I admit I had doubts about the general. He's good on paper but I wasn't sure how he would play on the table. I'm happy to say that he's worth every point. His ability gives you alot more survivability then you'd think which in turn allows you put down more damage.
Once your ship finally goes down, its kamikaze time! The unseen advantage it gives you is that if your opponent goes in for the kill he cant do it without sufering from your counter. Even if your opponent flys past (which happened once last night) you can still shoot SOMETHING if you have decent positioning.
Which brings me to the battle shrimp. In 3 games I think I've gotten a chance to shoot my black dice twice. As a rebel player, most of my time is spent circling and flanking. The mc30 though handles like a tub and needs to crash into a ship it seems if you want a decent shot. Its got alot of built-in survivability.
Its just a incredibly maneuver heavy ship that seems counter intuitive to the faction.
I did the most damage ever last night by parking the ship in front of a double guppy conga line which caused alot of crashing and hijinks ensued. With Reikeen at the helm he couldn't blow it up.
P.s. You dont think Lando is worth it till your opponent rolls that awesome roll at point blank.