I suspect the Ghost is going to be big...

By Herowannabe, in X-Wing

I really want to see what the Chopper crew card does. It'd be weird to have R2 on the Ghost instead of him.

And for what it's worth, I hope this will not be the case. I would prefer it if I still have to fly something alongside a completely 'fattened' ghost/phantom.

This is an attitude I'll never understand.

Just because the game came out with the swarm/multi ship builds doesn't mean that should be the only way to play the game. I think it's great they design ships to be played and be equally viable, be they 2 ship, 3 ship or even 1 ship builds.

Games are more interesting if you get to play different factions and different build types.

Now, that's not to say new squad builds should be superior, we know that's bad from TIE Phantom and Fat Turret builds that dominated the Wave 4-6 Meta, but they have a place.

Agreed!

In the Star Wars universe, there are plenty of occasions where a single Freighter ship or heavy gun ship is taking on multiple small ships by itself, and it ends up succeeding!

Just like there were times a single small ship, say a Phantom or an Interceptor, take on and demolish a whole squad by itself.

I'm glad that there are finally upgrades and abilities in place to let these things happen.

While I think the 1 ship build is possible, I also think it isn't probably the only way to run the ghost. Hera comes out to 40 points, and she is the top pilot, meaning the other ghost pilots are probably around 37/35/32 points. Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is. Personally I would love to run a Hera/Chewie build if at all possible. (Chewie (Pilot) + Han (crew)+ Engine or Shield orHull upgrade/ Hera+ Ghost title+ Phantom title + Phantom+ Kannan). I also think they would want to keep it a little thematic, so while you could have a single ghost/phantom combo take on a list, it would also be safe to assume you could take a reasonably loaded ghost and some A-wing escorts.

74 point phantom/ghost + TLT stresshog

75 point phantom/ghost + ion stresshog

76 point phabtom/ghost + 2 z95 blockers

Hopefully these achievable without hurting the ghost to much

While I think the 1 ship build is possible, I also think it isn't probably the only way to run the ghost. Hera comes out to 40 points, and she is the top pilot, meaning the other ghost pilots are probably around 37/35/32 points. Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is. Personally I would love to run a Hera/Chewie build if at all possible. (Chewie (Pilot) + Han (crew)+ Engine or Shield orHull upgrade/ Hera+ Ghost title+ Phantom title + Phantom+ Kannan). I also think they would want to keep it a little thematic, so while you could have a single ghost/phantom combo take on a list, it would also be safe to assume you could take a reasonably loaded ghost and some A-wing escorts.

Not sure why you are thinking 32 pts for the PS 3 generic. Hera's ability is good (in theory, since we need a dial), but not 4 pts good. I just don't see them allowing 3 VCXs in one squad.

I haven't looked at the cards for it in a while, but even if you kit it out to 75 including the shuttle, you could still throw in Tarn+R7.

The thing has a bomb slot or two and a torp slot for Extra Munitions, right? fill out those points with quad Conner Net.

Edited by ParaGoomba Slayer

Well i dont see how the Ghost would be game-breaking with the new MoV rules, nor will it be a good idea to outfit it to 75 points or more for that reason. I mean if you lose half your HP you give 37+ points to the enemy. That is a fully equipped Ace (except Corran). As the only competitive large ships right now are the cheap Palpmobile shuttle and the 50 point Brobots and maybe still Dash, i would say that the Ghost stands very little chance to see competitive play, unless we see a monstrously good Damage mitigation alongside a monstrously good firepower on it.

As far as we know at the moment, it will probably be a fun ship that fits fluffy games and lists, but not more. This may change of course if we see any equipment/crew that we do not know yet or if a new meta shift back to large ships gets uderway.

MOV only matters if you are on the bubble for the cut. It's just not going to be the ultimate point fortress.

But shouldn't a ghost be really light?

I hope the opposite of this. I think it would be awesome to just fly the Ghost and the Phantom (and be able to compete), having to fly a Z-95 or an A-Wing along side would be weird.

But ... but ... I need to fly Phoenix Squadron!

I take that back. I guess I just haven't watched enough Rebels yet. Adding an A-Wing (or 2) to a Ghost+Phantom build is plenty thematic, but I's still have no objection to flying just a Ghost+Phantom build at 100 points and saving Phoenix Squadron for larger games.

70pts would be cool so you can fly two proto refit A's. :)

I hope it's not too fat to have wingmen.

Expecting people to not mention Season 1 spoilers when Season 2 is well underway is a bit unrealistic, though.

I don't think so, I only recently picked up Season 1 on Bluray, and have the last two episodes yet to watch. I don't have the kids package on my Sky account, so I don't get to watch it as it comes out, didn't even realise Season 2 had already started! To suggest that everyone should drop everything and watch the DVD as soon as it comes out otherwise it's fair game to spoiler major plot points is a bit harsh. Nobody's suggesting references shouldn't be made, but it's not much to ask that people flag it, or mask it with a SPOILER label is it? Otherwise I'm going to have to avoid these forums entirely until I get a chance to see Episode VII, just in case...

Like I said, Season 2 has been in full swing for over a month now. At what point do spoilers become fair game? It's been a good nine months since the episode aired. It is reasonable that most of season one is known.

As for Episode VII, you are going to have to avoid the internet to avoid spoilers.

That system slot will determine how viable the GP list is.

The dials will determine how fun the GP list is.

I want to fly that thing! I wonder if you can redock the Phantom midflight somehow to protect it.

A preview article would be really nice to learn those things...

As long as I can fly a thematic phoenix squadron, all is well.

While I think the 1 ship build is possible, I also think it isn't probably the only way to run the ghost. Hera comes out to 40 points, and she is the top pilot, meaning the other ghost pilots are probably around 37/35/32 points. Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is. Personally I would love to run a Hera/Chewie build if at all possible. (Chewie (Pilot) + Han (crew)+ Engine or Shield orHull upgrade/ Hera+ Ghost title+ Phantom title + Phantom+ Kannan). I also think they would want to keep it a little thematic, so while you could have a single ghost/phantom combo take on a list, it would also be safe to assume you could take a reasonably loaded ghost and some A-wing escorts.

Not sure why you are thinking 32 pts for the PS 3 generic. Hera's ability is good (in theory, since we need a dial), but not 4 pts good. I just don't see them allowing 3 VCXs in one squad.

You don't need more than 1 VCX anyway, without the Ghost/Phantom title combo, the other VCX's in your squadron can only use their forward arc, If I am reading the ghost/phantom titles correctly.

Plus you can run 3 Yv-666's, YT-1300s, YT-2400s, Firesprays. I don't see why the ghost should be any different. Based on Hera being at 40 points I think it's safe to assume that you could, even though It might be kind of pointless, run 3 VCX in a 100 point squad.

Edited by FlyingAnchors

I think a 1-ship build would be refreshing as long as that ship has complex or multiple gameplay mechanics - which the Ghost seems like it does.

Having multiple firing arcs to manage, the decision to detach/attach, and a bunch of other mechanics from crew would be fun to manage. Almost like flying a gunboat vs smaller ships.

My question is how a PS7, 16 HP, 0 agility, large ship costing ~60 points expects to survive in a TLT and ace-heavy meta.

While I think the 1 ship build is possible, I also think it isn't probably the only way to run the ghost. Hera comes out to 40 points, and she is the top pilot, meaning the other ghost pilots are probably around 37/35/32 points. Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is. Personally I would love to run a Hera/Chewie build if at all possible. (Chewie (Pilot) + Han (crew)+ Engine or Shield orHull upgrade/ Hera+ Ghost title+ Phantom title + Phantom+ Kannan). I also think they would want to keep it a little thematic, so while you could have a single ghost/phantom combo take on a list, it would also be safe to assume you could take a reasonably loaded ghost and some A-wing escorts.

Not sure why you are thinking 32 pts for the PS 3 generic. Hera's ability is good (in theory, since we need a dial), but not 4 pts good. I just don't see them allowing 3 VCXs in one squad.

You don't need more than 1 VCX anyway, without the Ghost/Phantom title combo, the other VCX's in your squadron can only use their forward arc, If I am reading the ghost/phantom titles correctly.

Plus you can run 3 Yv-666's, YT-1300s, YT-2400s, Firesprays. I don't see why the ghost should be any different. Based on Hera being at 40 points I think it's safe to assume that you could, even though It might be kind of pointless, run 3 VCX in a 100 point squad.

You need to explain to me why you think Hera's ability has a 4 pt premium. At 40, the PS 3 generic would still be 35.

And the thing to remember is that 3 VCXs is a LOT more firepower than other versions of the triple large ships.

While I think the 1 ship build is possible, I also think it isn't probably the only way to run the ghost. Hera comes out to 40 points, and she is the top pilot, meaning the other ghost pilots are probably around 37/35/32 points. Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is. Personally I would love to run a Hera/Chewie build if at all possible. (Chewie (Pilot) + Han (crew)+ Engine or Shield orHull upgrade/ Hera+ Ghost title+ Phantom title + Phantom+ Kannan). I also think they would want to keep it a little thematic, so while you could have a single ghost/phantom combo take on a list, it would also be safe to assume you could take a reasonably loaded ghost and some A-wing escorts.

Not sure why you are thinking 32 pts for the PS 3 generic. Hera's ability is good (in theory, since we need a dial), but not 4 pts good. I just don't see them allowing 3 VCXs in one squad.

You don't need more than 1 VCX anyway, without the Ghost/Phantom title combo, the other VCX's in your squadron can only use their forward arc, If I am reading the ghost/phantom titles correctly.

Plus you can run 3 Yv-666's, YT-1300s, YT-2400s, Firesprays. I don't see why the ghost should be any different. Based on Hera being at 40 points I think it's safe to assume that you could, even though It might be kind of pointless, run 3 VCX in a 100 point squad.

YTs have Attack 2

YV is attack 3 but flies like a train.

Firespray has 3 and arc problems

so nope, at AV4 the minimum price is 36.

OR it should get huge ability downgrade like 1300. or 2400 that's worthless without Unique Outrider TItle

YTs have Attack 2

YV is attack 3 but flies like a train.

Firespray has 3 and arc problems

so nope, at AV4 the minimum price is 36.

OR it should get huge ability downgrade like 1300. or 2400 that's worthless without Unique Outrider TItle

The ghost is forward arc only (unless turret upgraded) with no evade dice. I don't think it to be a stretch to see it around 32-36 points base.

Depending on how much the phantom is (for the stats I would assume the shuttle is roughly the same pointage as a Z-95) and what you take determine how heavy it is.

The shuttle is going to be about 20 points for Zeb, depending on how good his ability is (my guess). Don't forget that 3 attack dice are pretty significant!

YTs have Attack 2

YV is attack 3 but flies like a train.

Firespray has 3 and arc problems

so nope, at AV4 the minimum price is 36.

OR it should get huge ability downgrade like 1300. or 2400 that's worthless without Unique Outrider TItle

The ghost is forward arc only (unless turret upgraded) with no evade dice. I don't think it to be a stretch to see it around 32-36 points base.

So you take 3, run a line forwards and with simple focus the enemy face MELTS

no way. Only if it's downgraded like 1300 is.

4 attack and neat dial is IN YOUR FACE ship

My question is how a PS7, 16 HP, 0 agility, large ship costing ~60 points expects to survive in a TLT and ace-heavy meta.

This guy gets it. This ship is utterly DOA in this Meta.

My question is how a PS7, 16 HP, 0 agility, large ship costing ~60 points expects to survive in a TLT and ace-heavy meta.

This guy gets it. This ship is utterly DOA in this Meta.