I've tried this list a couple of times now. Still haven't managed to pull a win, though there were some close calls.
Maybe it is because there isn't much synergy between ships?
Tie Aces (100 points)
Howlrunner (18)
Backstabber (16)
Dark Curse (16)
Night Beast [Targeting Computer] (17)
Zeta Ace (18)
Epsilon Squadron (15)
I gave the TC to Night Beast because of his free Focus action. Figured maybe he could Focus/Target Lock in a turn.
Dark Curse and Zeta Ace have ended up being the survivors in each battle. But green dice often fail the fragile little ties.
I can usually maintain swarm formation until the enemy barrels into me. Then it becomes a furball and Howlrunner's power only occasionally kicks in.
Any advice on how to tweak or fly this list better would be appreciated.
Edited by Democratus