Can you target a defense token twice to get around ECM?
Double accuracy dice vs. ECM
Can you target a defense token twice to get around ECM?
The defense token is considered a target of an accuracy so it does not matter how many.
Thanks!
Can you target a defense token twice to get around ECM?
No, there is no additional effect from spending more accuracies vs. one token.
There is also the order of attack/defense
The accuracy results are spent (removed from the pool) in the step prior to the defense tokens being used. (at which point one would be removed to target the/each token in question)
Once you go to the next step to spend the tokens (where the card comes into play) you cannot revisit the prior step to then spend additional accuracy tokens.
Its the same argument as when you spend an evade token at medium range and make the attacker reroll a blue dice that has a hit, if it comes up accuracy, it is now too late for him to use that new accuracy as you have passed that step in the attack/defense.
Is the last true? Hummm I didn't know. All days we learn something.
Is the last true? Hummm I didn't know. All days we learn something.
Gather Attack Pool
Roll Attack Pool
Modify Attack Pool
Spend Accuracies
Spend Defense Tokens
Choose and Resolve Critical Effect
Total damage
Deal damage
You always travel down the list never up.
The order goesIs the last true? Hummm I didn't know. All days we learn something.
Gather Attack Pool
Roll Attack Pool
Modify Attack Pool
Spend Accuracies
Spend Defense Tokens
Choose and Resolve Critical Effect
Total damage
Deal damage
You always travel down the list never up.
I know but this things doesn't came up so frequently so I have forgotten to solve the doubt when it came up again.
It is another doubt: the defense token are spent at once right? So i can't spend evade, wait for the new result and then spend redirect or whatever. Am I wrong?
The order goesIs the last true? Hummm I didn't know. All days we learn something.
Gather Attack Pool
Roll Attack Pool
Modify Attack Pool
Spend Accuracies
Spend Defense Tokens
Choose and Resolve Critical Effect
Total damage
Deal damage
You always travel down the list never up.
I know but this things doesn't came up so frequently so I have forgotten to solve the doubt when it came up again.
It is another doubt: the defense token are spent at once right? So i can't spend evade, wait for the new result and then spend redirect or whatever. Am I wrong?
You are indeed wrong
You can (as per the FAQ) spend Evade, resolve the result, then decide if you want to spend more tokens (which are then resolved at the appropriate stage).
Thanks. I played right but I thought I was wrong.
I believe the order of the defence tokens is the following (I cannot find it in the rulebook as a fixed rule, but you cannot use another order):
-Scatter
-Evade
-Brace
-Redirect
-Contain
You choose whether to resolve one, then move on to decide whether to use the next (skipping those tokens your ship/squadron does not have)
There is no specified order.
Just a logical order...
There is no specified order.
Just a logical order...
Correct, but I like to organize them in the way they resolve.
In a rules vacuum, I'd argue the "logical" spending/resolution order would be:
-Evade (as the only one with potentially uncertain results, there's no reason it shouldn't always be the first to be evaluated/resolved)
-Scatter
-Brace
-Redirect
-Contain
Of course, future card effects can trigger off spending tokens, and might also have potentially uncertain outcomes. For example, a hypothetical upgrade card could read: "While attacking a ship, after the defender spends a Redirect token you may add 1 red die to the attack pool". When defending against such an ability, you may want to spend the Redirect first and only then decide if you're also going to need the Brace.
I believe the order of the defence tokens is the following (I cannot find it in the rulebook as a fixed rule, but you cannot use another order):
-Scatter
-Evade
-Brace
-Redirect
-Contain
You choose whether to resolve one, then move on to decide whether to use the next (skipping those tokens your ship/squadron does not have)
You certainly can use another order, you can declare and use them in any order you like. Each one generates an effect in a specific timing window, and won't resolve until that window.If I declare I am using redirect, I am still most welcome to declare that I will brace after it.
Brace will then resolve in the total damage step, and after that (even though I declared it first) the redirect will trigger during the deal damage step.
The one thing I also constantly see being done incorrectly is the timing interaction of special crit effects, for example ACM
Here's how it plays out.
1. Attacker rolls, and scores at least 1 black crit icon (on the double damage face) - lets say he rolls HC/H/H/B (4 damage including a crit)
2. Defender declares defence tokens, and due to mothma, declares all evade (which he asks to re-roll the double, and it stays a double) and redirect (no brace declared)
3. Attacker then declares a critical effect - he declares ACM's, which resolve instantly and take 1 shield off both adjacent hull zones
4. defender realises that it's now too much damage due to that lost shield and even with redirect, he's taking a damage card - too late, he can't brace
5. 4 damage is totalled (damage would have dropped to 2 if he had braced)
6. defender assigns the 4 damage to the targeted hull zone and 1 adjacent hull zone. (due to redirect)