I REALLY like the idea of different dice for ordnance attacks. They would basically be a red dice, but they could have one of the 'hits' become an extra 'crit' side. They could have an "accuracy" or "lock on" side (instead of a blank) which cancels evade results (but doesn't count as a 'hit', so if you don't roll enough evades you don't take extra damage), giving the dice slightly higher than normal damage output, which would make sense for the opportunity cost you pay for equipping ordnance both in squad points, in single use upgrades and in action economy.
Also, I vote that these new ord dice are orange!
Edited by Leowulf