High-elfs: your thoughts

By Morffe, in Warhammer Fantasy Roleplay

Okay, I`m in the soft corner tonight. So I left a poem on this post.
But anyway what do you think of the introduction of Highelfs into the Old World? Are they an element that makes warhammer a more High fantasy themed? I know Highelfs have always been a part of the WFB, and not as much in WFRP. Not only have they returned to the Old World, but they are now a Player character race. What`s your thoughts about it? Will it have any significant impact on your game, and how you run it?

High Elf
Come you Great day with trumpets of triumph and sounding horns.
Come you Dawn of day to steadfast steps and marching hearts.
Come you Bleak day and chase away the mist of night and pain`s loss.


For This is Sigmar`s day, this is the hour of the Hammer and anvil
Strike, Strike, strike sparks of Ulric`s wrath and set our hearts ablaze
Look, Look at the banners the rays of sun shines through
Do you not see their torn fabrics, and their bleached colours?

B ut above all don`t you see their meaning the Great Coalition?

He has arrived O Great Emperor of the Realm of Man
The Phoenix King has risen from the ashes into the comet`s flame
He brings wind to forests of sails from the Island of Myths


The first of all races has returned to the shores of the Old world
They stand tall forever defiant their eyes shine with eternal duty
They stand tall forged upright by everlasting burdens of destiny
They are High-elfs, they have come to die for our beloved empire


Salute them I say, greet them like you would greet a brother or sister
Greet them well humans of this world, meet them with smiles and tears
But hold your act citizen, for they are here for us, for the coalition`s sake
Come you Great day for we stand no longer alone.

– Street Troubadour and poet of Altdorf

i dont think it makes it high fantasy at all....they are jsut as much part of the Old World as the Dwarf and the Wood Elfs and all the rest. They are a great race too! their history is amazing in the Warhammer setting. they really fit in the grit and grim to me.....idk...call me crazy lol but i really like them.....im more into the dwarfs tho....they are awesome!

Very creative.

Jay H

The High Elfs were always High fantasy, but their isolation from the old world certainly created more grimness as they were the contrast to the empires darkness.

Now as PC's it can be even more grim as you are from (America and have your high tech magic) and now you have to live with and deal with the problems in Somolia a grim world of not fun adventure) I'm not bringing in the real world analogies not to be insulting or funny but to try to give a grounded perspective on probally what it would be like to be a high elf in the old world.

Necronomicus said:

The High Elfs were always High fantasy, but their isolation from the old world certainly created more grimness as they were the contrast to the empires darkness.

Now as PC's it can be even more grim as you are from (America and have your high tech magic) and now you have to live with and deal with the problems in Somolia a grim world of not fun adventure) I'm not bringing in the real world analogies not to be insulting or funny but to try to give a grounded perspective on probally what it would be like to be a high elf in the old world.

very good point! Well put! its like stepping off the plain in a country you havnt seen ( they have but it very dfferent now). Overload and shock plus most elfs are magicly inclined....thus witch hunters...yeah tough times

I love High Elves, and I used to play the High Elves, back in my WFB days.

That said, I'm annoyed at their introduction into WFRPv3. This is so especially because they are replacing halflings as a PC-race. More importantly because in my conception of the Old World, which I believe is greatly shared by WFRP players, is that elves of any stripe are quite rare. The only wood elves who enter human society are obviously deranged wood elves. If they weren't deranged, they would never have left the forest.

Now, I get that WFRPv3 is set just before SoC, rather than somewhere in 2500 or 2512, so with Ulthuan being aware that ill times are approaching, they are sending their kin to explore the Old World... but wouldn't such elves be on given missions, rather than mucking around with poxy adventurers?

Mikael Hasselstein said:

Now, I get that WFRPv3 is set just before SoC, rather than somewhere in 2500 or 2512, so with Ulthuan being aware that ill times are approaching, they are sending their kin to explore the Old World... but wouldn't such elves be on given missions, rather than mucking around with poxy adventurers?

Very good point! this could ad to the plot of any campaign when you have an adventurer with a hidden agenda, that he/she has to keep hidden from the others.

Good poem BTW although I'm a Dwarfs man myself.

And to FARIN : Someone said yuo'll try to make a video of your coming session of WFRP 3, is that correct?

And after all I think Jay owes us a session demo video gran_risa.gif

...That said, I'm annoyed at their introduction into WFRPv3. This is so especially because they are replacing halflings as a PC-race.

Well, they are only 'replacing' halflings as one of the 4 races included in the Core Set. Halflings will be playable shortly. Most likely in the next expansion after the Toolkit.

...but wouldn't such elves be on given missions, rather than mucking around with poxy adventurers?

Who's to say they aren't? There are any number of ways of including a High Elf player with a hidden agenda. Perhaps he is on reconnaissance gathering information on the status of the Empire, so his "mission" is to wander around for a few years? Perhaps fate just brings the rest of the group along with the High Elf as he attempts to complete his mission? If the High Elf's destination/path is fraught with danger, it is quite probable he will travel with others to there, which also satisfies his curiosity of the humans as well as providing additional intelligence to send back. Once you know the backgrounds of the PCs, the GM can weave a story that incorporates a High Elf mission.

Armrek said:

And to FARIN : Someone said yuo'll try to make a video of your coming session of WFRP 3, is that correct?

And after all I think Jay owes us a session demo video gran_risa.gif

yes im gana post another thread to make sure this is ok by FFG IF i can get a copy of the game lol

High elf thoughts?

Well, I like that the game has finally more focus on them. It equals out the massive disparity which was between the TT/MMORPG/books on one side and the RPG on the other side. Elves are an important factor in the world for magic flux from north pole to the isle of dread. They are great fighters against chaos and they are mysterious. They can contribute alot interesting and exotic material to the setting and I am sure a good roleplayer is able to play an warhammer high-elf very well. I dont care much that they didnt play an important role in the previous editions because IMO it was a wrong design decision to exclude them. They should bring out a nice illustrated Ulthuan and Nagarythe box. And one for Arabia/Land of Death. :)

Effete posers who should be burnt at the stake

It's way overdue. High elves trade with nations as far away as Cathay, have enclaves in major human cities, have ancient ties to the Old World, and are responsible for founding one of the Empire's most powerful institutions. Of course they should be in the game.

I suspect that High Elves have probably more right to be included than Wood Elves, but having said that, it will be interesting to see how they handle High Elven magic, as to be a true Elven wizard you would have to be far more powerful than even the most powerful human wizards, and it would take you several human lifetimes to get to the Tower of Hoeth ( graduate if you like).

ragnar63 said:

I suspect that High Elves have probably more right to be included than Wood Elves, but having said that, it will be interesting to see how they handle High Elven magic, as to be a true Elven wizard you would have to be far more powerful than even the most powerful human wizards, and it would take you several human lifetimes to get to the Tower of Hoeth ( graduate if you like).

The way this was handled in 2nd edition was by assuming you were exploring the world before returning to the tower to study properly - learning simpler magics first (i.e. battle magics like a human). The full power of a graduate Elven mage was waaaay outside the scope of the game, except where the GM wanted to use it (and there were no given rules for it for this reason)

I'm looking forward to seeing how both magic and corruption will be dealt with in regard to both High Elves and Wood Elves, as the previous editions avoided both issues. There appears to be a lot of background material that suggest Elves should be immune to physical mutation, unless given as a gift of Chaos, while corruption effects an Elf's mind more, making them unbalanced and prone to their darker side.