Just played a game with my Ackbar Control vs. Vader ISD + 2x Victories on Vassal. I'll BR tomorrow.
Been writing a lot about Armada
Posted the BR, but lost the screenshot because my computer sucks :'(
I hope you like the read!
Just got my ass handed to me by Ozzel, but man, you guys need to check this out.
I think you may find Most Wanted preferable to Advanced Gunnery on that version of the Ozzel fleet, especially if you're already packing Gunnery Team on the ISD. Just tag one of your raiders as the objective ship and murder the hell out of their flagship.
I think you may find Most Wanted preferable to Advanced Gunnery on that version of the Ozzel fleet, especially if you're already packing Gunnery Team on the ISD. Just tag one of your raiders as the objective ship and murder the hell out of their flagship.
What do you think about having Proton Torps on the Glad over the ACM? Or do you see ACM as the premiere damage dealer?
This week's posts:
I think you may find Most Wanted preferable to Advanced Gunnery on that version of the Ozzel fleet, especially if you're already packing Gunnery Team on the ISD. Just tag one of your raiders as the objective ship and murder the hell out of their flagship.
What do you think about having Proton Torps on the Glad over the ACM? Or do you see ACM as the premiere damage dealer?
ACM does more damage, but it's unfocused until you burn through the shields.
APT does damage on the hull, but in order to support it with other hits and actually kill the ship, you have to burn through the shields on at least the target hull zone anyway. It also procs crit effects, some of which are very nasty.
I've got a personal standard for when to use which one.
If you're confident in your ability to focus your damage to get the kill (XI7 on all your damage dealers, primarily focused on squadron damage, etc), APT is better. If you're going to have to burn through most of the shields anyway because you can't reliably shut down redirects (remember, redirect is redundant on most of the heaviest ships), you're better off and more consistent with ACM. Missing negation on even one single redirect over the game on a major hit well probably negate any damage-dealing advantage of APT. Sure, when you manage to get that Projector Misaligned it's amazing... But are you really going to build your fleet around an event that has a 1/26 chance of happening each shot?
Dodonna is the main exception to this rule of thumb. His fishing ability means there's a pretty good chance you can pull something useful out of the damage deck, so it works pretty well with him, in theory.
Right, so I completely forgot to update this with last week's posts:
This made me laugh a bit:
"I personally don't think Firesprays are as great as everybody else does, which means I'm probably wrong.
"
I think you've changed your mind, no? ![]()
This made me laugh a bit:
"I personally don't think Firesprays are as great as everybody else does, which means I'm probably wrong.
"
I think you've changed your mind, no?
First sentence on that particular post:
Just keep in mind that I didn't post this originally. It was done by a FFG user named Ardaedhel and he went over all the lists and wrote down some cool facts.
Here's what he had to say:
Personally, I think the **** things are borderline OP/over the top.
Edited by HERO
This made me laugh a bit:
"I personally don't think Firesprays are as great as everybody else does, which means I'm probably wrong.
"
I think you've changed your mind, no?
First sentence on that particular post:
Just keep in mind that I didn't post this originally. It was done by a FFG user named Ardaedhel and he went over all the lists and wrote down some cool facts.
Here's what he had to say:
Haha, that makes more sense - I always figured you as a Firespray-lover
This made me laugh a bit:
"I personally don't think Firesprays are as great as everybody else does, which means I'm probably wrong.
"
I think you've changed your mind, no?
First sentence on that particular post:
Just keep in mind that I didn't post this originally. It was done by a FFG user named Ardaedhel and he went over all the lists and wrote down some cool facts.
Here's what he had to say:
Haha, that makes more sense - I always figured you as a Firespray-lover
Yeah, they're quite amazing to say the least!
I'm open to more article ideas btw. One thing has been sitting on my plate but I haven't gotten around to it and that's a review of every single ship, upgrade and squadron in the entire game from a Wave 2 perspective. That's just a ton of work and for me, I normally only write when I'm inspired to do so.
This made me laugh a bit:
"I personally don't think Firesprays are as great as everybody else does, which means I'm probably wrong.
[/size]"
I think you've changed your mind, no?
First sentence on that particular post:
Just keep in mind that I didn't post this originally. It was done by a FFG user named [/size]Ardaedhel and he went over all the lists and wrote down some cool facts.[/size]Here's what he had to say:[/size]
Haha, that makes more sense - I always figured you as a Firespray-lover
Yeah, they're quite amazing to say the least!
I'm open to more article ideas btw. One thing has been sitting on my plate but I haven't gotten around to it and that's a review of every single ship, upgrade and squadron in the entire game from a Wave 2 perspective. That's just a ton of work and for me, I normally only write when I'm inspired to do so.
I still stand by the opinion, since I haven't personally experienced them bring particularly significant yet. I'm sure I'll change my tune the first time I get burned by them, heh.
They're certainly not bad, but the way I look at it: they're B-Wings with 1 more hull, 1 more speed, and the black downgraded to blue, for +~30% cost. I mean, I know you can't really compare the factions straight across like that, and rogue isn't completely useless, but all I see when I look at them is a B-Wing that's more expensive and doesn't hit as hard. They're good in a vacuum, but they're not a good value for the price.
And thanks for the credit in that article.
Hadn't gotten to reading that one yet.
This week's posts:
This week I only have 5 posts due to Christmas and the New Year, but I wanna give a list a try before I commit it to the next VASSAL tournament.
The biggest of bumps incoming!
Hi! In case you guys didn't know, I contribute more to the Armada community than just heated trend talks with Ly.
Articles from January for the Spring tournament season:
ACKBAR1Author: HEROFaction: Rebel AlliancePoints: 390/400Commander: Admiral AckbarAssault Objective: Advanced GunneryDefense Objective: Fire LanesNavigation Objective: Intel Sweep[ flagship ] MC80 Command Cruiser (106 points)- Admiral Ackbar ( 38 points)- Home One ( 7 points)- Intel Officer ( 7 points)- Engine Techs ( 8 points)- Electronic Countermeasures ( 7 points)- XI7 Turbolasers ( 6 points)- Leading Shots ( 4 points)Assault Frigate Mark II B (72 points)- Gunnery Team ( 7 points)- Electronic Countermeasures ( 7 points)- XI7 Turbolasers ( 6 points)CR90 Corvette A (44 points)- Turbolaser Reroute Circuits ( 7 points)4 YT-2400s ( 64 points)
Now I'm back with Wave 3/4 material!
So far, I've played about ~7 games of Wave 4 with my Rebels and I'm liking it a lot. Lots of new stuff to explore, with the one biggest realization in that I definitely, definitely need more squadron coverage, possibly even more than 4x YT-2400s. The threat of Bomber Command is just too great, increasing damage way more than I would like and making BigFish lists very risky in tournament play.
**** nothing by halves huh? Droping like 6 articles in one go?
**** nothing by halves huh? Droping like 6 articles in one go?
Hell yeah! Enjoy the read haha.
the earlier conversations got me thinking: What is independence good for outside B-Wing rushing? Seems like a waste of a title and way too expensive for me, especially considering you can't attack on the same turn that you move your squadrons at speed 4.
the earlier conversations got me thinking: What is independence good for outside B-Wing rushing? Seems like a waste of a title and way too expensive for me, especially considering you can't attack on the same turn that you move your squadrons at speed 4.
I personally don't like it, but I know Truthiness really likes it. What it does for him, and myself when I tested with it before, is that it gives B-Wings one more turn in the game to apply pressure and threaten their targets. By applying fighter-bomber hybrid pressure, it changes the game tempo dramatically in your favor.
Therefore, you should read the card as such:
Independence - Your B-Wings attack one turn sooner and your opponent craps himself.
the earlier conversations got me thinking: What is independence good for outside B-Wing rushing? Seems like a waste of a title and way too expensive for me, especially considering you can't attack on the same turn that you move your squadrons at speed 4.
I personally don't like it, but I know Truthiness really likes it. What it does for him, and myself when I tested with it before, is that it gives B-Wings one more turn in the game to apply pressure and threaten their targets. By applying fighter-bomber hybrid pressure, it changes the game tempo dramatically in your favor.
Therefore, you should read the card as such:
Independence - Your B-Wings attack one turn sooner and your opponent craps himself.
Agreed. Outside of combining with B-Wings, no one would ever use Independence. For now....
the earlier conversations got me thinking: What is independence good for outside B-Wing rushing? Seems like a waste of a title and way too expensive for me, especially considering you can't attack on the same turn that you move your squadrons at speed 4.
I personally don't like it, but I know Truthiness really likes it. What it does for him, and myself when I tested with it before, is that it gives B-Wings one more turn in the game to apply pressure and threaten their targets. By applying fighter-bomber hybrid pressure, it changes the game tempo dramatically in your favor.
Therefore, you should read the card as such:Independence - Your B-Wings attack one turn sooner and your opponent craps himself.
Agreed. Outside of combining with B-Wings, no one would ever use Independence. For now....
YT 1300's, allowing you to rush squadrons from one area to attack another (not see as much now because people like to keep things close), and a few other tricks out there. It is not an easy title like Defiance or Home One.
the earlier conversations got me thinking: What is independence good for outside B-Wing rushing? Seems like a waste of a title and way too expensive for me, especially considering you can't attack on the same turn that you move your squadrons at speed 4.
I personally don't like it, but I know Truthiness really likes it. What it does for him, and myself when I tested with it before, is that it gives B-Wings one more turn in the game to apply pressure and threaten their targets. By applying fighter-bomber hybrid pressure, it changes the game tempo dramatically in your favor.
Therefore, you should read the card as such:Independence - Your B-Wings attack one turn sooner and your opponent craps himself.
Agreed. Outside of combining with B-Wings, no one would ever use Independence. For now....
it's a title that's very pigeonholed for sure.