On the topic of Independence, I've used it to some success.
Speed-2 means that B-wings are naturally out of the fight on turn-2 unless the opponent does something to bring it to you. Speed-4 means you sling-shot them where you want them.
I also noticed that in the middle of later turns, you'd often find yourself finishing off a ship and then being able to sling-shot the remaining B-wings to ahead of where the other enemy ships are moving. So it isn't quite that you only get the initial slingshot, but that you can course correct your B-Wings on later turns.
The title has some utility, but it requires that you build directly for it.