I had this idea about a story premise:
Rise of the Rakata
The Yuuzhan Vong (after their defeat) (or whomever, it doesnt matter), somehow, found Rakata Prime and made contact with the locals, who shared their history. They managed to find a cure for the plague that cut their connection to the Force..
And now they will be back. They want all of their Infinite Empire back. But a new Galactic Order now stand in their way, and thus they shall first start to plot subtly to undermine the opposition, until they are in a position to strike openly.
Okay. I have plenty of ideas for the villaisn, their plots, the way the galaxy would resist..
..but i am wondering if its a good idea. On two fronts:
1- first, its Edge of the Empire. The game is about the scums, the rim, the criminals. A big overarching plot of galactic domination might be beyond the game's intendend scope, and the players might react badly to getting into a game style that is so different from what was advertised.
2- its breaking apart from core Star Wars stories. The essential struggle of the little guys vs The Empire, the Jedi vs the Sith. Im basically involving a new villain faction out of nowhere, and changing the classic thematic of Star Wars.
I mean, even in KOTOR, the Rakata and their legacy were nothing more than the landscape upon with the Jedi and Sith were fighting over. The Rakatas were not actors, merely bystanders.
Should I change that? Would that stop being, feeling Star Wars?