into the clearing. It would probably still not be wonderful, but it would be formidable.