Can treaty agendas make serious decks?

By guest41990, in 1. AGoT General Discussion

Jason (letsgored) has been having some success in our meta with a stark treaty greyjoy military deck, but the 10 power penalty seems like a hopeless cause against bara power grab or any other straight-up aggro decks.

Greyjoy potentially has some nice additions (iron mines, LIV, wendamyr, support of harlaw/marauders)... I'm not as familiar with the cherry pickings out of Martell.... but has anyone out there seen some strong treaty builds?

I've been playing around with a Stark-GJ treaty deck since before Kingsmoot (thanks to ktom and Old Ben who both helped me with the initial brainstorming) and have kept tinkering with it after the GJ expansion. I'm not convinced that it can be a top deck since, given the 10 power for opponent to win condition, its a little too easy for a poor early draw or a quick launch by an opponent's rush deck to beat it before I can hope to turn the tide, but I think its not as disadvantaged (or, as Stag Lord loves to describe it, "gimmicky") as people thought when the Treaties first came out. In its favor is that the deck is a lot of fun since it's like playing with an "all star" deck that has a lot of uniques, plus the ongoing amusement derived from rankling one of our GJ players (GreyjoyChris) who disapproves of me playing with "his" cards in a Stark deck. Perhaps if Stag Lord ever beats my deck, I'll give it up as hopeless and build something else. demonio.gif

The best luck I've had with it has been a sort of cheap character, high claim deck. Using the 2 sets of Refugees, Distinguished Boatswain, and Hungry Mob, and lots of 0 cost resource locations I can pretty consistently my whole hand, or close to it, on startup.

Use Winter is Coming to raise your claim in a plot deck that should be mostly 2 claim plots.

It's mostly just a framework of a deck that could be consistent though, and as Stark/Greyjoy aren't really either of my favored houses I haven't given it too much playtime to work out the optimized deck list.

LetsGoRed said:

I've been playing around with a Stark-GJ treaty deck since before Kingsmoot (thanks to ktom and Old Ben who both helped me with the initial brainstorming) and have kept tinkering with it after the GJ expansion. I'm not convinced that it can be a top deck since, given the 10 power for opponent to win condition, its a little too easy for a poor early draw or a quick launch by an opponent's rush deck to beat it before I can hope to turn the tide, but I think its not as disadvantaged (or, as Stag Lord loves to describe it, "gimmicky") as people thought when the Treaties first came out. In its favor is that the deck is a lot of fun since it's like playing with an "all star" deck that has a lot of uniques, plus the ongoing amusement derived from rankling one of our GJ players (GreyjoyChris) who disapproves of me playing with "his" cards in a Stark deck. Perhaps if Stag Lord ever beats my deck, I'll give it up as hopeless and build something else. demonio.gif

then again, if Stag Lord ever beats your deck you might wanna hang up the cards to dry, lol.

i've actually been considering a treaty build in my current quest to re-work my deck for Black Friday, but rather a stark treaty martell one. yeah its a bit of a pipe dream but its something im gonna tinker with on the side.

I've been tweaking a Stark Martell one myself. Still not sure how well it will do compared to a straight Martell deck once PotS comes out, but the level of control it can exert is pretty high. I think I'll look at Lannister Martell for some insanity at some point to.