Who is excited for The Inquisitor? TIE/V1?

By Chief Hugh, in X-Wing

the raider is an epic ship and subject to different forms of classification than normal ships

FFG will FAQ it in due time. Epic is, after all, not the normal game experience. For now, just assume that the card they made to work with the ship can be put on the ship it was made to work with

And I think we all are doing that...

Their prolonged silence on this issue is intriguing. I wonder if they are playtesting the idea of the V1 and X1 titles working for both the TAP and TIE Advanced. It seems like a logical reason for them to hold off on fixing (officially) this obvious error with the Raider.

I think they are going to wait for the TAP to actually come out before FAQing it. I'm not sure they have ever answered a rules question about unreleased ships.

You never produce just one prototype because if that gets destroyed your bonded, you'd have at least three or four but more likely a squadron so you can try different configurations on several different ships at the same time.

But you'd not send those prototypes into combat you'd wait on the production model which would be cheaper to mass produce.

The inquisitors Getting one as a reward makes sense, having generics fly around does not.

I'm pretty sure there was a line in Season 1 about Lothol being the planet on which they were going to mass produce the new Star Fighter. I'm about 90% sure it was in the episode Empire Day.

You never produce just one prototype because if that gets destroyed your bonded, you'd have at least three or four but more likely a squadron so you can try different configurations on several different ships at the same time.

But you'd not send those prototypes into combat you'd wait on the production model which would be cheaper to mass produce.

The inquisitors Getting one as a reward makes sense, having generics fly around does not.

I'm pretty sure there was a line in Season 1 about Lothol being the planet on which they were going to mass produce the new Star Fighter. I'm about 90% sure it was in the episode Empire Day.

That is correct. That also happened to be the cover story for their real interest in the planet.

Kyber crystals for the death star

Edited by Wilhelm Screamer

Given I can't watch that show without harming a cute animal you lot have to bare in mind I'm talking about real world application of r&d principles.

I have faq all clue what has or hasn't been said in rebels, as I don't believe in self harm I never got that far in.

He will make a good third for Vader and Fel if you do not want to run the Emperor.

Inquisitor: Juke, V1, AT - 30

Vader: VI, EU, X1, ATC - 35

Fel: PTL, Royal Guard Tie, AT, SD - 35

Could always switch Fel's stealth device to a targeting computer if you want a bid. Or change the Inquisitor's Juke to VI so he goes before most aces. The main downside is three squishy fighters and no initiative bid, meaning you'll probably be moving first before other aces.

Maybe VI would be better on the Inquisitor, though with the upswing in things like low PS TLT and the ever present large ships, it might not be necessary... Then again, Juke would be even less so if your opponent is flying a bunch of Y-Wings. And VI has the advantage of letting him move after opposing Soontir Fels... And giving you a point for bid.

Oh well, I'm looking forward to flying him alongside Vader and Fel. Feels more thematic than Vader, Fel and a space cow.

the raider is an epic ship and subject to different forms of classification than normal ships

FFG will FAQ it in due time. Epic is, after all, not the normal game experience. For now, just assume that the card they made to work with the ship can be put on the ship it was made to work with

And I think we all are doing that...

Their prolonged silence on this issue is intriguing. I wonder if they are playtesting the idea of the V1 and X1 titles working for both the TAP and TIE Advanced. It seems like a logical reason for them to hold off on fixing (officially) this obvious error with the Raider.

I think they are going to wait for the TAP to actually come out before FAQing it. I'm not sure they have ever answered a rules question about unreleased ships.

Another possibility would be to change the TAP's name slightly and simply remove the dot. It would be called "adv" rather than "adv." Released like that, neither ship would really need a FAQ, although it would be wise to clarify the issue anyway.

the raider is an epic ship and subject to different forms of classification than normal ships

FFG will FAQ it in due time. Epic is, after all, not the normal game experience. For now, just assume that the card they made to work with the ship can be put on the ship it was made to work with

And I think we all are doing that...

Their prolonged silence on this issue is intriguing. I wonder if they are playtesting the idea of the V1 and X1 titles working for both the TAP and TIE Advanced. It seems like a logical reason for them to hold off on fixing (officially) this obvious error with the Raider.

I think they are going to wait for the TAP to actually come out before FAQing it. I'm not sure they have ever answered a rules question about unreleased ships.

What strictly needs a FAQ entry are the Raider titles. That is just in contradiction with the rules as written. If that had been solved, there would no need for an entry on the TAP.

Another possibility would be to change the TAP's name slightly and simply remove the dot. It would be called "adv" rather than "adv." Released like that, neither ship would really need a FAQ, although it would be wise to clarify the issue anyway.

And there lies the rub... Why has FFG not weighed in on the Raider titles which clearly are breaking the rules. Thankfully I'm not a TO at an Epic tournament any time soon. CLEARLY these titles are meant to be played with the Raider, but they are also breaking a clearly written rule.

While not an issue now, it will be one when the TAP comes out. I think I know how FFG will rule this one, but I'm curious to see what the ruling will actually be.

well that's the thing about the raider, it doesn't really break the rules

going by the actual rules, you can't even use the raider at all :P

the Raider titles are an issue with epic, not with X-wing at large

which is my personal take on why FFG doesn't bother. If it takes forever for them to clarify actual X-wing cards in FAQ (re: conner nets), I imagine the raider will be left waiting for a bit

Edited by ficklegreendice

There is nothing to test

Tie x1 is blatantly superior and cheaper

How is the X1 cheaper? I'm sure the generic V1's will be cheaper than the X1's.

Also, people who think they will be able to mix the V1 and X1 titles between the two ships are dreaming. You might pull up some RAW argument, but you know they will FAQ that nonsense when the ship actually comes out.

There is nothing to test

Tie x1 is blatantly superior and cheaper

How is the X1 cheaper? I'm sure the generic V1's will be cheaper than the X1's.

Also, people who think they will be able to mix the V1 and X1 titles between the two ships are dreaming. You might pull up some RAW argument, but you know they will FAQ that nonsense when the ship actually comes out.

x1 is 0 points :P

only with ATC does it cost the same

Oh, you mean the title! I thought you meant the ship.

Yeah....irrelevant as you won't be able to swap titles.

He will make a good third for Vader and Fel if you do not want to run the Emperor.

Inquisitor: Juke, V1, AT - 30

Vader: VI, EU, X1, ATC - 35

Fel: PTL, Royal Guard Tie, AT, SD - 35

And I love this aspect of the Inquisitor. He is another low cost, high PS ace that changes the dynamic of the craft he is flying. Imperial Ace lists are so much fun because they don't rely on synergy (like the Rebel lists), but on individual talents.

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

I'd take the Inquisitor. Two actions with no stress, always rolls 3 attack die, and AT is worthless against him. Also, 2 shield / 2 hull is more durable than 3 hull. Nothing ruins a 2 hull TIE's day like a crit landing in the opening salvo.

Edited by Stone37

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

I'd take the Inquisitor. Two actions with no stress, always rolls 3 attack die, and AT is worthless against him. Also, 2 shield / 2 hull is more durable than 3 hull. Nothing ruins a 2 hull TIE's day like a crit landing in the opening salvo.

Also PS 9 vs. PS 6.

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

I'd take the Inquisitor. Two actions with no stress, always rolls 3 attack die, and AT is worthless against him. Also, 2 shield / 2 hull is more durable than 3 hull. Nothing ruins a 2 hull TIE's day like a crit landing in the opening salvo.

Also PS 9 vs. PS 6.

His actions are so much more valuable too at PS9, survivability goes way up due to repositioning.

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

I'd take the Inquisitor. Two actions with no stress, always rolls 3 attack die, and AT is worthless against him. Also, 2 shield / 2 hull is more durable than 3 hull. Nothing ruins a 2 hull TIE's day like a crit landing in the opening salvo.

Also PS 9 vs. PS 6.

His actions are so much more valuable too at PS9, survivability goes way up due to repositioning.

Hate to burst bubbles, but Inq. is PS 8...

PS 10 with VI

3 actions with PTL + tie/v1

Assuming the dial is interceptor quality which, given the FO, I sorta doubt will be the case

No contest, Inq wins every time (but you shouldn't be wasting points on SD, anyway)

Edited by ficklegreendice

PS 10 with VI

3 actions with PTL + tie/v1

Assuming the dial is interceptor quality which, given the FO, I sorta doubt will be the case

PS 8 (or 10) places the Inquisitor above most of the parts of the current meta that might be a threat to him. I too doubt he'll have a FO quality dial. I'm betting on a dial very similar to the Starviper. I don't think the PAT will have the greens for PTL, so EPTs like VI (doesn't really need Predator thanks to the V1 title) and Juke will be his go to's.

The alternatives to FO dial (which I'm not a personal fan of because I like self sufficiency) are

Epsilon Leader

Und

Yorr (instead of the inq, it's your yorr you're stressing :P)

Who would you rather take?

Inquisitor: PTL, V1, AT - 31

or

Royal Guard: PTL, SD, AT - 31

I think it comes down to do you prefer PS or 4 dice range one attacks.

I'd take the Inquisitor. Two actions with no stress, always rolls 3 attack die, and AT is worthless against him. Also, 2 shield / 2 hull is more durable than 3 hull. Nothing ruins a 2 hull TIE's day like a crit landing in the opening salvo.

Also PS 9 vs. PS 6.

His actions are so much more valuable too at PS9, survivability goes way up due to repositioning.

Hate to burst bubbles, but Inq. is PS 8...

Bubble not busted. That's nothing that 3 seconds with a sharpie can't fix.

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actually why does everybody doubt to have it have a good dial?

tie/fo best ace is 21 points

inqisitor is 25 points

both have 4 actions on their bar

fo has 3 hull 1 shield

tap has 2 hull 2 shields

which means compared by corresponding upgrade cards the tap should cost 1 point more than the fo.

given that he is 4 points more expensive why should the tap dial be worse??

my call for the tap is:

5 straight white

4 straight green, 4 k-turn red

3 banks white, 3 straight green

2 turns white, 2 banks white, 2 straight green, 2 talon roll red

1turns green, 1 banks green, 1 straight green

Edited by Taiowaa

4 points of expense are going into an amazing ability, plus ability to take thrusters (and missiles, I guess)

the TAP dial is going to be worse, most likely, because the FO's dial is its defining strength

plus, it suggests similarity to the Tie Advance (being the prototype, and all)

not to say it won't have a good dial, it just won't have as good a dial which, given the FO's dial, is a range of quality from the A-wing/Interceptor/FO and down past basically every other ship in the game, stopping dead at the shuttle

my money is personally on a standard Tie dial

Edited by ficklegreendice

4 points of expense are going into an amazing ability, plus ability to take thrusters (and missiles, I guess)

the TAP dial is going to be worse, most likely, because the FO's dial is its defining strength

plus, it suggests similarity to the Tie Advance (being the prototype, and all)

not to say it won't have a good dial, it just won't have as good a dial which, given the FO's dial, is a range of quality from the A-wing/Interceptor/FO and down past basically every other ship in the game, stopping dead at the shuttle

my money is personally on a standard Tie dial

I don't see it being that plain vanilla, I mean the pogo stick has a white seignors.

my money is personally on a standard Tie dial

Mine is on something close to the dial from the Advanced.

It's kind of funny how the TIE Advanced dial is essentially the X-Wing dial with all of the straights getting a +1 speed increase.

Edited by WWHSD