Ideas for New Astromechs/Systems that manipulate shield tokens.

By pickirk01, in X-Wing

Still no news. Still bored sooo...

Had a couple ideas for ways astromechs or systems might use or gain shield tokens in new ways.

At the start of the combat phase, you may spend a shield token to perform a free boost action.

Action: Assign your ship one shield token up to your maximum. When performing attacks this round roll one fewer die.

What ships would these work on or be broken on? What do you think cost should be? What are your ideas?

Edited by pickirk01

Thematically this sort of thing would be a great way to replicate the mechanics of the X-wing and TIE Fighter video games where you could shunt power between weapons, shields, and engine systems. Trade an attack die or shield for a boost action; trade a shield for an attack die or vice versa; perform a boost but do not actually move and instead recover a shield or roll an additional attack die.

Because attack dice and shield recovery are powerful they'd probably have to be priced high -- comparable to R2-D2 so you don't make Biggs or Corran even more dangerous.

Cool idea, but hard to justify self-injury without a remarkable return. If it's paired with a way to regain shields (such as voluntarily taking a "Weapons Disabled" token to regain a shield), a la Miranda Doni, you're onto something.

I have been thinking about something similar as a potential fix for X-wings and E-wings.

I want something that adds to the flexibility of those two ships without making them, named pilots or interactions overpowered. It would be more interesting and also help with the power level if a tactical benefit comes at a cost so that you have to choose if or when to use it.

I also like the idea of incorporating some themes from the video games into this game.

So with this in mind, here it is:

X-wing and E-wing exlusive titel (or modification ?)

Name: Power Converter

cost: ?

At the start of your activation you may choose one of the following (once):

* Spend one shield token to add one dice to your next primary weapon attack this turn. Your green moves count as white this turn.

* Regain one shield token, add a ion token to your ship, you may not attack this turn.

* you may perform boost actions this turn, your primary weapon attacks are reduced by one dice each this turn.

I don´t know if this would be any good or not. What do you think?

I have been thinking about something similar as a potential fix for X-wings and E-wings.

I want something that adds to the flexibility of those two ships without making them, named pilots or interactions overpowered. It would be more interesting and also help with the power level if a tactical benefit comes at a cost so that you have to choose if or when to use it.

I also like the idea of incorporating some themes from the video games into this game.

So with this in mind, here it is:

X-wing and E-wing exlusive titel (or modification ?)

Name: Power Converter

cost: ?

At the start of your activation you may choose one of the following (once):

* Spend one shield token to add one dice to your next primary weapon attack this turn. Your green moves count as white this turn.

* Regain one shield token, add a ion token to your ship, you may not attack this turn.

* you may perform boost actions this turn, your primary weapon attacks are reduced by one dice each this turn.

I don´t know if this would be any good or not. What do you think?

I like these individually but it just seems like A. Too much for one card and B. Hard for both players to keep track of what is happening round to round.

To keep to the framework of current rules and cards, you would have to divide these up into several different cards. But that could be good too as you have to decide which way you are gonna build and play your ships.

Miranda, miranda everywhere!!!1

I'm fine with spending shields to gain abilities, but please no more regen.

When you reveal your dial, you may spend a shield to make a red maneuver count as white, or a white maneuver count as green.

When you reveal your dial, you may spend a shield to make a red maneuver count as white, or a white maneuver count as green.

and use R2D2 to suddenly restore that 1 shield back? No way xD

Not if this ability is from an astromech itself ;)

Edited by nekomatafuyu

I'm not sure you can safely build a system with a health regen effect of any kind - it would have to be unique, but even then, you open the door to dual HP regen - R2-D2 + Shield System = nightmare. If you did create such a system - it would need some other kind of limitation to prevent that from being an issue - and it would need to be ship limited I think. 4 regenning b-wings might be ok, but then there's the palp shuttle, the starviper, IG (especially IG 88A) .....

So how about something like this. Let's give that Poe something to worry about:

"Mynock" small energy vampire

cannon, 3 pts, range 1, 3 attack dice

Attack (focus): attack 1 ship

If this attack hits, cancel all dice results. Then, remove a shield token from the defender and assign it to yourself. Discard any tokens that exceed your maximum shield capacity.

Once per round, after you perform an attack, you may spend a focus token to perform an attack with a primary or secondary weapon.

"Rak'ghoul" medium energy vampire

cannon, 5pts, range 1-2, 3 attack dice, large and huge ship only.

Same rules as above, but steal 2 shields instead.