scumified version of Paul's list.

By TheOz, in X-Wing

Xizor and Guri are going to get a lot more tricksy, remember, when the scum cloak hits! The starviper's illicit slot is pretty underused at the moment (glitterstress is a bit of a pain for them), so fingers crossed that the 39pt Xizor is as good as I'm imagining him to be :)

We will have unstable cloak, but not adv cloaking the phantoms have, so it's a rare used miracle not permanent troll state :C

Nah, for me it's more about the added manoeuvrability and speed it lends the viper, not to mention the troll-decloak-blocks that suit its playstyle. But the 'runaway' button might come in handy a bit too I suppose :)

But without the adv cloaking device it works once, and then you have to forgo a turn of shooting to re-cloak.

More likely a Cobra-style ability. IF you catch your opponent unaware (the point of Cobra) you get to take TL and Focus... what comes next is well known. I've wiped Vaders off the board in such a fell sweep...

Xizor and Guri are going to get a lot more tricksy, remember, when the scum cloak hits! The starviper's illicit slot is pretty underused at the moment (glitterstress is a bit of a pain for them), so fingers crossed that the 39pt Xizor is as good as I'm imagining him to be :)

We will have unstable cloak, but not adv cloaking the phantoms have, so it's a rare used miracle not permanent troll state :C

Nah, for me it's more about the added manoeuvrability and speed it lends the viper, not to mention the troll-decloak-blocks that suit its playstyle. But the 'runaway' button might come in handy a bit too I suppose :)

But without the adv cloaking device it works once, and then you have to forgo a turn of shooting to re-cloak.

More likely a Cobra-style ability. IF you catch your opponent unaware (the point of Cobra) you get to take TL and Focus... what comes next is well known. I've wiped Vaders off the board in such a fell sweep...

personally, I find cloaked Vipers to be utter overkill

they're already perfectly maneuverable and perfectly capable of taking care of themselves. the illicit slot is generally under-utilized because they don't need it

ships that struggle with maneuverability and defense, ala Cobra or Palob, have me far more excited to try out the device...at least until the dice inevitably start ******* with an otherwise fine upgrade

the HWK is viable, but not as a tactician vessel

seriously, it's worse than the lambda when it comes to keeping things in arc and it already has to struggle just keeping things away from its doughnut hole; nevermind maintaining arc at TLT's minimum range with the world's piddliest primary to fall back on

Once a Stress Hog takes 1 stress, it loses its K-turn and is equally as bad as the Lambda and HWK at keeping targets in arc. And that hasn't limited it at all. You don't have to keep ships in arc. Just the fact that you're pointing that direction means enemy aces can't go there.

I think you're too quickly dismissing a 24-point ship with TLT and a Range 2 double stress zone. At the very worst, you're fielding a 24-point TLT platform (granted it's the worst platform available).

My opponent in yesterday's tournament ran a Slaver with Bossk, Gunner, Tactician flanked by two HWKs (Palob and Torkill) with TLTs and Tacticians.

It was a god **** deathzone (luckily I was flying swarm).

What can I say? I love me some sideways decloak into hard one. I think it's one of the best moves in the game, and adding that to Xizor's late game repetoir is great news. Plus if you do get outmaneuvered, 5 green with AT ain't too shabby. as for having to waste an action cloaking, well, I'm used to running sigmas with SPA, so the rhythm of the cloak action doesn't bother me that much.

Finally, it gives him some real flex in the initial approach. I can't really see why you wouldn't run it on the prince. I predict it'll be A Thing :)

What can I say? I love me some sideways decloak into hard one. I think it's one of the best moves in the game, and adding that to Xizor's late game repetoir is great news. Plus if you do get outmaneuvered, 5 green with AT ain't too shabby. as for having to waste an action cloaking, well, I'm used to running sigmas with SPA, so the rhythm of the cloak action doesn't bother me that much.

Finally, it gives him some real flex in the initial approach. I can't really see why you wouldn't run it on the prince. I predict it'll be A Thing :)

Xizor and Guri are going to get a lot more tricksy, remember, when the scum cloak hits! The starviper's illicit slot is pretty underused at the moment (glitterstress is a bit of a pain for them), so fingers crossed that the 39pt Xizor is as good as I'm imagining him to be :)

We will have unstable cloak, but not adv cloaking the phantoms have, so it's a rare used miracle not permanent troll state :C

Nah, for me it's more about the added manoeuvrability and speed it lends the viper, not to mention the troll-decloak-blocks that suit its playstyle. But the 'runaway' button might come in handy a bit too I suppose :)

But without the adv cloaking device it works once, and then you have to forgo a turn of shooting to re-cloak.

More likely a Cobra-style ability. IF you catch your opponent unaware (the point of Cobra) you get to take TL and Focus... what comes next is well known. I've wiped Vaders off the board in such a fell sweep...

personally, I find cloaked Vipers to be utter overkill

they're already perfectly maneuverable and perfectly capable of taking care of themselves. the illicit slot is generally under-utilized because they don't need it

ships that struggle with maneuverability and defense, ala Cobra or Palob, have me far more excited to try out the device...at least until the dice inevitably start ******* with an otherwise fine upgrade

The problem with putting it on a Palob, or anyone without three native agility dice imo, is that you are then counting on the Cloak to save you at some point. I've been proxying it extensively. You can't rely on it the way you can rely on Glitterstim or ATs. Instead, I love to use it on the Viper precisely because I don't NEED it there. The cloaking device simply maximizes the strengths of the Viper perfectly. I may only use it 2-3 times in a game, to minimize the chance of losing it, but I get a temporary boost to Defense + utter movement domination each time. That makes the Viper just obscene.

Essentially, the build becomes Cloaking Device, AT, Virago, EPT and Systems to taste. I prefer FCS and Crackshot, but LW and AS is also viable for a flanker.

counting on Cloak to save me at some point? uh...no

I never count on green dice to save me from ****. They couldn't protect me from a paper machee kitten, let alone red dice

Cloak is there to give stiff, nearly immobile ships some incredible re-positioning; the extra agility is just there not to make you feel too terrible about not attacking (unsuccessfully, I might add)

you can't rely on greens regardless of how unreliable cloaking device is. Only Stygium could have turned it into valid defensive tech, but unfortunately there's that dumb dice-roll mechanic

Edited by ficklegreendice

I think you ought to look into going to a large ship for a scummified version... though it costs points...

YV666 + Feedback Array + Tactician, this 33 point behemoth gets in the way and blocks - soaks some damage, makes a no fly zone for aces, can stress stuff out. (you eat up too many points, but gunner can make the tactician threat scary)