I'm going to be a bit disappointed, but not surprised, if the generic comes in at 17 points. I know it's tough to imagine it cheaper but it's going to need a far better dial than an A-Wing to be worth it since 2 points is too much to just cover the addition of BR and PS over the cost of a refit A-wing.
Who is excited for The Inquisitor? TIE/V1?
I'd actually be very surprised if the TAPs doesn't also conform to A-wing/FO pricing at the expense of a less flexible dial
after all, it birthed (albeit through retcon) the Tie Advance and we all know that our Wave 1 buddy doesn't have the best of dials
certainly not bad, but not particularly great; not even compared to the vanilla Tie Fighter
sure, a dial might not seem like a great loss for trading 1 hull --> 1 shield and +1 PS and evade --> boost, but the FO's dial is a thing of beauty and, unlike the vanilla Advance, TAPs won't have Tie/x1 system slots to make it care less about a dearth of greens
Edited by ficklegreendice
Or am I off base as far as what a good jouster should look like?
I think BR & boost will inevitably turn it into a PTL arc-dodger. Either one or the other I think.
Arc dodging has a lot more to do with where the Greens are on it's dial. For instance:
Imagine a ship with the inverse of the defender dial. All the hard turns are Green. All the straights are Red. And just for a bit more balance, the K-Turn becomes Red also.
That ship would be a prime candidate for a PTL arc dodger. It would be able to pull off some _crazy_ maneuvers, and still shed stress when it needed to.
I think it'll be a dope little ship
vs 23 points for an M3A with HLC - I wouldn't exactly call it unprecedented. Also the Inquisitor is unique so you couldn't put 3 of them in a list, like you can with the M3A.
I feel pretty confident saying that 4 red dice, with crits allowed (one actually generated automatically), while ignoring Autothrusters is unprecedented, and far more dangerous than the "mere" HLC that the M3A carries.
I'd actually be very surprised if the TAPs doesn't also conform to A-wing/FO pricing at the expense of a less flexible dial
after all, it birthed (albeit through retcon) the Tie Advance and we all know that our Wave 1 buddy doesn't have the best of dials
certainly not bad, but not particularly great; not even compared to the vanilla Tie Fighter
sure, a dial might not seem like a great loss for trading 1 hull --> 1 shield and +1 PS and evade --> boost, but the FO's dial is a thing of beauty and, unlike the vanilla Advance, TAPs won't have Tie/x1 system slots to make it care less about a dearth of greens
I honestly wouldn't be surprised if the dial is in between the Tie Advanced and the Tie LN, maybe with something special thrown in there.
vs 23 points for an M3A with HLC - I wouldn't exactly call it unprecedented. Also the Inquisitor is unique so you couldn't put 3 of them in a list, like you can with the M3A.
I feel pretty confident saying that 4 red dice, with crits allowed (one actually generated automatically), while ignoring Autothrusters is unprecedented, and far more dangerous than the "mere" HLC that the M3A carries.
don't forget range 1!
and an extra shield...
Ps 8...
boost....
for 3 more points...5 for the invaluable auto-thrusters
yeah, pretty ******* unprecedented
it's not happening, unless FFG has been huffing the paint they were supposed to be using on the TAPs
as for epic Raider Corv. nonsense, the TAPs are not an epic ship. Hell, the corv. aft isn't an epic ship either. It's half of a whole ship and operates under a set of mechanics that do not apply to any other ship size in the game
furthermore, considering epic is an offshoot to the normal game of X-wing, it's far more prudent to just FAQ the raider saying "we dun goofed; not as bad as its delayed release though!" than breaking the entire game
Edited by ficklegreendiceI'm betting it'll have a dial more similar to the TIE Fighter than the FO. Probably no green turns. Maybe 1-banks? If the dial is FO quality that basically leaves the FO dead in the water. Tougher, boost and +1 PS for two points? Not likely.
I'm betting it'll have a dial more similar to the TIE Fighter than the FO. Probably no green turns. Maybe 1-banks? If the dial is FO quality that basically leaves the FO dead in the water. Tougher, boost and +1 PS for two points? Not likely.
This is a good point, that 16 points leaves the FO with very little game space outside of its use of the tech slot, but I think 17 will just be to high for the ADV Proto.
Edited by AlexW
I'm betting it'll have a dial more similar to the TIE Fighter than the FO. Probably no green turns. Maybe 1-banks? If the dial is FO quality that basically leaves the FO dead in the water. Tougher, boost and +1 PS for two points? Not likely.
This is a good point, that 16 points leaves the FO with very little game space outside of its use of the tech slot, but I think 17 will just be to high for the ADV Proto.
or just same cost with a better dial will give FO plenty of room to breathe, since the two ships aren't actually that far apart in terms of stat-line
The PS2 seems like it will be 17 points (This is assuming the Inquisitor's ability is 2 pts).
If you add the title and AT, then you are at 20 pts but I have a hard time seeing that being better than the 21 pt tempest with AC.
With just the title at 18, it could see some play as it does seems still decent if you can't afford the points for the Tempest. The title is quite nice as it gives both offense and defense.
But I agree that the ship will likely see the most play in the form of the Inquisitor in a 3 ace or Palp+2 ace list.
The V1 title will be a little tricky on low PS TAPs, as low PS ships have a notorious difficulty getting Target Locks on higher PS ships. That's part of the issue that the S-Thread tracer is meant to overcome.
Frustratingly, the tracer is an on-hit effect, which means you're going to have difficulty getting the TL on- say- Soontir. However, if all you really want is to let your low PS ships have 1 turn of great action efficiency by letting them take an evade action during the combat phase, you can almost undoubtedly hit a Lambda with a 3 die attack backed by a mandatory focus token.
I do think that a high PS TAP will pair very nicely with Col. Vessery. And since there are no "once per turn" limits on the V1 title, a TAP could- in theory- have an evade token from their initial TL, and then another evade token from when someone else scores a hit with the Tracer missile (assuming they want to acquire the target lock).
Hm....
Edit to add:
*facepalm*
I most certainly did _not_ forget that you can only take a given action once per turn. Nope. Not me.
Edited by Punning PunditI don't think so, the title says you may perform a free evade action, not assign it. Looks like 1 per turn.
Inquisitor + Juke + title + thrusters 30pts
Vess + VI + MkII
Tempest + auto corrector
Academy Pilot
Really wish I could free up the points to get the 3rd support ship with TL too. VI let's you choose shooting order but might be replaceable with Tracers. The AP could even hold a TL then!
I don't think so, the title says you may perform a free evade action, not assign it. Looks like 1 per turn.
Yup. That does mean that tracer missiles can trigger PTL on a ship with the v1 title though.
It's too bad that it looks like getting a TL from Jendon doesn't count as "acquiring" a target lock.
Inquisitor + Juke + title + thrusters 30pts
Vess + VI + MkII
Tempest + auto corrector
Academy Pilot
Really wish I could free up the points to get the 3rd support ship with TL too. VI let's you choose shooting order but might be replaceable with Tracers. The AP could even hold a TL then!
Drop the Tempest and get 2 Epsilon Pilot Tie FO's.
So ... it's the TIE Advanced Prototype. Things normally improve when something goes from the prototype to production stage, though unreliable features can also be deleted.
TAP to TIE/A adds a hull.
TAP to TIE/A loses boost.
TAP to TIE/A maneuverability ...? I'm guessing a dial similar to the TIE/A.
I'm expecting a dial between the TIE Adv and Interceptor.
Maybe white 1- and 2-turns but otherwise the same as a TIE Adv?
for me it seems the Inquisitor himself takes the role of the anti-ace dodger:
- 3 attack at every range
- negates bonus defense die for the defender at range 3
- negates autothrusters at range 3
- juke/v1 combo
all this makes him the range 3 ace killer.
as i see all the comparisons to the tie/fo and a-wing there must be a reason for it to have a similar cost and thats the dial that has to offer something comparable. in my opinion that is a starviper-like dial but with all speed one maneuvers in green and either sloops k-turn or t-roll in red.
However, what ace is going to actually keel over to that attack at R3? You're putting out 2.25 hits with TL...
With 3 green dice and focus and auto.... none of the aces will even take damage. Let alone add in Palpatine or other defense.
What if it had a white 1hard turn segnor?? =P R3 all day.
for me it seems the Inquisitor himself takes the role of the anti-ace dodger:
- 3 attack at every range
- negates bonus defense die for the defender at range 3
- negates autothrusters at range 3
- juke/v1 combo
all this makes him the range 3 ace killer.
as i see all the comparisons to the tie/fo and a-wing there must be a reason for it to have a similar cost and thats the dial that has to offer something comparable. in my opinion that is a starviper-like dial but with all speed one maneuvers in green and either sloops k-turn or t-roll in red.
However, what ace is going to actually keel over to that attack at R3? You're putting out 2.25 hits with TL...
With 3 green dice and focus and auto.... none of the aces will even take damage. Let alone add in Palpatine or other defense.
I think if the dial is good he will be brutal with Carnor Jax, especially given juke. Then the opponent will have to worry about arc dodging a PTL interceptor with 4 dice at range 1 or slipping out of The Inquisitors arc at range 3. The Inquisitor is the base of fire and Carnor the spearhead.
Inquisitor doesn't allow Autothrusters, since the attack counts as being at Range 1. I prefer VI to Juke when going after Aces, so it's hard to dodge. Odds on hitting a tokened up Soontir aren't great in any given turn, but if he's going defensive, he's not spending actions to dodge arcs of other ships. It's also not hard to double-up a Focus/TL if you just save the TL for next turn.
He will allow a Palpatine Aces squad with Whisper. For that alone I am very excited.
It's gonna be easier to paint than the X1s/Avengers, so I'm pleased about that. I bloody hate painting TIEs but they don't pinken themselves...
for me it seems the Inquisitor himself takes the role of the anti-ace dodger:
- 3 attack at every range
- negates bonus defense die for the defender at range 3
- negates autothrusters at range 3
- juke/v1 combo
all this makes him the range 3 ace killer.
as i see all the comparisons to the tie/fo and a-wing there must be a reason for it to have a similar cost and thats the dial that has to offer something comparable. in my opinion that is a starviper-like dial but with all speed one maneuvers in green and either sloops k-turn or t-roll in red.
However, what ace is going to actually keel over to that attack at R3? You're putting out 2.25 hits with TL...
With 3 green dice and focus and auto.... none of the aces will even take damage. Let alone add in Palpatine or other defense.
No thrusters and they HAVE to spend a focus or take 1 more. When they do its one less focus for the next attack. Or put a PS8 or higher teammate with him to strip tokens or to follow up on attack on the now focusless targer
Accuracy Corrector generic TAP's would be the most broken thing ever. You could probably run 5 of them with AC and AT. That would be hilariously unfair.
Not really. One proton bomb could kill the entire list in a single shot.
But even if not, it's only a 3 ship swarm. A Howlrunner swarm pretty reliably gets 2 hits showing for each ship attacking, and that's 7 ships. And a proton bomb will leave the entire swarm alive!
well, high skill bombers that can alter the place where they land their bombs is...
NOT high.
Only Advanced sensors users with boost can slightly alter it...