Maybe I'm just a fan of a lot of concepts from FATE, but does anyone out there use Obligation for general trouble aspects about a character? My typical group of players can't get over picking a specific Obligation type and get into the creative side of things, but they do love the Obligation system in general.
So what about making Obligation a little more general? For instance:
-Can't back down from a dare
-Eye for the ladies
-Can't take no for an answer
-No man hires me; no man fires me
-Browncoat
-Hotheaded and reckless
-Amnesia
-Etc
Every single one can cause trouble for the player, but they can say things about the character's personality or his past, not just his past. Has anybody tried handling Obligation in this way? Sure, regular things like bounties and addictions can be around, but breaking away from the table makes it a lot more interesting, in my mind, and more personal.