Yes, I'm on the Siegfried bandwagon! This guy is too much FUN not to mess around with. Also, while everyone is debating whether he is better off Earth or Life, I say SCREW THAT and play him off Good, yes Good. I doubt this deck will ever be more than merely a comedy jank deck but it's still pretty **** effective and seriously funny when your opponent realizes he lost to Good Siggy.
Starting Character - 1x 6/6 Siegfried, Earth/Life/Good
Assets (4):
4x 2/5 Gianfre-whatever whatever blah blah blah (Hilde's Asset, aka the Hymen Bustah!) +2M
Attacks (18):
4x 3/3 Leaping Snap Kick +1M, 3H3
4x 4/3 Konvict Kick +1H, 4M3
4x 4/2 Dragon Lifter +4M, 3H4 (but really 6H8)
3x 4/3 Hilt Impact +1M, 3H3 Stun:2
3x 4/3 Cobra Twist +2H, 3M3 Throw
Foundations (38):
4x 3/5 From The Horse, Endurance
4x 2/5 Memories From A Nightmare
3x 2/5 Regretful Existence +3M
3x 2/5 Enemies Now Friends +3H
4x 2/5 From The Mouse, Humility +3L
4x 1/5 From The Hawk, Alertness +3M
4x 1/5 Torn Hero
4x 1/4 Cursed Blood +3L
4x 0/5 The Man Behind The Mask +3M
4x 0/5 Hope For One's People +3H
Total: 60+1 cards, no sideboard as yet.
So far the only changes I have made to the deck from the initial build is cutting The Entertainer, because I'm secretly thinking that it kinda sucks. At least, I have not used it yet so I dropped it. I never need it anyway.
The deck is really, really straightforward - use Siggy's pump, play kicks, play Lifter, win. If not, block as much as you can (the blocks, especially in the attacks, are fantastic) and do it again next turn with From The Mouse recursion. And again and again. 8 kicks trigger Lifter, and 4 of those also give bonus to the throws.
The deck is CHEAP. Seriously, really cheap. No attack has even a 5-diff, and I have 20 foundations (!) that cost 1 or less to check. It is easy as hell to spam out 5 foundations first turn and start swinging hard as hell second turn. 4 copies apiece of HYMEN BUSTAH and From The Horse push things through, plus the 7 stun attacks. Lifter also frequently push itself through. The deck has some surprising tricks, like using Enemies Now Friends on a first attack, still making it for about 5 with Siggy's F and E, baiting a block and then hitting for a riddick amount with a speed pumped high damage pumped attack. There is some random defense and disruption, like Cursed Blood, Torn Hero, and Siggy's own support, and some cool 0-diffs that sometimes do great stuff. And that's pretty much it. Oh, and randomly reversaling with Snap Kick and ending your opponent's turn or hitting them for 6 or so on their turn is even more humorous.
This is an example of what I so when I'm bored, folks, and am sick of playing with turned tournament decks. Any suggestions would be greatly appreciated.