Theoreticaly CJ plus three scimitars with cluster missles can do a whole lot of hurt in one round of shooting, and if you add a thread tracer you can have all the scimitars focus so they are more durable on the defence and if needed even more crazy when the PS2s get to shoot.
The problem is I can never get it to work out in a game. Range 2 on cluster missiles sucks when fighting Aces who can boost out of range without skipping a beat and the fact that PS 2 need to try the target lock action before the higher PS have moved into range means the tracer is almost mandatory.
I feel that if you want this combo to work you need to keep formation at all costs , even if one of the scimitars is going to collide with a rock. If he doesn't land on it he will still get the TL from thread tracer and the double re-roll from CJ. But has anyone had success with this list?
Since you can have three scimitars and CJ with a missile /torpedo and extra munition should you try and throw a plasma torpedo and proton torpedo combo in there. The plasma shoots first to clear the shield and the proton scores the crit? Anyway, any comments would be cool. here is my initial list, with 17 points extra for munitions of your choice..
Captain Jonus (29) TIE Bomber (22), Extra Munitions (2), XX-23 S-thread Tracers (1), Push the Limit (3), Twin Ion Engine Mk. II (1)
Scimitar Squadron Pilot (18) x 3 TIE Bomber (16), Extra Munitions (2)