Edited by ObiWonka
Fantasy Flight's Fantastic Fix Factory
Edited by ObiWonka
The game constantly evolves and FFG seems to do a good job of managing it.
Just goes to show: anything can happen in X-wing. ANYTHING!
They've certainly done a nice job at it. The game hasn't got stale.
Great post and totally agree
I'm continually impressed with how well (and creatively) FFG manages this game. Some of these fixes are downright genius.
I'm continually impressed with how well (and creatively) FFG manages this game. Some of these fixes are downright genius.
Yes, many if the fixes are really good. Some however, brought new (potential) problems. Or at least are perceived as problems, even if they in reality maybe are not such an issue. Like a certain turret with 3 letters. No, we do not need one more discussion about that one.
Yes, many if the fixes are really good. Some however, brought new (potential) problems. Or at least are perceived as problems, even if they in reality maybe are not such an issue. Like a certain turret with 3 letters. No, we do not need one more discussion about that one.
Nope, we need to praise FFG for finally making a turret that is good.
Many of you know I seriously have some extremely hard words against some of ffgs Xwing and armada work. However I must sing their praises on this matter. They are incredibly well done and interesting fixes. All of them. Palpating for shuttle (post mov fix), tie adv fix, TLT and btl for y wing and HWK.
Good job. Keep up the good work.
I actually quite dislike the word "fixes", because that implies something is broken. I'd argue that a lot of the examples in the OP are actually just examples of increasing variables and options in what is a continuously evolving game.
The only actual "fixes" I think we've seen so far are the TIE Phantom cloaking errata and the large ship MOV ruling. Of the cards mentioned, Chaardan Refit and the TIE/X1 title come closest to being a "fix", although "rebalancing" might be a better word.
I must disagree. I think that x wing is a very good game but the cost to ratio is unbalanced. Plus wave 1 Y wings not depicting the Ept icon, M3 not allowed to equip illicits, prevalence of named Heroes o over underated generics...
Good game, very good, but slow fixing.My opinion.
We fixed X, advanced and so on ages ago. Very far from tournament play
Large ship barrel rolling was fixed, as the rules were actually changed.
large ship boosting should follow.
Next up is Rebel Aces. B-Wings received some new toys in this expansion, but weren't really fixed, nor were they in need of one. They were already relatively efficient ships, so they got the B-Wing/E2 Modification to expand their options. This is another "1-point-and-a-slot" upgrade, but it gives B-Wings access to previously unusable cards: Crew. In any case, the real fixer-upper of this set was the A-Wing.
What is often missed, because it was only implicitly apparent, is that Rebel Aces gave an important boost (one might say "fix") to the HWK. The crew cards are an obvious hint, but Jake Farrell is also a clue.
Excellent points about large ship Barrel Roll (I, too, would like to see Boost follow) and the other HWK fixes (mainly Crew). Thanks for adding them to the thread! The synergies between HWK Pilots and Crew are pretty direct and obvious, but nevertheless appreciated. Jan (Crew) allows Kyle (Pilot) to take or pass Evade tokens, and Kyle (Crew) allows Jan (Pilot) to grab a Focus no matter what else happens on the turn after using her ability.
I must disagree. I think that x wing is a very good game but the cost to ratio is unbalanced. Plus wave 1 Y wings not depicting the Ept icon, M3 not allowed to equip illicits, prevalence of named Heroes o over underated generics...
Good game, very good, but slow fixing.My opinion.
We fixed X, advanced and so on ages ago. Very far from tournament play
No context to your cost to ratio statement so I assume you mean number of cards per ship blister which is a non-sequitur. Regardless, opinions aren't facts.
They fixed the y-wing ept issue as he stated in OP, a long time ago with the transport.
M3A is one of the ships to next get an adjustment. It released at the beginning of this year and they've now identified it as DOA so it'll get its fix as soon as they can create it and ship it.
Originally you only saw generics. Then the PS Ace race. Currently you see a blend of both so it's the best it's been ever.
Fixes come as fast as issues are identified and can be added in new products.
The X fix isn't out yet so no we didn't. The Advanced fix came with the Raider and that wasn't a long time ago, let alone ages. So maybe you're talking about personal house rules here and that's not what this thread is discussing.
prevalence of named Heroes o over underated generics...
The prevalence of named pilots over generics is a Wave 4 and onwards phenomenon. It's basically why the Phantom was created.
Tie Advanced is wave one. Raider wave seven. Thats a looooong way to way.
We all know t-65 is underpowered. The answer, a brand new t-70. The future Integrated Astromech will boost t-65...and t-70. It is a shame to see Biggs, Luke and nobody else on the tournament tablets. Slow fixes, veeeeery slow.
And about ordnance...a shame
Avoid alliteration. Always.
Tie Advanced is wave one. Raider wave seven. Thats a looooong way to way.
We all know t-65 is underpowered. The answer, a brand new t-70. The future Integrated Astromech will boost t-65...and t-70. It is a shame to see Biggs, Luke and nobody else on the tournament tablets. Slow fixes, veeeeery slow.
And about ordnance...a shame
But in the end the T-65 fix is a lackluster.
XJ-5 would have been better.
Integrated astromech doesn't solve the problem of boost-fest, doesn't help against turret-spam.
I am regularly pleasantly surprised and impressed by the design elegance of the fixes and tweaks FFG bring out, and many of them are strongly thematic as well (R2 taking a hit to save Luke long enough to get his torpedo shot off on the Death Star anyone?).
Thanks and keep up the good work
I am regularly pleasantly surprised and impressed by the design elegance of the fixes and tweaks FFG bring out, and many of them are strongly thematic as well (R2 taking a hit to save Luke long enough to get his torpedo shot off on the Death Star anyone?).
Thanks and keep up the good work
I remember a similar thing happening to the SW RPG by Wizards o/t Coast. When Mace Windu fights Palpatine, the latter's face changes. A wizards employee designed a force power to explain this, but came up with a power that would have us believe that Palpatine actually looked like his later self in reality, and that his less sickly appearance was an illusion! A bit more unlikely than the R2/IA story (since Palpatine clearly looks older and less healthy as the movies progressed - a very cunning illusion indeed!).
I choose to imagine that IA means that the astromech is better connected to the Xwings systems meaning it can take over the running of that system when damaged.
When discarding the astromech, it's not actually being ejected into the nether. Rather you are simply loosing it's basic function as it is now too busy keeping the ship flying.
Tie Advanced is wave one. Raider wave seven. Thats a looooong way to way.
We all know t-65 is underpowered. The answer, a brand new t-70. The future Integrated Astromech will boost t-65...and t-70. It is a shame to see Biggs, Luke and nobody else on the tournament tablets. Slow fixes, veeeeery slow.
And about ordnance...a shame
But in the end the T-65 fix is a lackluster.
XJ-5 would have been better.
Integrated astromech doesn't solve the problem of boost-fest, doesn't help against turret-spam.
In interviews, they've said it's not the fix, it's a part of it.
Only if XJ-5 comes out and brings T-65 to "T-70 without extra shields and talons" conditions.
Otherwise there's no place for them in the current meta.
if Biggs suddenly found himself Autothrusting, and Luke began using his PS8 to participate in the boost-fest without 4-point fee, that would be great.
even at the cost of astromech and 1-straight maneuver XJ would lack.
Tie Advanced is wave one. Raider wave seven. Thats a looooong way to way.
We all know t-65 is underpowered. The answer, a brand new t-70. The future Integrated Astromech will boost t-65...and t-70. It is a shame to see Biggs, Luke and nobody else on the tournament tablets. Slow fixes, veeeeery slow.
And about ordnance...a shame
It's not as much of a fix for T-70s, since so many people automatically put Autothrusters on them.
But in the end the T-65 fix is a lackluster.
XJ-5 would have been better.
Integrated astromech doesn't solve the problem of boost-fest, doesn't help against turret-spam.
FFG designers already said in a podcast that it's not "the" fix, it's just "a" fix. They've heavily implied several times that a real fix is on the way.