I think it will have a better dial than the Tie Adv, but not sure beyond that. Might be similar to a Tie Fighter. No S-loops, I would think.
Who is excited for The Inquisitor? TIE/V1?
Tallons and Kturns would be fine with me as long as it also has the 1 straight white or green.
So far, everything that comes with Boost standard has a pretty solid dial. I don't know if it's supposed to represent the better/boostier engines or what, but the A-Wing, Squint, StarViper, and Aggressor are all pretty mobile. I would look there for inspiration in predicting the dial. Either lots of green or lots of options, or both. Sloops or Trolls would reeeaaallly soften the blow of no green Turns.
Somewhere between the Viper and Aggressor would be my guess.
So far, everything that comes with Boost standard has a pretty solid dial. I don't know if it's supposed to represent the better/boostier engines or what, but the A-Wing, Squint, StarViper, and Aggressor are all pretty mobile.
What about the Punisher? It's got boost, a pair of red turns, and no four straight.
I prefer Whisper, Vader and the inquisitor as a list, I think. I like to run Vader tanky anyway, so ripping out the EU and using it to buy the almighty Whisper is a bargain in my books.
Plus Soontir overdose is A Thing - that dastardly Baron sees so much table time at my club, I Actually feel a little bad when I lay him down these days!
So far, everything that comes with Boost standard has a pretty solid dial. I don't know if it's supposed to represent the better/boostier engines or what, but the A-Wing, Squint, StarViper, and Aggressor are all pretty mobile.
What about the Punisher? It's got boost, a pair of red turns, and no four straight.
I completely forgot about that redheaded stepchild, you make an excellent point. The Punisher is a lot of fun but overtly manoeuvrable it isn't. Hm. That breaks with tradition pretty firmly so the TAP could really come in anywhere. Dang.
I think the TIE/ln dial with 3-Sloops would do the trick. Not an Interceptor, not a Viper, but roughly inbetween. Plenty of options but not playing into the PtL or Advanced Sensors styles.
When you look at the punishers dial I don't see a "bad" dial. It's not great but compared to some of those rebel dials it's great. Deathrain enhances it greatly as well.
When you look at the punishers dial I don't see a "bad" dial. It's not great but compared to some of those rebel dials it's great. Deathrain enhances it greatly as well.
Yeah, it's better than dials on other sluggish ships. It's an X-Wing dial minus the 4-straight and with red 2-turns. It has a K-Turn and hard turns that aren't red which means you may not have all the options you'd like but you should be able to keep it in the fight without too much work.
Deathrain with advanced sensors can muck things up proper... Went real crazy with Experimental interface for fun a couple of casual games and it got really silly.
I hope the TAP's dial is good but if it is it'll push the fo right off the edge of a cliff because it can mount AT and has an inbuilt proto PTL.
So either it'll have an okayish dial or the generics will be over priced and you'll be Better off with an advanced.
16-17 points with a dial a bit better than the advanced and its golden.
I don't know, red 2 Turns and no white manoeuvre faster than speed 3 seems objectively...poor. Very limiting. Like the EU Shuttle, you're using access to Boost to supplement the dial in ways other ships generally wouldn't have to. I'd say it's about as limiting as the HWK dial.
Deathrain is quite fun though and ranks up there with Echo and BB-8 for movement shenanigans.
Edited by Tsiegtiezit's not at all poor
honestly, after playing so many Ys and Bs, it's almost liberating ![]()
plus, as mentioned, freaking deathrain
you don't even need sensors (AC, baby!), just fart or hairball out a seismic and bam! there's your pre-move roll
Edited by AlexWI hope the TAP's dial is good but if it is it'll push the fo right off the edge of a cliff because it can mount AT and has an inbuilt proto PTL.
So either it'll have an okayish dial or the generics will be over priced and you'll be Better off with an advanced.
16-17 points with a dial a bit better than the advanced and its golden.
Well, if the dial is good at 17 points, AT+Title makes it 20. I think it will definitely be my choice, but the basic FO can have a tech slot that will allow a pseudo PTL on even a generic for cheaper that will essentially be the same idea, but will allow focus+evade.I hope the TAP's dial is good but if it is it'll push the fo right off the edge of a cliff because it can mount AT and has an inbuilt proto PTL.
So either it'll have an okayish dial or the generics will be over priced and you'll be Better off with an advanced.
16-17 points with a dial a bit better than the advanced and its golden.
The ability to mount AT is why it's potentially alot more durable as your negating two damage against turrets, fo are far more reliant on the green dice its worth a few more points in a tlt meta.
I hope the TAP's dial is good but if it is it'll push the fo right off the edge of a cliff because it can mount AT and has an inbuilt proto PTL.
So either it'll have an okayish dial or the generics will be over priced and you'll be Better off with an advanced.
16-17 points with a dial a bit better than the advanced and its golden.
This is my thought too. I think the TAP will have a dial similar to the Starviper. Being the FO has S-turns, the TAP may get a Talllon.
Plus Soontir overdose is A Thing - that dastardly Baron sees so much table time at my club, I Actually feel a little bad when I lay him down these days!
OMG, yes. I'm tired of just seeing him in lists on the internet. Actually, no one in my local store uses him too much lately. I pulled him out for the first time in about 18 months. Seriously. I play Empire and it's been that long since I used him. I got to use my alt art card and alt art PTL for the first time. It was like playing on easy mode.
Soontir's my favorite! 
He's the best! ![]()
With everyone stating that the Tie/Fo could be pushed out the door if the price and dial of the TAP competes with it too closely, what about Comm Relay? Does that save the Tie/FO at all if that were the case? I mean, that's a dang good upgrade only them and Red Ace are currently going to be getting good use out of.
I don't think the V1 will have S-loop, and that's one thing that will set the FO apart from the V1. No Tie before or after it...until the FO has S-loop, so I don't see it added. I also think the TECH will be an issue. Yes, we don't have a lot now, but that will change. I don't see the two infringing too much on each other too much.
I agree, I think Tech and the S-loop give the FO its own space. I'm a huge fan of the FO for its durability and maneuverability. I hope the new tech comes fast and often!
The TAP will be a great missile platform and could set up one heck of an alpha strike with those new tracer missiles!
With everyone stating that the Tie/Fo could be pushed out the door if the price and dial of the TAP competes with it too closely, what about Comm Relay? Does that save the Tie/FO at all if that were the case? I mean, that's a dang good upgrade only them and Red Ace are currently going to be getting good use out of.
As others have said, the tech (specifically Comm Relay) is a big boon for FOs, particularly those that can take EPTs. It's the closest thing Imperials have to regeneration right now. With Juke, it gives them a stress-free way to power Juke and still have a Target Lock or Focus (or do a Barrel Roll). I've started thinking of the dang thing as horseflies. You ever hit a horse fly with a fly swatter? It just sort of bounces off and keeps doing its thing. FOs are the same way. You can hit them, but there's going to be up in your face longer than it seems like they should be.
With everyone stating that the Tie/Fo could be pushed out the door if the price and dial of the TAP competes with it too closely, what about Comm Relay? Does that save the Tie/FO at all if that were the case? I mean, that's a dang good upgrade only them and Red Ace are currently going to be getting good use out of.
it's not really that great
Comms is nice if you can hit and run, but it does exactly nothing in sustained combat when you have to spend the evade back-to-back
nothing in the tech slot is impressive enough to be considered over the likes of autothrusters or the very solid Tie/v1 title; the uniqueness of that dial and of its named piltos is really all the FO has going for it if they're priced too close together
Tech up to this point isn't enough compared to AT, fo focused upon by tlt ships can not survive as long as a TAP it'll be good against one attacker but the second will strip it of two hit points in the next round of shooting.
As long as turrets are around ships with boost have a clear edge.
That's the deciding factor as they are equal on offense.
The fo will retain the better dial but a properly costed TAP will offer a much tougher ship, of course if they overcast it then you'll never see anything but the inquisitor.