Torpedoes? Missiles? Armada has the answer to how to fix them.

By Warpman, in X-Wing Rules Questions

Greetings fellow player!

How many torpedoes do you include outside Epic?
How many bombs have been used during your playtime?

I can answer for myself.

Not many. Flechette mostly, because with failsafe they can stress those pesky dodgers. Multiple times!

Lots, and mostly they were of no effect except for bombing poor swarms.

So, after browsing through Armada rules (on heretic thought of using rules and all for BFG homebrew)

I think I've come up with a solution to that!

Different dice!

Black for torpedoes, blue for missiles.
Or maybe orange for torpedoes and cyan for missiles to not be confused with armada's

With a simple flick of fingers, FFG can suddenly turn torpedoes into real workhorses of fat ship killing and missiles a boon against superdodgers.

IF the black one had 1\8 of landing double crits, 1\8 shield-bypassing hits at the cost of having less hits and focuses

and the Blue one had 1\8 chance of undodgeable hit and 1\8 chance of dealing double-hits we would DEFINITELY see more of them out there.

A simple yet dangerous "fix" for the bombs would be detonation of them when the carrying vessel is downed. That pesky booster will think twice when attempting to get a clean 1-range shot at your Y-wing!

Who knows, maybe FFG already came up with some fix, but bringing some ideas to forum sometimes has value.

Edited by Warpman

I think your suggested dice values are a bit over the top to be honest, but otherwise I love the idea. One type would do it, for both bombs and missiles - it could be as simple as replacing a miss or an eye with an extra critical. That would be a serious upgrade all in itself. Proxy mines would certainly get more playtime, I'm sure!

Probably a thread for the general forum rather than rules questions - but hey :)

The idea of introducing specific ordnance dice has been suggested before - it's one of those ideas that is both simultaneously brilliant and terrible.

Brilliant because it could make ordnance more reliable and dangerous in a single stroke - although it still does nothing to deal with the underlying problem of action economy which is the fundamental Achilles heel of ordnance in my view.

Terrible because of the logistics of getting new dice to all players in the form of a new expansion pack - not to mention the cries of pain from those players whose rear ends suffer discomfort from being "forced" to buy something new - if you thought the histrionics over the new damage deck were bad, this will be an apocalypse of posterior pangs of propotions even the prepared will be powerless to prevent

Overall I'm actually OK with ordnance being underwhelming and overcosted in the majority of cases, and just reserved for few particular pilots who can make it work - there's plenty of upgrades that only a few pilots can get much utility out of - why should ordnance be so different?

Edited by Funkleton

Probably a thread for the general forum rather than rules questions - but hey :)

The idea of introducing specific ordnance dice has been suggested before - it's one of those ideas that is both simultaneously brilliant and terrible.

Brilliant because it could make ordnance more reliable and dangerous in a single stroke - although it still does nothing to deal with the underlying problem of action economy which is the fundamental Achilles heel of ordnance in my view.

Terrible because of the logistics of getting new dice to all players in the form of a new expansion pack - not to mention the cries of pain from those players whose rear ends suffer discomfort from being "forced" to buy something new - if you thought the histrionics over the new damage deck were bad, this will be an apocalypse of posterior pangs of propotions even the prepared will be powerless to prevent

Overall I'm actually OK with ordnance being underwhelming and overcosted in the majority of cases, and just reserved for few particular pilots who can make it work - there's plenty of upgrades that only a few pilots can get much utility out of - why should ordnance be so different?

I don't know about that. People perceived the forced new damage deck as being forced to buy a new $40 core. 2 dice packs they could get for like $10-$15 total off miniature market wouldn't be too bad. People would perceive it like buying a Starviper for Autothrusters, they'd just bend over and take it lol.

Ordnance is such a niche thing that no one would be forced to buy the dice pack.

Well, it can be done in the same way as the damage decks.

you can use either one or another.

And it's even possible to burst out Most-wanted\ace type pack
BOMBS AWAY or something like that.

With all bombers included (Kwing, Tie bomber, Tie PUNISHER, Scurg H-6?) or maybe a couple of them

some brand new bombs like flechette bombs, plasma bombs... anything

charidan refit style grades that take up the bomb slots in case you want a torpedo party or seek some way to make your firespray cheaper.

and 6 orange\black\cyan\whatever dice for them.

maybe even pilots that emphacise the bombing techniques, drop more bombs, or anything in between.

Those who like bombers will buy it not only for dice but for new pilots and cards.

and who knows, that might bring forth the promised Ordnance outer heaven

I like the idea of automstic bomb drops at destruction. You'd need to be careful as it would also effect your ships.

Probably a thread for the general forum rather than rules questions - but hey :)

The idea of introducing specific ordnance dice has been suggested before - it's one of those ideas that is both simultaneously brilliant and terrible.

Brilliant because it could make ordnance more reliable and dangerous in a single stroke - although it still does nothing to deal with the underlying problem of action economy which is the fundamental Achilles heel of ordnance in my view.

Terrible because of the logistics of getting new dice to all players in the form of a new expansion pack - not to mention the cries of pain from those players whose rear ends suffer discomfort from being "forced" to buy something new - if you thought the histrionics over the new damage deck were bad, this will be an apocalypse of posterior pangs of propotions even the prepared will be powerless to prevent

Overall I'm actually OK with ordnance being underwhelming and overcosted in the majority of cases, and just reserved for few particular pilots who can make it work - there's plenty of upgrades that only a few pilots can get much utility out of - why should ordnance be so different?

I don't know about that. People perceived the forced new damage deck as being forced to buy a new $40 core. 2 dice packs they could get for like $10-$15 total off miniature market wouldn't be too bad. People would perceive it like buying a Starviper for Autothrusters, they'd just bend over and take it lol.

Ordnance is such a niche thing that no one would be forced to buy the dice pack.

Assuming everyone behaves rationally you're right.

We're doomed!

Everyone. Rational.

Pure comedy gold. Hilarious!

A friend of mine came up with a kind of cool idea for torpedoes based on how they behave in water. Pinn them on a smal base! You drop a Torpedo and at the start of the combat phase they move ether 3 bank or 3 straight forward. I have no idea if it would fix the out load, but I would play it for the coolness factor!

Edited by Bahoola

A friend of mine came up with a kind of cool idea for torpedoes based on how they behave in water. Pinn them on a smal base! You drop a Torpedo and at the start of the combat phase they move ether 3 bank or 3 straight forward. I have no idea if it would fix the out load, but I would play it for the coolness factor!

So you'd have to rely an overlap to get a chance for a hit? Then what? Normal attack vs agility roll?

I've been saying blue dice for ordnance for a while now, but that won't happen before 2.0

I've been saying blue dice for ordnance for a while now, but that won't happen before 2.0

Depends on.

If FFG wanted to introduce a new type of dice into the game, it wouldn't be that hard to do so. They could simply sell them as a separate item, or and IMO better. Include a upgrade card in a aces size pack, that includes the new dice.

I've been saying blue dice for ordnance for a while now, but that won't happen before 2.0

Depends on.

If FFG wanted to introduce a new type of dice into the game, it wouldn't be that hard to do so. They could simply sell them as a separate item, or and IMO better. Include a upgrade card in a aces size pack, that includes the new dice.

They could also patch it right in to their Star Wars Dice App so that many customers wouldn't even have to spend another dime.

They could also patch it right in to their Star Wars Dice App so that many customers wouldn't even have to spend another dime.

I'd assume they'd do that. They added the Armada dice and Imperial Assault dice in, but didn't charge anything for those, correct? I don't own the app myself.