4NDY's (LadyJulianne's) Custom Shipyard

By ladyjulianne, in Star Wars: Edge of the Empire RPG

Alright, the last preview is colored and cut into decks now. Imma sleep and label things tomorrow night after work. Then it'll be ready to show to my party and hopefully get opinions before Monday.

Sub Deck: http://img00.deviantart.net/2589/i/2015/324/d/5/future_1_preview_sub_by_lord_malachi-d9hajl3.png?2

Main Deck: http://img09.deviantart.net/f43e/i/2015/324/4/8/future_1_preview_main_by_lord_malachi-d9hajjg.png

Top Deck: http://img14.deviantart.net/a15c/i/2015/324/9/b/future_1_preview_upper_by_lord_malachi-d9hajg7.png

It should be noted that after trimming the image to just the ships (so smaller than will be with text) these are originally 9k x 8k resolution. I've never worked with a resolution so large xD But they do allow very high zooming.

Also if anyone with statting or homebrewing experience could toss in ideas for those that'd be great! Things like cost to implement (not including the upper deck, our ship came "stock" that way.) How many hard points are in use (I think just 1 for attaching the pod from an XS Light Freighter, but opinions. Keep in mind the engine added to the pod is only to outweigh the added mass, it's meant to keep speed and handling stats from dropping, not to increase them.) Perhaps time in game to actually complete the changes. Stuff like that.

Edited by ladyjulianne

So, I’ve got a few questions for you, most of which could probably be answered by a key.

What are those large octagonal objects? Are those lifts or boxes? And there’s a captain’s suite that has a huge lift or box in it?

In the new quarters, there’s only one bathroom/shower, and it’s private to just one room? And that room has a walk-in closet but no window? And the other three rooms in that space have mega-closets? No one has a private desk/work table?

Where are the cargo lifts?

What is that giant empty room across from the captain’s suite?

Just curious….

What is that giant empty room across from the captain’s suite?

And how does one get into it? ;)

Also: the captain has a suite/quarters the size of a cargo bay, but has to go leave their room to use the 'fresher that's open to all the plebs?!

Regarding the "sub-deck", those areas look awfully small to warrant their own "deck"...naturally, you're free to interpret as you like, but I've always considered them to be more of a "systems compartment" like the blisters on a Mon Cal design, or at most, to be a set of access crawlspaces to get directly to various systems for repairs.

Going the other way, I think you can reasonably buy yourself a bit more room by moving the main engines outward and adding the space they currently occupy to your overall cargo area. I'd also remove every single wall aft of the centerline and have one large unified cargo bay occupying the entire rear of the ship. I'd provide access by extending the radial walls on the aft sides of the entry and add-on corridors, and adding doors to access from the main ring corridor that way. This would provide plenty of room for an aft-central platform lift if desired.

Finally, not sure if there's a design rationale behind that galley, but personally, I'd have the galley and the captains quarters beside it sharing a common wall, and increasing the space in that area to provide a couch/table booth setup like we see in the lounge of the Falcon , with room for a few movable chairs in front of a computer station...hopefully allowing you to eliminate the stools that are out taking up valuable traffic area in the ring corridor.

So, I’ve got a few questions for you, most of which could probably be answered by a key.What are those large octagonal objects? Are those lifts or boxes? And there’s a captain’s suite that has a huge lift or box in it?In the new quarters, there’s only one bathroom/shower, and it’s private to just one room? And that room has a walk-in closet but no window? And the other three rooms in that space have mega-closets? No one has a private desk/work table?Where are the cargo lifts?What is that giant empty room across from the captain’s suite?Just curious….

The repair Droid has a workbench in the engine room, ships surgeon has the Med bay. For anyone else I'm waiting to hear back from the party on a few things. Right now the quarters are in maximum storage configuration for rotating bunks. Each crewman gets a locked closet for their things and sleep on w.e bunk is available. That should leave 1 quarters for passengers. If the party wants more private/permanent rooms I will switch to desk and closet instead of 4 closets. Which aren't huge, they're only 2ft deep, minimum for clothing, and not much wider.

The empty room across from the medbay is up for consideration. One party member has suggested a meeting /briefing room, another idea is a mess hall.

But part of posting w.o a key was to get more open ideas, I like knowing what you thought things were.

And it's very much still a work in progress lol

Edited by ladyjulianne

To the subdeck, it isn't really a deck of it's own, hence "sub". Its roughly 3 feet lower than the main deck, but I'm thinking of adding in those areas beneath the main deck that are nothing but access chambers. Basically where those octoganal hatches lead to. The large hold in it is the exact same hold shown on the main deck, it has a short ramp at the inner door to reach the floor height of the main deck. Its just a taller than usual hold. The small hold opposite it is my attempt to make better use of the space at the edge of the ship. If that portion was left on the main deck, it'd only have ~3 feet of ceiling height due to the curve of the upper Hull. So I dropped it ~3 feet giving it ~6 to work with. Its tight, yes, the wookie won't go there much, but the others can work with it.

And aft of the engines will actually be the exhaust nozzels and flaps, but I'm saving that for once the deck is planned.

The single open aft bay was considered, and I may still try it for another build, but it's not the best in case of a Hull breach or fire. I'd probably save it for a dedicated freighter, or a small ship that just lacks space.

Edited by ladyjulianne

The octagons are maintenance hatches, the freight elevator is aft in engineering near the 5 escape pods. The "captains suite" is the medbay with a bacta tank.

Ahh, okay. In which case, for the maintenance hatches, it would make most sense to me for them to line up with the square floor tiles, which reminds me of a raised computer room floor where each tile can be pulled up (for an example, see http://www.xlraisedfloor.com/china-anti_static_raised_access_flooring_raised_computer_room_floors-4059446.html ).

Given the way the freight elevator is designed, it seems to me like there might also be one up front, between what would normally be the loading jaws of a normal YT-1300? And then another small elevator in the newly added compartment between the crew room in the rear and the other crew room?

For the escape pods, I would think they would be much larger than the five dark grey tiles we see on the mid-deck. I would think they would be at least five feet across, if not 7.5 or ten feet across, and I would think they would normally be indicated quite differently. See item #10 at http://boomerangmouth.deviantart.com/art/The-Saracen-Saber-379153451 or item #9 at http://boomerangmouth.deviantart.com/art/The-Sanctuary-442123751 — among others.

The med bay makes a lot more sense than a Captains Suite, but wouldn’t there be more than one bed in there in that case? And wouldn’t the bacta tank be larger?

The private quarters with closet and bath is a sealed ammonia room for our Gand.

Ahh, okay. That makes a lot more sense. That would also explain why those doors are blue, whereas most of the rest of the doors are orange.

The rest of the crew only has the one shower in the center. There is a half bath upstairs outside the cockpit, I may switch it's position with that closet.

Ugh. I would think you’re going to want a second full bath in the crew quarters area.

The repair Droid has a workbench in the engine room, ships surgeon has the Med bay. For anyone else I'm waiting to hear back from the party on a few things. Right now the quarters are in maximum storage configuration for rotating bunks. Each crewman gets a locked closet for their things and sleep on w.e bunk is available. That should leave 1 quarters for passengers. If the party wants more private/permanent rooms I will switch to desk and closet instead of 4 closets. Which aren't huge, they're only 2ft deep, minimum for clothing, and not much wider.

Hot bunking is not fun. I can see two bunks per room of that size, but I’d make them both single-person bunks, and I would also want to see a desk of some sort in each room. Crew don’t have to each get their own private stateroom, but IMO they should have their own private space.

Otherwise, they’d all be in the Navy, and the only private space they’d get is a single lockable drawer.

The empty room across from the medbay is up for consideration. One party member has suggested a meeting /briefing room, another idea is a mess hall.

Seems to me like you’ve already got one space with stools and room for preparing and eating food, and on a small ship like this space is going to be at a real premium. So, a multi-purpose room would make a lot of sense, and in an emergency you could turn that into additional quarters, or additional medical facilities, or whatever else you might need.

But part of posting w.o a key was to get more open ideas, I like knowing what you thought things were.

It is pretty cool, and most everything made sense.

And it's very much still a work in progress lol

Indeed! Thanks for showing us your work-in-progress! I look forward to seeing how this turns out!

I'm not great at forum posting anymore so I'm not gonna try breaking a quote of quotes into smaller quotes xD

I could align the hatches yea, I didn't really think about it because the floor tiles are more for reference than accurate to what the floor's are .. floored.. in. They're just set to 2.5ft tiles to act as a scale. The actual floor would be grates, tiles, carpet, etc depending on the room.

Edit: Oh, That's where I got the idea that the hatches wouldn't align with the tiles, from the Hayne's Manual lol, theirs don't either. Instead they align radially with the center of the ship if they're in a rounded room, and align to tiles in a square room. Interesting.

There's a single freight elevator aft in Engineering, there's a loading ramp up front between the mandibles and starboard in the stock airlock. There's a set of loading stairs in the added airlock portside.

As for the escape pods I'm using the canon, stock pods that came with the ship (traced straight from the original deck plan in the Hayne's Manual). They're individual pods (as compared to the ones you linked, which I've actually been using as inspiration already along with several others lol, which are 6-8 occupant pods) and all you see is the access hatch to them. I could space them apart though so they didn't seem quite so small? See this article for explanation of the stock pods. http://livingwithstarwars.blogspot.com/2013/01/where-are-millennium-falcon-escape-pods.html

I'll be honest, I wasn't sure how large to make the bacta tank, but then I also feel they're usually much larger than need be when shown in games and such. How wide is a person with their arms slightly outward anyway? Do they need an olympic sized pool? The one I made is about 4' across internal. You could curl up in a fetal position on the floor of it if you wanted. But yes, I'd have wanted an extra bed, I just couldn't make it fit while also keeping a 3' area clear on 3 sides (the suggested distance around for working in) and still having the bacta tank (which can still be bigger if that really is a concern?). But I imagine if in an emergency an extra was needed, a cot could be brought in from storage.

I am likely to add a second full bath in the large unclaimed room, I do recognize that it's an issue.

You described exactly what they will have atm for quarters. Double bunks with a single lockable locker (instead of drawer). At the request of an ex army player in the party. He's really gunning for the half awake half asleep at all times shared beds idea. Maximum efficiency. As a player I'm not keen on the idea. But as a droid, I love it. Give me more room to put other things in lol. And he's literally the only player that's shown any interest in helping me design the ship around the party, so he gets first dibs on the prototype. I'm more than willing to change it up if anyone speaks up about it, and I've asked.

Personally I'd like to go with double bunks, 2 lockers, a desk, and assigned rooms, basically what's shown on the Ghost in SW: Rebels. But that would cut passenger capacity to 0, if that matters to us. (The droids "bunk" wherever they want with a power outlet)

If the empty room became a kitchen the current galley would be repurposed. It'd make a great full bath lol. If I did it right, the 'briefing' room idea would work well for a multi purpose room. Large table to sit 8 would be a great work top when not being used for meetings. Especially if it could break down into smaller tables that sit on the walls. And the little square bit near the living area could easily be a bathroom.



A small part of me wants to add a second XS Cargo pod to the Starboard side and use it as a nice big garage for speeders or w.e. But I also want to keep that side of the ship open in case I get the go-ahead to be a little more personal with the ship (if we got a second ship and we could offload a few people onto it) Because then I want to put a large docking clamp array on that side and use it to haul salvaged hulls and such back to my repair shop~

But I really want to avoid the ship increasing its Sil value. So I don't want to add too much to the hull...

Edited by ladyjulianne

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

I'm glad you like it so far! I've got nothing as far as 3D modeling goes though, I've been wondering how difficult it'd be to get one of the Xwing custom model makers to give it a shot though. Cant imagine it'd be cheap.

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

I'm glad you like it so far! I've got nothing as far as 3D modeling goes though, I've been wondering how difficult it'd be to get one of the Xwing custom model makers to give it a shot though. Cant imagine it'd be cheap.

I honestly don't know. But if you have autocad and can get hold of the model files they use for some of these existing ships, it might not be too much of a stretch to make the design yourself. I do know it's a lot easier to start from someone's existing work and tweak it than from whole cloth.

Anyway, your designs are cool and I like the in-character approach you took to introducing them. I had half a mind to respond in kind with a drunken patron commissioning two YT-1300's joined together. Maybe a transit tube between them where the dorsal and ventral weapon mounts would usually go. Or just a straight sandwiching of them together. Easy way to double your capacity, maybe? It would look hillarious, mind you! :D

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

I'm glad you like it so far! I've got nothing as far as 3D modeling goes though, I've been wondering how difficult it'd be to get one of the Xwing custom model makers to give it a shot though. Cant imagine it'd be cheap.
I honestly don't know. But if you have autocad and can get hold of the model files they use for some of these existing ships, it might not be too much of a stretch to make the design yourself. I do know it's a lot easier to start from someone's existing work and tweak it than from whole cloth.Anyway, your designs are cool and I like the in-character approach you took to introducing them. I had half a mind to respond in kind with a drunken patron commissioning two YT-1300's joined together. Maybe a transit tube between them where the dorsal and ventral weapon mounts would usually go. Or just a straight sandwiching of them together. Easy way to double your capacity, maybe? It would look hillarious, mind you! :D

So I doodled with this without knowing if you meant joined side/side or top/bottom. So I did sides, and I really like what I did. So you should give me more info on this so I can actually plan something XD I "think" it would still be a Sil4 ship, it's just more round now lol. After I have something drawn up I'll ask LibrariaNPC's opinion.

So I doodled with this without knowing if you meant joined side/side or top/bottom. So I did sides, and I really like what I did. So you should give me more info on this so I can actually plan something XD I "think" it would still be a Sil4 ship, it's just more round now lol. After I have something drawn up I'll ask LibrariaNPC's opinion.

Yake Toulson stumbled into the workshop, a half-full tumbler of Corellion whiskey sloshing slightly out and over his dark, sausage-like fingers. "Woo-eee" he whistled at the modified ship and the partially disassembled vehicles all around him. He swivelled around, like one of those toys that always look like they're about to fall over but never do and sauntered over to 4NDY placing a meaty arm around the LOM-droid whether it was wanted or not, "You know, with the harvest season on Gebru starting," he said in a whisper that could be heard clear across the giant hangar, "I can't get a pilot for love nor money."

"Love..." Yake hiccupped, lost in a different train of thought for a moment.

"Anyway, no pilots... But you see friend," and here he gave the droid a manly squeeze across the shoulder causing several servos to hiss as they adjusted for the unexpected load, "I gots two ships. TWO! But only one pilot. You do the maths... Yerra droid. You can do maths, right? Heh... S'joke. Anyway... I heard me about how you love you some ship modifications and I thoughts to myself, well Yake, if you only got one pilot but you got two ships, why not stick 'em together and makes 'em one bigger ship?"

The merchant lifted both big palms and slapped them together, symbolizing two vessels getting stuck together. "SMOOSH!" he said. Or tried to. In order to accomplish this detailed and technical demonstration of ship engineering, he had had to hold his whiskey glass in his mouth, his plump lips doing an impressive display of keeping it tilted up and over his mouth - though it did make him look a little like a Gammorean. "smoofsh" he repeated and then waved his arms around, palms still pressed together showing the joined spaceships nimbly flying through Space.

After a few moments of this and some more glass-hampered whooshing noises, he came back to himself and took his glass back in his hand, disappointed to find there was no more whiskey in it to be had. He reached into a pocket and yanked out a fist-full of high-denomination credit bars, they gleamed in the workshop lights. "How hard can it be? S'just cut a couple of holes for me to get between halves and rivets and... stuff. Do it - two YT-1300s stuck together. It'll be a... YT-2600 when you've finished. S'whole new model." The merchant beamed - two rows of pearly-white perfect teeth and a breath like a distillery.

"Heeeeyy..." he said leaning in close once more and looking at 4NDY's lekku. "You look like a little Twi-lek."

He fell over backwards smiling "leeetle tin-twilek" he murmured, dozing off with his back against a warm power-coupling. His palm was still open holding the gleaming golden credits...

Edited by knasserII

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

I'm glad you like it so far! I've got nothing as far as 3D modeling goes though, I've been wondering how difficult it'd be to get one of the Xwing custom model makers to give it a shot though. Cant imagine it'd be cheap.
I honestly don't know. But if you have autocad and can get hold of the model files they use for some of these existing ships, it might not be too much of a stretch to make the design yourself. I do know it's a lot easier to start from someone's existing work and tweak it than from whole cloth.Anyway, your designs are cool and I like the in-character approach you took to introducing them. I had half a mind to respond in kind with a drunken patron commissioning two YT-1300's joined together. Maybe a transit tube between them where the dorsal and ventral weapon mounts would usually go. Or just a straight sandwiching of them together. Easy way to double your capacity, maybe? It would look hillarious, mind you! :D

So I doodled with this without knowing if you meant joined side/side or top/bottom. So I did sides, and I really like what I did. So you should give me more info on this so I can actually plan something XD I "think" it would still be a Sil4 ship, it's just more round now lol. After I have something drawn up I'll ask LibrariaNPC's opinion.

I came to the threat to see if there was new art, and realized my name was being dropped again. Yay being pseudo-famous! *laughs*

Honestly, depending on how it's put together will determine a great deal. Once you sketch it, I'll be glad to stat it depending on a few variables (like how are the engines rigged, where are weapons, etc). I'd call it a Silhoutte 5 ship (at the very least), knock handling down to -2, and tweak the Hull/System based on how you've rigged them together.

As for sketching it, putting them together top to bottom is interesting, sure, but what of attaching them side by side and having the cockpit in the middle? (i.e. cut the one cockpit out, use the hallway to connect to the other ship near the cockpit).

So I doodled with this without knowing if you meant joined side/side or top/bottom. So I did sides, and I really like what I did. So you should give me more info on this so I can actually plan something XD I "think" it would still be a Sil4 ship, it's just more round now lol. After I have something drawn up I'll ask LibrariaNPC's opinion.

Yake Toulson stumbled into the workshop, a half-full tumbler of Corellion whiskey sloshing slightly out and over his dark, sausage-like fingers. "Woo-eee" he whistled at the modified ship and the partially disassembled vehicles all around him. He swivelled around, like one of those toys that always look like they're about to fall over but never do and sauntered over to 4NDY placing a meaty arm around the LOM-droid whether it was wanted or not, "You know, with the harvest season on Gebru starting," he said in a whisper that could be heard clear across the giant hangar, "I can't get a pilot for love nor money.""Love..." Yake hiccupped, lost in a different train of thought for a moment."Anyway, no pilots... But you see friend," and here he gave the droid a manly squeeze across the shoulder causing several servos to hiss as they adjusted for the unexpected load, "I gots two ships. TWO! But only one pilot. You do the maths... Yerra droid. You can do maths, right? Heh... S'joke. Anyway... I heard me about how you love you some ship modifications and I thoughts to myself, well Yake, if you only got one pilot but you got two ships, why not stick 'em together and makes 'em one bigger ship?"The merchant lifted both big palms and slapped them together, symbolizing two vessels getting stuck together. "SMOOSH!" he said. Or tried to. In order to accomplish this detailed and technical demonstration of ship engineering, he had had to hold his whiskey glass in his mouth, his plump lips doing an impressive display of keeping it tilted up and over his mouth - though it did make him look a little like a Gammorean. "smoofsh" he repeated and then waved his arms around, palms still pressed together showing the joined spaceships nimbly flying through Space.After a few moments of this and some more glass-hampered whooshing noises, he came back to himself and took his glass back in his hand, disappointed to find there was no more whiskey in it to be had. He reached into a pocket and yanked out a fist-full of high-denomination credit bars, they gleamed in the workshop lights. "How hard can it be? S'just cut a couple of holes for me to get between halves and rivets and... stuff. Do it - two YT-1300s stuck together. It'll be a... YT-2600 when you've finished. S'whole new model." The merchant beamed - two rows of pearly-white perfect teeth and a breath like a distillery."Heeeeyy..." he said leaning in close once more and looking at 4NDY's lekku. "You look like a little Twi-lek."He fell over backwards smiling "leeetle tin-twilek" he murmured, dozing off with his back against a warm power-coupling. His palm was still open holding the gleaming golden credits...

(Ill do a proper reply after work but assume I leave you a form to fill in place of your credits, asking for intended purpose, crew compliment, level of danger in it's intended space lanes, etc. Also desired level of creature comfort on board.)

These are great! I wish I had clicked on this thread earlier. Kudos on these great designs. Makes me want to try a few myself, but all I have is Inkscape. I don't know what would be a good place to start with actual 3D modelling.

I'm glad you like it so far! I've got nothing as far as 3D modeling goes though, I've been wondering how difficult it'd be to get one of the Xwing custom model makers to give it a shot though. Cant imagine it'd be cheap.
I honestly don't know. But if you have autocad and can get hold of the model files they use for some of these existing ships, it might not be too much of a stretch to make the design yourself. I do know it's a lot easier to start from someone's existing work and tweak it than from whole cloth.Anyway, your designs are cool and I like the in-character approach you took to introducing them. I had half a mind to respond in kind with a drunken patron commissioning two YT-1300's joined together. Maybe a transit tube between them where the dorsal and ventral weapon mounts would usually go. Or just a straight sandwiching of them together. Easy way to double your capacity, maybe? It would look hillarious, mind you! :D

So I doodled with this without knowing if you meant joined side/side or top/bottom. So I did sides, and I really like what I did. So you should give me more info on this so I can actually plan something XD I "think" it would still be a Sil4 ship, it's just more round now lol. After I have something drawn up I'll ask LibrariaNPC's opinion.

I came to the threat to see if there was new art, and realized my name was being dropped again. Yay being pseudo-famous! *laughs*

Honestly, depending on how it's put together will determine a great deal. Once you sketch it, I'll be glad to stat it depending on a few variables (like how are the engines rigged, where are weapons, etc). I'd call it a Silhoutte 5 ship (at the very least), knock handling down to -2, and tweak the Hull/System based on how you've rigged them together.

As for sketching it, putting them together top to bottom is interesting, sure, but what of attaching them side by side and having the cockpit in the middle? (i.e. cut the one cockpit out, use the hallway to connect to the other ship near the cockpit).

I have to check when I get home but I'm not 100% sure handling would really drop from a mechanical stand point (from a piloting standpoint any really big change should probably has a temp -1) due to the way the YT-1300 engines are designed. They're a lot like those jets that can rotate/angle their exhaust ports to aid in maneuvering, so adding another bank to the side while it won't improve handling, may balance itself out. But that said I'm also thinking of adding a pair of standard thruster shaped engines in the middle for an extra speed value.

The side by side with center cockpit was my first choice, it distributes weight much better, the top/bottom would require a total overhaul of the landing system, side/side actually polices itself and due to overlap, has improved capacity (until I start adding weight and cancel that gain out)

I could align the hatches yea, I didn't really think about it because the floor tiles are more for reference than accurate to what the floor's are .. floored.. in. They're just set to 2.5ft tiles to act as a scale. The actual floor would be grates, tiles, carpet, etc depending on the room.

Right, but I’ve been in plenty of computer rooms that have carpet, or grates, or whatever, all built into the tiles. See:

page21.jpg?h=496&la=en&w=495

and:

computer-room03.jpg

If you’re going to make those things look three-dimensional, it seems to me like the real flooring should actually be tiled like that, otherwise you should have a simpler grid that makes it clear it’s just an indicator of distance and not reflected in any way in the actual flooring.

Edit: Oh, That's where I got the idea that the hatches wouldn't align with the tiles, from the Hayne's Manual lol, theirs don't either. Instead they align radially with the center of the ship if they're in a rounded room, and align to tiles in a square room. Interesting.

That can also make sense, but those still don’t look very much like hatches to me. ;)

As for the escape pods I'm using the canon, stock pods that came with the ship (traced straight from the original deck plan in the Hayne's Manual). They're individual pods (as compared to the ones you linked, which I've actually been using as inspiration already along with several others lol, which are 6-8 occupant pods) and all you see is the access hatch to them. I could space them apart though so they didn't seem quite so small? See this article for explanation of the stock pods. http://livingwithstarwars.blogspot.com/2013/01/where-are-millennium-falcon-escape-pods.html

Hmm. Okay. Not sure I’ve ever noticed those before in any other drawing.

I'll be honest, I wasn't sure how large to make the bacta tank, but then I also feel they're usually much larger than need be when shown in games and such. How wide is a person with their arms slightly outward anyway? Do they need an olympic sized pool? The one I made is about 4' across internal. You could curl up in a fetal position on the floor of it if you wanted.

Yeah, four feet wide makes sense, of course that’s not an easy divisor or multiplier of 2.5 feet, so maybe it just looks a bit weird to my eye.

Otherwise, everything you’ve said makes a lot of sense, and I look forward to seeing how this design will continue to evolve as it is tweaked on various things.

I didn't realize they could be carpeted and such, consider that argument successful lol, I shall align them on my next major edit~ Probably even resize them too. Do they not look like hatches at all? Or just because of their orientation? Because were taken from other existing deckplans but I have no problem changing them.

Similarly, upping the bacta tank to 5ft so it's easier on the eye wouldn't be difficult if you think it's a good idea? Honestly I'm wondering if the 2.5ft was a good idea to begin with. But 1ft felt far too small and 5 is the standard for RPGs but always feels so huge, so I thought 2.5 was a good balance.

Also while you didn't mention it specifically, yes, there are less escape pods than crew lol So that's not exactly legal.

As for LibrariaNPC:
http://imgur.com/a/peETh

I'll leave it up to you still, but I was right about the standard engines having the flapping things.
I may even argue that the YT-1300's stock -1 Handling is due to the 'Widebar' engine itself, and replacing it with the cylindrical option would drop it to a -2 while boosting speed to 4 (on an otherwise stock model).

Edited by ladyjulianne
If 4NDY was capable of blinking he would have, for lack of a better reaction to the merchant/client now passed out against one of his power couplings he was having tested. He was obviously well off and could easily afford his services, but it didn't seem he fully understood the difficulty involved in stacking a pair of ships on top of one another. Biologicals tended to have lower mental function after binging on certain chemicals, a past-time that seemed so wasteful.


Nevertheless, there was a partial plan for a double-wide YT-1300 floating around the shop's mainframe somewhere, he'd never had the chance to finish it, and with enough talk and technical information that most merchant types never understood and left to their employees, he may be able to convince the man of a more intricate option.


By connecting the two ships side by side he could make use of the existing framework that the YT-1300 had for side mounted cockpits, also spread out the weight of cargo over a much larger area. The Widebar engine arrays typical of the YT-1300 also allowed much better handling than standard ships, and should continue to do so when spread out. He could easily squeeze an extra main thruster or two down the center line for better times down straight shipping lines as well. He'd raise the cockpit high above the centerline as well so the pilot could actually see the full width of the ship. A full second deck could be added that way to maximize the cargo space of the main deck. Assuming a small enough crew and short enough hyperspace routes, the entire living section could fit up top between the two Dorsal turrets. What's more, the front loading bay could be doubled in size to streamline the loading process, and a Transparisteel floor in the cockpit would make automatic loading via tractor beam and loading arms even easier. Redundant parts from the second hyperdrive could easily be modified to boost that up to a 1x drive, not record breaking, but a sure improvement over the stock models alone.


Yes, this could be done... now when the merchant woke up the real trick would be to convince him it'd be worth the credits compared to his drunken pancake suggestion.


4NDY picked up one of the many datapads he had and loaded his standard client information form. Name, Company, Contact info, intended use and intended legality desired. Standard crew compliment and any special cases to keep in mind. Standard voyage length, if any special environments need to be kept in mind. Desired comfort level for crew and/or passengers.


Once the contract was signed and the upfront payment made he'd have some of his pilot droids pick up the ships from wherever the man had them berthed. The tractor cranes would get a heavy workout for this job.



Edited by ladyjulianne

As for LibrariaNPC:

http://imgur.com/a/peETh

I'll leave it up to you still, but I was right about the standard engines having the flapping things.

I may even argue that the YT-1300's stock -1 Handling is due to the 'Widebar' engine itself, and replacing it with the cylindrical option would drop it to a -2 while boosting speed to 4 (on an otherwise stock model).

I will concede that point, but I will note that depending on how they would be mounted together (especially with the "pancake" approach), if it would cause issues with handling. Even with your approach, it might still be a bit unwieldy due to the size and shape, though.

In any case, I'll start writing up some stats on it. Just need to finish this pile of paperwork in the office, and I'll get right to it! Should be pretty straightforward.

Edited by LibrariaNPC

As for LibrariaNPC:

http://imgur.com/a/peETh

I'll leave it up to you still, but I was right about the standard engines having the flapping things.

I may even argue that the YT-1300's stock -1 Handling is due to the 'Widebar' engine itself, and replacing it with the cylindrical option would drop it to a -2 while boosting speed to 4 (on an otherwise stock model).

I will concede that point, but I will not that depending on how they would be mounted together (especially with the "pancake" approach), if it would cause issues. It might still be a bit unwieldy due to the size and shape, though.

In any case, I'll start writing up some stats on it. Just need to finish this pile of paperwork in the office, and I'll get right to it! Should be pretty straightforward.

Oh I agree, the pancake would mechanically be a terrible option and wouldn't benefit from the second widebar at all really. Other than pure thrust.

Take your time though, I still need specifics from the "client" anyway lol.

If 4NDY was capable of blinking he would have, for lack of a better reaction to the merchant/client now passed out against one of his power couplings he was having tested. He was obviously well off and could easily afford his services, but it didn't seem he fully understood the difficulty involved in stacking a pair of ships on top of one another. Biologicals tended to have lower mental function after binging on certain chemicals, a past-time that seemed so wasteful.

Nevertheless, there was a partial plan for a double-wide YT-1300 floating around the shop's mainframe somewhere, he'd never had the chance to finish it, and with enough talk and technical information that most merchant types never understood and left to their employees, he may be able to convince the man of a more intricate option.

By connecting the two ships side by side he could make use of the existing framework that the YT-1300 had for side mounted cockpits, also spread out the weight of cargo over a much larger area. The Widebar engine arrays typical of the YT-1300 also allowed much better handling than standard ships, and should continue to do so when spread out. He could easily squeeze an extra main thruster or two down the center line for better times down straight shipping lines as well. He'd raise the cockpit high above the centerline as well so the pilot could actually see the full width of the ship. A full second deck could be added that way to maximize the cargo space of the main deck. Assuming a small enough crew and short enough hyperspace routes, the entire living section could fit up top between the two Dorsal turrets. What's more, the front loading bay could be doubled in size to streamline the loading process, and a Transparisteel floor in the cockpit would make automatic loading via tractor beam and loading arms even easier. Redundant parts from the second hyperdrive could easily be modified to boost that up to a 1x drive, not record breaking, but a sure improvement over the stock models alone.

Yes, this could be done... now when the merchant woke up the real trick would be to convince him it'd be worth the credits compared to his drunken pancake suggestion.

4NDY picked up one of the many datapads he had and loaded his standard client information form. Name, Company, Contact info, intended use and intended legality desired. Standard crew compliment and any special cases to keep in mind. Standard voyage length, if any special environments need to be kept in mind. Desired comfort level for crew and/or passengers.

Once the contract was signed and the upfront payment made he'd have some of his pilot droids pick up the ships from wherever the man had them berthed. The tractor cranes would get a heavy workout for this job.

The partial plans: http://img04.deviantart.net/c21b/i/2015/327/b/a/doublewide_preview_by_lord_malachi-d9hq764.png

Yake Toulson had three questions:

1. Where was he?

2. Where had he been?

3. Was he in trouble.

After some bleary looking around he concluded the answers were:

1. He had been carefully placed on an out of the way toolbench.

2. Presumably somewhere other than a toolbench.

3. Probably, as he still couldn't remember having found a second pilot prepared to go all the way to Coruscant.

After a little while longer, a fourth question occurred to him as he gazed downwards at his body - what was on his stomach? Neatly balanced on his well-padded midriff, was a datapad placed like a ship on a sandbank. Cautiously, in case it had his signature on it, he lifted it from its proud eerie and brought it to his face for inspection. A quote... hmmm, sections on expected travel range... uh-huh, whether inspections by Imperial Trade Officers were to be a factor in storage arrangements... He raised an eyebrow at that one if it meant what he thought it meant. Although he was lying down so technically he probably just slid it along his expansive forehead. And then finally, draft schematics for something. He had to rotate the datapad around several times before he realized what he was looking at. And then it all came flooding back to him.

"Droids!" he exploded in laughter (before regretting it and turning it down to a low chuckle. "No sense of humour. It's gone and actually tried to do it." He thumbed through the plans a little further, the smile slowly fading from his face to be replaced with a more serious, evaluating expression. "Although if this... And stated capacity estimate is... And actually use less in hyperspace fuel...?" Slowly, like the kraken awakening, Yake Toulson rose to his full impressive height and nearly as impressive breadth. He held the data tablet in one hand like a prophet bearing a sacred commandment. "Droid!" he boomed across the workshop striding off in search of it, "We. Are. BUILDING. This!"

(OOC: Your design is great. Love the response and the plan looks awesome! Yake Toulson doesn't want to lose any of the range of a YT-1300 and demands a somewhat sumptuous degree of comfort for the pilot - at least when it is him. He doesn't mind if it handles a little worse as the main motivation is to carry more cargo with fewer crew. He does however, wonder if the gun turrets can be preserved at the centre of each YT-1300 "half")

Edited by knasserII

(OOC: I'll be out for the day so I'll post tonight, but for confirmation. Nice captains quarters, all 4 guns in their original places, and 2 month minimum travel time. Can I assume total crew will be pilot, astrogation/copilot, and 4 gunner's?

Also I can't help but picture Yake as the Cyborg from Treasure Planet, only wealthy, and not a Cyborg lol )

Edited by ladyjulianne

(OOC: I'll be out for the day so I'll post tonight, but for confirmation. Nice captains quarters, all 4 guns in their original places, and 2 month minimum travel time. Can I assume total crew will be pilot, astrogation/copilot, and 4 gunner's?

Also I can't help but picture Yake as the Cyborg from Treasure Planet, only wealthy, and not a Cyborg lol )

All that sounds great! As to Yake - if you have a mental image of someone, then I've done my job as a writer. :)

As for LibrariaNPC:

http://imgur.com/a/peETh

I'll leave it up to you still, but I was right about the standard engines having the flapping things.

I may even argue that the YT-1300's stock -1 Handling is due to the 'Widebar' engine itself, and replacing it with the cylindrical option would drop it to a -2 while boosting speed to 4 (on an otherwise stock model).

I will concede that point, but I will not that depending on how they would be mounted together (especially with the "pancake" approach), if it would cause issues. It might still be a bit unwieldy due to the size and shape, though.

In any case, I'll start writing up some stats on it. Just need to finish this pile of paperwork in the office, and I'll get right to it! Should be pretty straightforward.

Oh I agree, the pancake would mechanically be a terrible option and wouldn't benefit from the second widebar at all really. Other than pure thrust.

Take your time though, I still need specifics from the "client" anyway lol.

Got it. I'll wait until you get that info and I'll work on finaggling the numbers like I tend to do. I have some scribbles already on how to handle it, but as you said, having the specifics from the "client" will be important!