Greetings fellow player!
How many torpedoes do you include outside Epic?
How many bombs have been used during your playtime?
I can answer for myself.
Not many. Flechette mostly, because with failsafe they can stress those pesky dodgers. Multiple times!
Lots, and mostly they were of no effect except for bombing poor swarms.
So, after browsing through Armada rules (on heretic thought of using rules and all for BFG homebrew)
I think I've come up with a solution to that!
Different dice!
Black for torpedoes, blue for missiles.
Or maybe orange for torpedoes and cyan for missiles to not be confused with armada's
With a simple flick of fingers, FFG can suddenly turn torpedoes into real workhorses of fat ship killing and missiles a boon against superdodgers.
IF the black one had 1\8 of landing double crits, 1\8 shield-bypassing hits at the cost of having less hits and focuses
and the Blue one had 1\8 chance of undodgeable hit and 1\8 chance of dealing double-hits we would DEFINITELY see more of them out there.
A simple yet dangerous "fix" for the bombs would be detonation of them when the carrying vessel is downed. That pesky booster will think twice when attempting to get a clean 1-range shot at your Y-wing!
Who knows, maybe FFG already came up with some fix, but bringing some ideas to forum sometimes has value.
Edited by Warpman